At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Abandoned Outpost enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Flying, protection from red
Flying, vigilance
, : Abbey Matron gets +0/+3 until end of turn.
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Switch target creature's power and toughness until end of turn.
Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.
All creatures have protection from black.
All creatures have protection from red.
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Counter target spell. You gain 3 life.
Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine (Choose both if you pay the entwine cost.)