+sliver, +@(U) (15)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Sliver creatures you control have flying.
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
All Slivers have ", Sacrifice this permanent: Draw a card."
All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself."
All Slivers have ": Target player mills a card."
Sliver creatures you control have ": Untap this creature."
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Slivers can't be blocked except by Slivers.
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
All Sliver creatures have vigilance.
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
All Slivers have ": Tap target permanent."
All Sliver creatures have flying.
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