+mind, +Artifact (17)
Firemind Vessel enters the battlefield tapped.
: Add two mana of different colors.
, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
When Mind Carver enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip
: Add .
, , Sacrifice Mind Stone: Draw a card.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Players can't search libraries.
Whenever an opponent draws a card, you may pay . If you do, draw a card.
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
Flash
At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.
Instant and sorcery spells you cast cost less to cast for each oil counter on Mindsplice Apparatus.
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
, : Shuffle your library.
Robobrain War Mind's power is equal to the number of cards in your hand.
When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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