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Call to Arms
Call to Arms 1White (2)
Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Rare)
Farewell to Arms
Farewell to Arms 1BlackBlack (3)
Enchantment

As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Unhinged (Common)
To Arms!
To Arms! 1White (2)
Instant

Untap all creatures you control.

Draw a card.

Guildpact (Uncommon)