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Name Afterlife
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Alabaster Wall
Cost: 2W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mercadian Masques Common

Name Armistice
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{W}{W}: You draw a card and target opponent gains 3 life.
Set/Rarity: Mercadian Masques Rare

Name Arrest
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Set/Rarity: Mercadian Masques Uncommon

Name Ballista Squad
Cost: 3W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
Set/Rarity: Mercadian Masques Uncommon

Name Charm Peddler
Cost: W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Set/Rarity: Mercadian Masques Common

Name Charmed Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
Set/Rarity: Mercadian Masques Uncommon

Name Cho-Arrim Alchemist
Cost: W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Set/Rarity: Mercadian Masques Rare

Name Cho-Arrim Bruiser
Cost: 5W
Type: Creature — Ogre Rebel
Pow/Tgh: (3/4)
Rules Text: Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Set/Rarity: Mercadian Masques Rare

Name Cho-Arrim Legate
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Cho-Manno, Revolutionary
Cost: 2WW
Type: Legendary Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Set/Rarity: Mercadian Masques Rare

Name Cho-Manno's Blessing
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Set/Rarity: Mercadian Masques Common

Name Common Cause
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Nonartifact creatures get +2/+2 as long as they all share a color.
Set/Rarity: Mercadian Masques Rare

Name Cornered Market
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Set/Rarity: Mercadian Masques Rare

Name Crackdown
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Set/Rarity: Mercadian Masques Rare

Name Crossbow Infantry
Cost: 1W
Type: Creature — Human Soldier Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Set/Rarity: Mercadian Masques Common

Name Devout Witness
Cost: 2W
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Set/Rarity: Mercadian Masques Common

Name Disenchant
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Set/Rarity: Mercadian Masques Common

Name Fountain Watch
Cost: 3WW
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Mercadian Masques Rare

Name Fresh Volunteers
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Mercadian Masques Common

Name Honor the Fallen
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Set/Rarity: Mercadian Masques Rare

Name Ignoble Soldier
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (3/1)
Rules Text: Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Inviolability
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Set/Rarity: Mercadian Masques Common

Name Ivory Mask
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: You have shroud. (You can't be the target of spells or abilities.)
Set/Rarity: Mercadian Masques Rare

Name Jhovall Queen
Cost: 4WW
Type: Creature — Cat Rebel
Pow/Tgh: (4/7)
Rules Text: Vigilance
Set/Rarity: Mercadian Masques Rare

Name Jhovall Rider
Cost: 4W
Type: Creature — Human Rebel
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mercadian Masques Uncommon

Name Last Breath
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature with power 2 or less. Its controller gains 4 life.
Set/Rarity: Mercadian Masques Uncommon

Name Moment of Silence
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target player skips his or her next combat phase this turn.
Set/Rarity: Mercadian Masques Common

Name Moonlit Wake
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, you gain 1 life.
Set/Rarity: Mercadian Masques Uncommon

Name Muzzle
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Set/Rarity: Mercadian Masques Common

Name Nightwind Glider
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/1)
Rules Text: Flying, protection from black
Set/Rarity: Mercadian Masques Common

Name Noble Purpose
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage, you gain that much life.
Set/Rarity: Mercadian Masques Uncommon

Name Orim's Cure
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mercadian Masques Common

Name Pious Warrior
Cost: 3W
Type: Creature — Human Rebel Warrior
Pow/Tgh: (2/3)
Rules Text: Whenever Pious Warrior is dealt combat damage, you gain that much life.
Set/Rarity: Mercadian Masques Common

Name Ramosian Captain
Cost: 1WW
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Ramosian Commander
Cost: 2WW
Type: Creature — Human Rebel
Pow/Tgh: (2/4)
Rules Text: {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Ramosian Lieutenant
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (1/2)
Rules Text: {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Ramosian Rally
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.

