+Shelter (7)

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Boseiju, Who Shelters All
Boseiju, Who Shelters All (0)
Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

Tap, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

From the Vault: Realms (Mythic Rare)
Other Versions
Champions of Kamigawa (Rare)
Shelter 1White (2)

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Vintage Masters (Common)
Other Versions
Odyssey (Common)
Sheltered Aerie
Sheltered Aerie 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add two mana of any one color to your mana pool."

Dragons of Tarkir (Common)
Sheltered Valley
Sheltered Valley (0)

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

Tap: Add 1 to your mana pool.

Alliances (Rare)
Sheltering Ancient
Sheltering Ancient 1Green (2)
Creature — Treefolk (5/5)


Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Sheltering Prayers
Sheltering Prayers White (1)

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Sheltering Word
Sheltering Word 1Green (2)

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Avacyn Restored (Common)