Results
using...
  • Name
  • Types
  • Text

Search:text = +extra+turn (30)
Search Criteria
None yet.
 Search Result Options
Name (asc) x
  • Additional Sort:

Refine Search
Name Beacon of Tomorrows
Cost: 6UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Set/Rarity: Fifth Dawn Rare

Name Capture of Jingzhou
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature — Eldrazi
Pow/Tgh: (15/15)
Rules Text: Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Final Fortune
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Last Chance
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Masters Edition IV Rare, Starter 1999 Rare, Portal Rare

Name Lighthouse Chronologist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4

LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Magistrate's Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
Set/Rarity: Mercadian Masques Rare

Name Magosi, the Waterveil
Cost:
Type: Land
Pow/Tgh:
Rules Text: Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
Set/Rarity: Zendikar Rare

Name Medomai the Ageless
Cost: 4WU
Type: Legendary Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
Set/Rarity: Theros Mythic Rare

Name Notorious Throng
Cost: 3U
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
Set/Rarity: Morningtide Rare

Name Ral Zarek
Cost: 2UR
Type: Planeswalker — Ral
Loyalty: (4)
Rules Text: +1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Set/Rarity: Dragon's Maze Mythic Rare

Name Savor the Moment
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. Skip the untap step of that turn.
Set/Rarity: Shadowmoor Rare

Name Search the City
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Set/Rarity: Return to Ravnica Rare

Name Second Chance
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Set/Rarity: Urza's Legacy Rare

Name Seedtime
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Set/Rarity: Judgment Rare

Name Stitch in Time
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, take an extra turn after this one.
Set/Rarity: Guildpact Rare

Name Stranglehold
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Temporal Extortion
Cost: BBBB
Type: Sorcery
Pow/Tgh:
Rules Text: When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Set/Rarity: Planar Chaos Rare

Name Temporal Manipulation
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name Temporal Mastery
Cost: 5UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Mythic Rare

Name Time Sieve
Cost: UB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice five artifacts: Take an extra turn after this one.
Set/Rarity: Alara Reborn Rare

Name Time Stretch
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes two extra turns after this one.
Set/Rarity: Tenth Edition Rare, Odyssey Rare

Name Time Vault
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Time Walk
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Time Warp
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes an extra turn after this one.
Set/Rarity: Magic 2010 Mythic Rare, Starter 1999 Rare, Tempest Rare

Name Timesifter
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
Set/Rarity: Mirrodin Rare

Name Walk the Aeons
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Set/Rarity: Time Spiral Rare

Name Wanderwine Prophets
Cost: 4UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (4/4)
Rules Text: Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Set/Rarity: Lorwyn Rare

Name Warrior's Oath
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Portal Three Kingdoms Rare

Name Wormfang Manta
Cost: 5UU
Type: Creature — Nightmare Fish Beast
Pow/Tgh: (6/1)
Rules Text: Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Set/Rarity: Judgment Rare