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Bellowing Tanglewurm
Bellowing Tanglewurm 3GreenGreen (5)
Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Scars of Mirrodin (Uncommon)
Chancellor of the Tangle
Chancellor of the Tangle 4GreenGreenGreen (7)
Creature — Beast (6/7)

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add Green to your mana pool.

Vigilance, reach

New Phyrexia (Rare)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Liege of the Tangle
Liege of the Tangle 6GreenGreen (8)
Creature — Elemental (8/8)

Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

Scars of Mirrodin (Mythic Rare)
Pulse of the Tangle
Pulse of the Tangle 1GreenGreen (3)
Sorcery

Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Darksteel (Rare)
Tangle
Tangle 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.

Vintage Masters (Common)
Other Versions
Invasion (Uncommon)
Tangle Angler
Tangle Angler 3Green (4)
Creature — Horror (1/5)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Green: Target creature blocks Tangle Angler this turn if able.

Scars of Mirrodin (Uncommon)
Tangle Asp
Tangle Asp 1Green (2)
Creature — Snake (1/2)

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

Fifth Dawn (Common)
Tangle Golem
Tangle Golem 7 (7)
Artifact Creature — Golem (5/4)

Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)

Darksteel (Common)
Tangle Hulk
Tangle Hulk 5 (5)
Artifact Creature — Beast (5/3)

2Green: Regenerate Tangle Hulk.

Mirrodin Besieged (Common)
Tangle Kelp
Tangle Kelp Blue (1)
Enchantment — Aura

Enchant creature

When Tangle Kelp enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

The Dark (Uncommon)
Tangle Mantis
Tangle Mantis 2GreenGreen (4)
Creature — Insect (3/4)

Trample

Mirrodin Besieged (Common)
Tangle Spider
Tangle Spider 4GreenGreen (6)
Creature — Spider (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Tenth Edition (Uncommon)
Other Versions
Darksteel (Common)
Tangle Wire
Tangle Wire 3 (3)
Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

From the Vault: Twenty (Mythic Rare)
Other Versions
Nemesis (Rare)
Tanglebloom
Tanglebloom 1 (1)
Artifact

1, Tap: You gain 1 life.

Ninth Edition (Uncommon)
Other Versions
Mirrodin (Common)
Tangleroot
Tangleroot 3 (3)
Artifact

Whenever a player casts a creature spell, that player adds Green to his or her mana pool.

Mirrodin (Rare)
Tanglesap
Tanglesap 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Zendikar (Common)
Tanglewalker
Tanglewalker 2Green (3)
Creature — Dryad (2/2)

Each creature you control can't be blocked as long as defending player controls an artifact land.

Darksteel (Uncommon)
Wall of Tanglecord
Wall of Tanglecord 2 (2)
Artifact Creature — Wall (0/6)

Defender

Green: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Scars of Mirrodin (Common)
Whipgrass Entangler
Whipgrass Entangler 2White (3)
Creature — Human Cleric (1/3)

1White: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric on the battlefield."

Legions (Common)