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"Ach! Hans, Run!"
"Ach! Hans, Run!" 2RedRedGreenGreen (6)
Enchantment

At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.

Unhinged (Rare)
Abduction
Abduction 2BlueBlue (4)
Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Classic Sixth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Abeyance
Abeyance 1White (2)
Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.

Weatherlight (Rare)
Aboshan, Cephalid Emperor
Aboshan, Cephalid Emperor 4BlueBlue (6)
Legendary Creature — Cephalid (3/3)

Tap an untapped Cephalid you control: Tap target permanent.

BlueBlueBlue: Tap all creatures without flying.

Odyssey (Rare)
About Face
About Face Red (1)
Instant

Switch target creature's power and toughness until end of turn.

Urza's Legacy (Common)
Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

Abrupt Decay can't be countered by spells or abilities.

Destroy target nonland permanent with converted mana cost 3 or less.

Return to Ravnica (Rare)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Abuna Acolyte
Abuna Acolyte 1White (2)
Creature — Cat Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Scars of Mirrodin (Uncommon)
Abuna's Chant
Abuna's Chant 3White (4)
Instant

Choose one —

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Fifth Dawn (Common)
Abundance
Abundance 2GreenGreen (4)
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Abyssal Nocturnus
Abyssal Nocturnus 1BlackBlack (3)
Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Guildpact (Rare)
Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

Worldwake (Mythic Rare)
Abyssal Specter
Abyssal Specter 2BlackBlack (4)
Creature — Specter (2/3)

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Duel Decks: Divine vs. Demonic (Uncommon)
Other Versions
Eighth Edition (Uncommon)Seventh Edition (Uncommon)Battle Royale Box Set (Uncommon)Classic Sixth Edition (Uncommon)Fifth Edition (Uncommon)Ice Age (Uncommon)
Abzan Ascendancy
Abzan Ascendancy WhiteBlackGreen (3)
Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Khans of Tarkir (Rare)
Abzan Charm
Abzan Charm WhiteBlackGreen (3)
Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Khans of Tarkir (Uncommon)
Abzan Falconer
Abzan Falconer 2White (3)
Creature — Human Soldier (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

Khans of Tarkir (Uncommon)
Academy Elite
Academy Elite 3Blue (4)
Creature — Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

2Blue, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Vintage Masters (Rare)
Academy Raider
Academy Raider 2Red (3)
Creature — Human Warrior (1/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Magic 2014 Core Set (Common)
Academy Rector
Academy Rector 3White (4)
Creature — Human Cleric (1/2)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

Urza's Destiny (Rare)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Academy Ruins
Academy Ruins (0)
Legendary Land

Tap: Add 1 to your mana pool.

1Blue, Tap: Put target artifact card from your graveyard on top of your library.

Modern Masters (Rare)
Other Versions
Time Spiral (Rare)
Accelerate
Accelerate 1Red (2)
Instant

Target creature gains haste until end of turn.

Draw a card.

Torment (Common)
Accelerated Mutation
Accelerated Mutation 3GreenGreen (5)
Instant

Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Scourge (Common)
Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast Acceptable Losses, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
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