Creatures you control get +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Ramosian Sergeant
Cost: W
Type: Creature — Human Rebel
Pow/Tgh: (1/1)
Rules Text: {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Ramosian Sky Marshal
Cost: 3WW
Type: Creature — Human Rebel
Pow/Tgh: (3/3)
Rules Text: Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Rappelling Scouts
Cost: 2WW
Type: Creature — Human Rebel Scout
Pow/Tgh: (1/4)
Rules Text: Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Renounce
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Revered Elder
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Set/Rarity: Mercadian Masques Common

Name Reverent Mantra
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Righteous Aura
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Mercadian Masques Uncommon

Name Righteous Indignation
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Security Detail
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
Set/Rarity: Mercadian Masques Rare

Name Soothing Balm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 5 life.
Set/Rarity: Mercadian Masques Common

Name Spiritual Focus
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Set/Rarity: Mercadian Masques Rare

Name Steadfast Guard
Cost: WW
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Mercadian Masques Common

Name Story Circle
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Set/Rarity: Mercadian Masques Uncommon

Name Task Force
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (1/3)
Rules Text: Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Thermal Glider
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/1)
Rules Text: Flying, protection from red
Set/Rarity: Mercadian Masques Common

Name Tonic Peddler
Cost: 1W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {W}, {T}, Discard a card: Target player gains 3 life.
Set/Rarity: Mercadian Masques Uncommon

Name Trap Runner
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Set/Rarity: Mercadian Masques Uncommon

Name Wave of Reckoning
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Each creature deals damage to itself equal to its power.
Set/Rarity: Mercadian Masques Rare

Name Wishmonger
Cost: 3W
Type: Creature — Unicorn Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Aerial Caravan
Cost: 4UU
Type: Creature — Human Soldier
Pow/Tgh: (4/3)
Rules Text: Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Set/Rarity: Mercadian Masques Rare

Name Balloon Peddler
Cost: 2U
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {U}, {T}, Discard a card: Target creature gains flying until end of turn.
Set/Rarity: Mercadian Masques Common

Name Blockade Runner
Cost: 3U
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: {U}: Blockade Runner can't be blocked this turn.
Set/Rarity: Mercadian Masques Common

Name Brainstorm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Draw three cards, then put two cards from your hand on top of your library in any order.
Set/Rarity: Mercadian Masques Common

Name Bribery
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Mercadian Masques Rare

Name Buoyancy
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature has flying.
Set/Rarity: Mercadian Masques Common

Name Chambered Nautilus
Cost: 2U
Type: Creature — Nautilus Beast
Pow/Tgh: (2/2)
Rules Text: Whenever Chambered Nautilus becomes blocked, you may draw a card.
Set/Rarity: Mercadian Masques Uncommon

Name Chameleon Spirit
Cost: 3U
Type: Creature — Illusion Spirit
Pow/Tgh: (*/*)
Rules Text: As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Set/Rarity: Mercadian Masques Uncommon

Name Charisma
Cost: UUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Cloud Sprite
Cost: U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Set/Rarity: Mercadian Masques Common

Name Coastal Piracy
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Set/Rarity: Mercadian Masques Uncommon

Name Counterspell
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Set/Rarity: Mercadian Masques Common

Name Cowardice
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Set/Rarity: Mercadian Masques Rare

Name Customs Depot
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
Set/Rarity: Mercadian Masques Uncommon

Name Darting Merfolk
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: {U}: Return Darting Merfolk to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Dehydration
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Mercadian Masques Common

Name Diplomatic Escort
Cost: 1U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Set/Rarity: Mercadian Masques Uncommon

Name Diplomatic Immunity
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.
Set/Rarity: Mercadian Masques Common

Name Drake Hatchling
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (1/3)
Rules Text: Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Mercadian Masques Common

Name Embargo
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.
Set/Rarity: Mercadian Masques Rare

Name Energy Flux
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Set/Rarity: Mercadian Masques Uncommon

Name Extravagant Spirit
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
Set/Rarity: Mercadian Masques Rare

Name False Demise
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Set/Rarity: Mercadian Masques Uncommon

Name Glowing Anemone
Cost: 3U
Type: Creature — Jellyfish Beast
Pow/Tgh: (1/3)
Rules Text: When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Set/Rarity: Mercadian Masques Uncommon

Name Gush
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
Set/Rarity: Mercadian Masques Common

