Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Char deals 4 damage to target creature or player and 2 damage to you.
Charcoal Diamond enters the battlefield tapped.
: Add to your mana pool.
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Charging Rhino can't be blocked by more than one creature.
Charging Slateback can't block.
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Vigilance
: Regenerate Charging Troll.
, : Until end of turn, target creature you control gains flying and its toughness becomes 1.
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
When Charm School comes into play, choose a color and balance Charm School on your head.
Prevent all damage to you of the chosen color.
If Charm School falls off your head, sacrifice Charm School.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is , you add to your mana pool.)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Double strike
: Char-Rumbler gets +1/+0 until end of turn.
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Choose one — Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.