Involuntary Cooldown
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Involuntary Cooldown
Mana Cost:
3Blue
Mana Value:
4
Types:
Sorcery
Card Text:
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flavor Text:
"Back to the ivory towers! This won't hold for long!"
—Vayor, Third Path cryomancer
Expansion:
Rarity:
Uncommon
Card Number:
53
Artist:
Rulings
10/14/2022 If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
10/14/2022 Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
10/14/2022 If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
10/14/2022 Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.
10/14/2022 If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
10/14/2022 On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost.
10/14/2022 Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
10/14/2022 Stun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities.
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