Name High Seas
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Red creature spells and green creature spells cost {1} more to cast.
Set/Rarity: Mercadian Masques Uncommon

Name Hoodwink
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target artifact, enchantment, or land to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Indentured Djinn
Cost: 1UU
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
Set/Rarity: Mercadian Masques Uncommon

Name Karn's Touch
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Set/Rarity: Mercadian Masques Rare

Name Misdirection
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
Set/Rarity: Mercadian Masques Rare

Name Misstep
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures target player controls don't untap during that player's next untap step.
Set/Rarity: Mercadian Masques Common

Name Overtaker
Cost: 1U
Type: Creature — Merfolk Spellshaper
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Port Inspector
Cost: 1U
Type: Creature — Human
Pow/Tgh: (1/2)
Rules Text: Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Set/Rarity: Mercadian Masques Common

Name Rishadan Airship
Cost: 2U
Type: Creature — Human Pirate
Pow/Tgh: (3/1)
Rules Text: Flying
Rishadan Airship can block only creatures with flying.
Set/Rarity: Mercadian Masques Common

Name Rishadan Brigand
Cost: 4U
Type: Creature — Human Pirate
Pow/Tgh: (3/2)
Rules Text: Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
Set/Rarity: Mercadian Masques Rare

Name Rishadan Cutpurse
Cost: 2U
Type: Creature — Human Pirate
Pow/Tgh: (1/1)
Rules Text: When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.
Set/Rarity: Mercadian Masques Common

Name Rishadan Footpad
Cost: 3U
Type: Creature — Human Pirate
Pow/Tgh: (2/2)
Rules Text: When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.
Set/Rarity: Mercadian Masques Uncommon

Name Sailmonger
Cost: 3U
Type: Creature — Human Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Target creature gains flying until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Sand Squid
Cost: 3U
Type: Creature — Squid Beast
Pow/Tgh: (2/2)
Rules Text: Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
Set/Rarity: Mercadian Masques Rare

Name Saprazzan Bailiff
Cost: 3UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
Set/Rarity: Mercadian Masques Rare

Name Saprazzan Breaker
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Saprazzan Heir
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Set/Rarity: Mercadian Masques Rare

Name Saprazzan Legate
Cost: 3U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/3)
Rules Text: Flying
If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Saprazzan Outrigger
Cost: 3U
Type: Creature — Merfolk
Pow/Tgh: (5/5)
Rules Text: When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Set/Rarity: Mercadian Masques Common

Name Saprazzan Raider
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Saprazzan Raider becomes blocked, return it to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Shoving Match
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, all creatures gain "{T}: Tap target creature."
Set/Rarity: Mercadian Masques Uncommon

Name Soothsaying
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Set/Rarity: Mercadian Masques Uncommon

Name Squeeze
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Sorcery spells cost {3} more to cast.
Set/Rarity: Mercadian Masques Rare

Name Statecraft
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt to and dealt by creatures you control.
Set/Rarity: Mercadian Masques Rare

Name Stinging Barrier
Cost: 2UU
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
Set/Rarity: Mercadian Masques Common

Name Thwart
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.

Counter target spell.
Set/Rarity: Mercadian Masques Uncommon

Name Tidal Bore
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.
Set/Rarity: Mercadian Masques Common

Name Tidal Kraken
Cost: 5UUU
Type: Creature — Kraken
Pow/Tgh: (6/6)
Rules Text: Tidal Kraken can't be blocked.
Set/Rarity: Mercadian Masques Rare

Name Timid Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
Set/Rarity: Mercadian Masques Uncommon

Name Trade Routes
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Set/Rarity: Mercadian Masques Rare

Name War Tax
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.
Set/Rarity: Mercadian Masques Uncommon

Name Waterfront Bouncer
Cost: 1U
Type: Creature — Merfolk Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}, {T}, Discard a card: Return target creature to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Alley Grifters
Cost: 1BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: Whenever Alley Grifters becomes blocked, defending player discards a card.
Set/Rarity: Mercadian Masques Common

Name Black Market
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
Set/Rarity: Mercadian Masques Rare

