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Animate Land
Animate Land Green (1)

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red to your mana pool.)

Vintage Masters (Rare)
Other Versions
Masters Edition IV (Rare)Masters Edition II (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Blasted Landscape
Blasted Landscape (0)

Tap: Add 1 to your mana pool.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Borderland Behemoth
Borderland Behemoth 5RedRed (7)
Creature — Giant Warrior (4/4)


Borderland Behemoth gets +4/+4 for each other Giant you control.

Morningtide (Rare)
Borderland Marauder
Borderland Marauder 1Red (2)
Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Magic 2015 Core Set (Common)
Borderland Minotaur
Borderland Minotaur 2RedRed (4)
Creature — Minotaur Warrior (4/3)

Theros (Common)
Borderland Ranger
Borderland Ranger 2Green (3)
Creature — Human Scout (2/2)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Avacyn Restored (Common)
Other Versions
Magic 2010 (Common)
Brushland (0)

Tap: Add 1 to your mana pool.

Tap: Add Green or White to your mana pool. Brushland deals 1 damage to you.

Tenth Edition (Rare)
Other Versions
Ninth Edition (Rare)Seventh Edition (Rare)Classic Sixth Edition (Rare)Fifth Edition (Rare)Ice Age (Rare)
Clear the Land
Clear the Land 2Green (3)

Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Consecrate Land
Consecrate Land White (1)
Enchantment — Aura

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

Time Spiral "Timeshifted" (Special)
Other Versions
Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Crash Landing
Crash Landing 2Green (3)

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Guildpact (Uncommon)
Cursed Land
Cursed Land 2BlackBlack (4)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Fifth Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Dwarven Landslide
Dwarven Landslide 3Red (4)

Kicker—2Red, Sacrifice a land. (You may pay 2Red and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If Dwarven Landslide was kicked, destroy another target land.

Apocalypse (Common)
Eland Umbra
Eland Umbra 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Elder Land Wurm
Elder Land Wurm 4WhiteWhiteWhite (7)
Creature — Dragon Wurm (5/5)

Defender, trample

When Elder Land Wurm blocks, it loses defender.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)Legends (Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Goblin Outlander
Goblin Outlander BlackRed (2)
Creature — Goblin Scout (2/2)

Protection from white

Conflux (Common)
Grassland Crusader
Grassland Crusader 5White (6)
Creature — Human Cleric Soldier (2/4)

Tap: Target Elf or Soldier creature gets +2/+2 until end of turn.

Onslaught (Common)
Grasslands (0)

Grasslands enters the battlefield tapped.

Tap, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

Vintage Masters (Uncommon)
Other Versions
Duel Decks: Knights vs. Dragons (Uncommon)Mirage (Uncommon)
Highland Berserker
Highland Berserker 1Red (2)
Creature — Human Berserker Ally (2/1)

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

Zendikar (Common)
Highland Game
Highland Game 1Green (2)
Creature — Elk (2/1)

When Highland Game dies, you gain 2 life.

Khans of Tarkir (Common)
Highland Giant
Highland Giant 2RedRed (4)
Creature — Giant (3/4)

Portal (Common)
Highland Weald
Highland Weald (0)
Snow Land

Highland Weald enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

Coldsnap (Uncommon)
Hinterland Harbor
Hinterland Harbor (0)

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue to your mana pool.

Innistrad (Rare)
Hinterland Hermit
Hinterland Hermit 1Red (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Dark Ascension (Common)
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