Name Bog Smugglers
Cost: 1BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: Swampwalk
Set/Rarity: Mercadian Masques Common

Name Bog Witch
Cost: 2B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
Set/Rarity: Mercadian Masques Common

Name Cackling Witch
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Cateran Brute
Cost: 2B
Type: Creature — Horror Mercenary
Pow/Tgh: (2/2)
Rules Text: {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Cateran Enforcer
Cost: 3BB
Type: Creature — Horror Mercenary
Pow/Tgh: (4/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Cateran Kidnappers
Cost: 2BB
Type: Creature — Human Mercenary
Pow/Tgh: (4/2)
Rules Text: {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Cateran Overlord
Cost: 4BBB
Type: Creature — Horror Mercenary
Pow/Tgh: (7/5)
Rules Text: Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Cateran Persuader
Cost: BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/1)
Rules Text: {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Cateran Slaver
Cost: 4BB
Type: Creature — Horror Mercenary
Pow/Tgh: (5/5)
Rules Text: Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Cateran Summons
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Conspiracy
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Set/Rarity: Mercadian Masques Rare

Name Corrupt Official
Cost: 4B
Type: Creature — Human Minion
Pow/Tgh: (3/1)
Rules Text: {2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
Set/Rarity: Mercadian Masques Rare

Name Dark Ritual
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Add {B}{B}{B} to your mana pool.
Set/Rarity: Mercadian Masques Common

Name Deathgazer
Cost: 3B
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Set/Rarity: Mercadian Masques Uncommon

Name Deepwood Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Pay 2 life: Regenerate Deepwood Ghoul.
Set/Rarity: Mercadian Masques Common

Name Deepwood Legate
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Delraich
Cost: 6B
Type: Creature — Horror
Pow/Tgh: (6/6)
Rules Text: Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
Set/Rarity: Mercadian Masques Rare

Name Enslaved Horror
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Extortion
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target player's hand and choose up to two cards from it. That player discards those cards.
Set/Rarity: Mercadian Masques Rare

Name Forced March
Cost: XBBB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures with converted mana cost X or less.
Set/Rarity: Mercadian Masques Rare

Name Ghoul's Feast
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Set/Rarity: Mercadian Masques Uncommon

Name Haunted Crossroads
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {B}: Put target creature card from your graveyard on top of your library.
Set/Rarity: Mercadian Masques Uncommon

Name Highway Robber
Cost: 2BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Set/Rarity: Mercadian Masques Common

Name Instigator
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
Set/Rarity: Mercadian Masques Rare

Name Insubordination
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Set/Rarity: Mercadian Masques Common

Name Intimidation
Cost: 2BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mercadian Masques Uncommon

Name Larceny
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to a player, that player discards a card.
Set/Rarity: Mercadian Masques Uncommon

Name Liability
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Set/Rarity: Mercadian Masques Rare

Name Maggot Therapy
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +2/-2.
Set/Rarity: Mercadian Masques Common

Name Midnight Ritual
Cost: X2B
Type: Sorcery
Pow/Tgh:
Rules Text: Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Misshapen Fiend
Cost: 1B
Type: Creature — Horror Mercenary
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Mercadian Masques Common

Name Molting Harpy
Cost: B
Type: Creature — Harpy Mercenary
Pow/Tgh: (2/1)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Set/Rarity: Mercadian Masques Uncommon

Name Nether Spirit
Cost: 1BB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Notorious Assassin
Cost: 3B
Type: Creature — Human Spellshaper Assassin
Pow/Tgh: (2/2)
Rules Text: {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Mercadian Masques Rare

Name Pretender's Claim
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Primeval Shambler
Cost: 4B
Type: Creature — Horror Mercenary
Pow/Tgh: (3/3)
Rules Text: {B}: Primeval Shambler gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Putrefaction
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a green or white spell, that player discards a card.
Set/Rarity: Mercadian Masques Uncommon

Name Quagmire Lamprey
Cost: 2B
Type: Creature — Fish
Pow/Tgh: (1/1)
Rules Text: Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
Set/Rarity: Mercadian Masques Uncommon

Name Rain of Tears
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Mercadian Masques Uncommon

Name Rampart Crawler
Cost: B
Type: Creature — Lizard Mercenary
Pow/Tgh: (1/1)
Rules Text: Rampart Crawler can't be blocked by Walls.
Set/Rarity: Mercadian Masques Common

Name Rouse
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.

Target creature gets +2/+0 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Scandalmonger
Cost: 3B
Type: Creature — Boar Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
Set/Rarity: Mercadian Masques Uncommon

Name Sever Soul
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Set/Rarity: Mercadian Masques Common

Name Silent Assassin
Cost: BB
Type: Creature — Human Mercenary Assassin
Pow/Tgh: (2/1)
Rules Text: {3}{B}: Destroy target blocking creature at end of combat.
Set/Rarity: Mercadian Masques Rare

Name Skulking Fugitive
Cost: 2B
Type: Creature — Horror Mercenary
Pow/Tgh: (3/4)
Rules Text: When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Snuff Out
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Mercadian Masques Common

Name Soul Channeling
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Pay 2 life: Regenerate enchanted creature.
Set/Rarity: Mercadian Masques Common

Name Specter's Wail
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card at random.
Set/Rarity: Mercadian Masques Common

Name Strongarm Thug
Cost: 2B
Type: Creature — Human Mercenary
Pow/Tgh: (1/1)
Rules Text: When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
Set/Rarity: Mercadian Masques Uncommon

Name Thrashing Wumpus
Cost: 3BB
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Set/Rarity: Mercadian Masques Rare

Name Undertaker
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
Set/Rarity: Mercadian Masques Common

Name Unmask
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile a black card from your hand rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Set/Rarity: Mercadian Masques Rare

Name Unnatural Hunger
Cost: 3BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
Set/Rarity: Mercadian Masques Rare

Name Vendetta
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Set/Rarity: Mercadian Masques Common

Name Wall of Distortion
Cost: 2BB
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mercadian Masques Common

Name Arms Dealer
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Set/Rarity: Mercadian Masques Uncommon

Name Battle Rampart
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender
{T}: Target creature gains haste until end of turn.
Set/Rarity: Mercadian Masques Common

Name Battle Squadron
Cost: 3RR
Type: Creature — Goblin
Pow/Tgh: (*/*)
Rules Text: Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Set/Rarity: Mercadian Masques Rare

Name Blaster Mage
Cost: 2R
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {R}, {T}, Discard a card: Destroy target Wall.
Set/Rarity: Mercadian Masques Common

Name Blood Hound
Cost: 2R
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
Set/Rarity: Mercadian Masques Rare

Name Blood Oath
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Mercadian Masques Rare

Name Brawl
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Set/Rarity: Mercadian Masques Rare

Name Cave Sense
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Set/Rarity: Mercadian Masques Common

Name Cave-In
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
Set/Rarity: Mercadian Masques Rare

Name Cavern Crawler
Cost: 2R
Type: Creature — Insect
Pow/Tgh: (0/3)
Rules Text: Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Ceremonial Guard
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Set/Rarity: Mercadian Masques Common

Name Cinder Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Set/Rarity: Mercadian Masques Uncommon

Name Close Quarters
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
Set/Rarity: Mercadian Masques Uncommon

Name Crag Saurian
Cost: RRR
Type: Creature — Lizard
Pow/Tgh: (4/4)
Rules Text: Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
Set/Rarity: Mercadian Masques Rare

Name Crash
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice a Mountain rather than pay Crash's mana cost.

Destroy target artifact.
Set/Rarity: Mercadian Masques Common

Name Flailing Manticore
Cost: 3R
Type: Creature — Manticore
Pow/Tgh: (3/3)
Rules Text: Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Rare

Name Flailing Ogre
Cost: 2R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Flailing Soldier
Cost: R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Common

Name Flaming Sword
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Set/Rarity: Mercadian Masques Common

Name Furious Assault
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
Set/Rarity: Mercadian Masques Common

Name Gerrard's Irregulars
Cost: 4R
Type: Creature — Human Soldier
Pow/Tgh: (4/2)
Rules Text: Trample, haste
Set/Rarity: Mercadian Masques Common

Name Hammer Mage
Cost: 1R
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
Set/Rarity: Mercadian Masques Uncommon

Name Hired Giant
Cost: 3R
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Mercadian Masques Uncommon

Name Kris Mage
Cost: R
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
Set/Rarity: Mercadian Masques Common

Name Kyren Glider
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Flying
Kyren Glider can't block.
Set/Rarity: Mercadian Masques Common

Name Kyren Legate
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Haste
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Kyren Negotiations
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
Set/Rarity: Mercadian Masques Uncommon

Name Kyren Sniper
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
Set/Rarity: Mercadian Masques Common

Name Lava Runner
Cost: 1RR
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Set/Rarity: Mercadian Masques Rare

Name Lightning Hounds
Cost: 2RR
Type: Creature — Hound
Pow/Tgh: (3/2)
Rules Text: First strike
Set/Rarity: Mercadian Masques Common

Name Lithophage
Cost: 3RR
Type: Creature — Insect
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
Set/Rarity: Mercadian Masques Rare

Name Lunge
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Lunge deals 2 damage to target creature and 2 damage to target player.
Set/Rarity: Mercadian Masques Common

Name Magistrate's Veto
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures and blue creatures can't block.
Set/Rarity: Mercadian Masques Uncommon

Name Mercadia's Downfall
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Ogre Taskmaster
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (4/3)
Rules Text: Ogre Taskmaster can't block.
Set/Rarity: Mercadian Masques Uncommon

Name Pulverize
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may sacrifice two Mountains rather than pay Pulverize's mana cost.

Destroy all artifacts.
Set/Rarity: Mercadian Masques Rare

Name Puppet's Verdict
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Set/Rarity: Mercadian Masques Rare

Name Robber Fly
Cost: 2R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Mercadian Masques Uncommon

Name Rock Badger
Cost: 4R
Type: Creature — Badger Beast
Pow/Tgh: (3/3)
Rules Text: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Set/Rarity: Mercadian Masques Uncommon

Name Seismic Mage
Cost: 3R
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}, Discard a card: Destroy target land.
Set/Rarity: Mercadian Masques Rare

Name Shock Troops
Cost: 3R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
Set/Rarity: Mercadian Masques Common

Name Sizzle
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Sizzle deals 3 damage to each opponent.
Set/Rarity: Mercadian Masques Common

Name Squee, Goblin Nabob
Cost: 2R
Type: Legendary Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Set/Rarity: Mercadian Masques Rare

Name Stone Rain
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Mercadian Masques Common

Name Tectonic Break
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices X lands.
Set/Rarity: Mercadian Masques Rare

Name Territorial Dispute
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Set/Rarity: Mercadian Masques Rare

Name Thieves' Auction
Cost: 4RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
Set/Rarity: Mercadian Masques Rare

Name Thunderclap
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice a Mountain rather than pay Thunderclap's mana cost.

Thunderclap deals 3 damage to target creature.
Set/Rarity: Mercadian Masques Common

Name Tremor
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Tremor deals 1 damage to each creature without flying.
Set/Rarity: Mercadian Masques Common

Name Two-Headed Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
Set/Rarity: Mercadian Masques Rare

Name Uphill Battle
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures played by your opponents enter the battlefield tapped.
Set/Rarity: Mercadian Masques Uncommon

Name Volcanic Wind
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
Set/Rarity: Mercadian Masques Uncommon

Name War Cadence
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
Set/Rarity: Mercadian Masques Uncommon

Name Warmonger
Cost: 3R
Type: Creature — Minotaur Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Warpath
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Warpath deals 3 damage to each blocking creature and each blocked creature.
Set/Rarity: Mercadian Masques Uncommon

Name Wild Jhovall
Cost: 3R
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Mercadian Masques Common

Name Word of Blasting
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
Set/Rarity: Mercadian Masques Uncommon

Name Ancestral Mask
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Set/Rarity: Mercadian Masques Common

Name Bifurcate
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Boa Constrictor
Cost: 4G
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: {T}: Boa Constrictor gets +3/+3 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Briar Patch
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, it gets -1/-0 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Caller of the Hunt
Cost: 2G
Type: Creature — Human
Pow/Tgh: (*/*)
Rules Text: As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Caustic Wasps
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Clear the Land
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Set/Rarity: Mercadian Masques Rare

Name Collective Unconscious
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each creature you control.
Set/Rarity: Mercadian Masques Rare

Name Dawnstrider
Cost: 1G
Type: Creature — Dryad Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Mercadian Masques Rare

Name Deadly Insect
Cost: 4G
Type: Creature — Insect
Pow/Tgh: (6/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Mercadian Masques Common

Name Deepwood Drummer
Cost: 1G
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Deepwood Elder
Cost: GG
Type: Creature — Dryad Spellshaper
Pow/Tgh: (2/2)
Rules Text: {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Deepwood Tantiv
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (2/4)
Rules Text: Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Set/Rarity: Mercadian Masques Uncommon

Name Deepwood Wolverine
Cost: G
Type: Creature — Wolverine
Pow/Tgh: (1/1)
Rules Text: Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Desert Twister
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target permanent.
Set/Rarity: Mercadian Masques Uncommon

Name Erithizon
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Set/Rarity: Mercadian Masques Rare

Name Ferocity
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Set/Rarity: Mercadian Masques Common

Name Food Chain
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Set/Rarity: Mercadian Masques Rare

Name Foster
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Set/Rarity: Mercadian Masques Rare

Name Game Preserve
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Set/Rarity: Mercadian Masques Rare

Name Giant Caterpillar
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
Set/Rarity: Mercadian Masques Common

Name Groundskeeper
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}: Return target basic land card from your graveyard to your hand.
Set/Rarity: Mercadian Masques Uncommon

Name Horned Troll
Cost: 2G
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: {G}: Regenerate Horned Troll.
Set/Rarity: Mercadian Masques Common

Name Howling Wolf
Cost: 2GG
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Hunted Wumpus
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Invigorate
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Land Grant
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Ley Line
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
Set/Rarity: Mercadian Masques Uncommon

Name Lumbering Satyr
Cost: 2GG
Type: Creature — Satyr Beast
Pow/Tgh: (5/4)
Rules Text: All creatures have forestwalk.
Set/Rarity: Mercadian Masques Uncommon

Name Lure
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
All creatures able to block enchanted creature do so.
Set/Rarity: Mercadian Masques Uncommon

Name Megatherium
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
Set/Rarity: Mercadian Masques Rare

Name Natural Affinity
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: All lands become 2/2 creatures until end of turn. They're still lands.
Set/Rarity: Mercadian Masques Rare

Name Pangosaur
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (6/6)
Rules Text: Whenever a player plays a land, return Pangosaur to its owner's hand.
Set/Rarity: Mercadian Masques Rare

Name Revive
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target green card from your graveyard to your hand.
Set/Rarity: Mercadian Masques Uncommon

Name Rushwood Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Mercadian Masques Common

Name Rushwood Elemental
Cost: GGGGG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Set/Rarity: Mercadian Masques Rare

Name Rushwood Herbalist
Cost: 2G
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {G}, {T}, Discard a card: Regenerate target creature.
Set/Rarity: Mercadian Masques Common

Name Rushwood Legate
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Saber Ants
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (2/3)
Rules Text: Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Sacred Prey
Cost: G
Type: Creature — Horse
Pow/Tgh: (1/1)
Rules Text: Whenever Sacred Prey becomes blocked, you gain 1 life.
Set/Rarity: Mercadian Masques Common

Name Silverglade Elemental
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Silverglade Pathfinder
Cost: 1G
Type: Creature — Dryad Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Snake Pit
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Snorting Gahr
Cost: 2GG
Type: Creature — Rhino Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Spidersilk Armor
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Set/Rarity: Mercadian Masques Common

Name Spontaneous Generation
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
Set/Rarity: Mercadian Masques Rare

Name Squall
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Squall deals 2 damage to each creature with flying.
Set/Rarity: Mercadian Masques Common

Name Squallmonger
Cost: 3G
Type: Creature — Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Stamina
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Set/Rarity: Mercadian Masques Uncommon

Name Sustenance
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Tiger Claws
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Set/Rarity: Mercadian Masques Common

Name Tranquility
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Mercadian Masques Common

Name Venomous Breath
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Venomous Dragonfly
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Set/Rarity: Mercadian Masques Common

Name Vernal Equinox
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Any player may cast creature and enchantment cards as though they had flash.
Set/Rarity: Mercadian Masques Rare

Name Vine Dryad
Cost: 3G
Type: Creature — Dryad
Pow/Tgh: (1/3)
Rules Text: Flash
Forestwalk
You may exile a green card from your hand rather than pay Vine Dryad's mana cost.
Set/Rarity: Mercadian Masques Rare

Name Vine Trellis
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
Set/Rarity: Mercadian Masques Common

Name Assembly Hall
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Barbed Wire
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Bargaining Table
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Set/Rarity: Mercadian Masques Rare

Name Credit Voucher
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Set/Rarity: Mercadian Masques Uncommon

Name Crenellated Wall
Cost: 4
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Crooked Scales
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Set/Rarity: Mercadian Masques Rare

Name Crumbling Sanctuary
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.
Set/Rarity: Mercadian Masques Rare

Name Distorting Lens
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target permanent becomes the color of your choice until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Eye of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.

Sacrifice Eye of Ramos: Add {U} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name General's Regalia
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Set/Rarity: Mercadian Masques Rare

Name Heart of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.

Sacrifice Heart of Ramos: Add {R} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Henge Guardian
Cost: 5
Type: Artifact Creature — Dragon Wurm
Pow/Tgh: (3/4)
Rules Text: {2}: Henge Guardian gains trample until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Horn of Plenty
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.
Set/Rarity: Mercadian Masques Rare

Name Horn of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.

Sacrifice Horn of Ramos: Add {G} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Iron Lance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Jeweled Torque
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Set/Rarity: Mercadian Masques Uncommon

Name Kyren Archive
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
Set/Rarity: Mercadian Masques Rare

Name Kyren Toy
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Magistrate's Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
Set/Rarity: Mercadian Masques Rare

Name Mercadian Atlas
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
Set/Rarity: Mercadian Masques Rare

Name Mercadian Lift
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Monkey Cage
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.
Set/Rarity: Mercadian Masques Rare

Name Panacea
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Power Matrix
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Puffer Extract
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Set/Rarity: Mercadian Masques Uncommon

Name Rishadan Pawnshop
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Set/Rarity: Mercadian Masques Rare

Name Skull of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.

Sacrifice Skull of Ramos: Add {B} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Tooth of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.

Sacrifice Tooth of Ramos: Add {W} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Toymaker
Cost: 2
Type: Artifact Creature — Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Set/Rarity: Mercadian Masques Uncommon

Name Worry Beads
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Mercadian Masques Rare

Name Dust Bowl
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Set/Rarity: Mercadian Masques Rare

Name Fountain of Cho
Cost:
Type: Land
Pow/Tgh:
Rules Text: Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Henge of Ramos
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Mercadian Masques Uncommon

Name Hickory Woodlot
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name High Market
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.
Set/Rarity: Mercadian Masques Rare

Name Mercadian Bazaar
Cost:
Type: Land
Pow/Tgh:
Rules Text: Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Peat Bog
Cost:
Type: Land
Pow/Tgh:
Rules Text: Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Remote Farm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Rishadan Port
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Tap target land.
Set/Rarity: Mercadian Masques Rare

Name Rushwood Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Sandstone Needle
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Saprazzan Cove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Saprazzan Skerry
Cost:
Type: Land
Pow/Tgh:
Rules Text: Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Subterranean Hangar
Cost:
Type: Land
Pow/Tgh:
Rules Text: Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Tower of the Magistrate
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Plains
Cost:
Type: Basic Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land

Name Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land

Name Swamp
Cost:
Type: Basic Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land

Name Mountain
Cost:
Type: Basic Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land

Name Forest
Cost:
Type: Basic Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land