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Name Abundant Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Avacyn Restored Common

Name Acidic Slime
Cost: 3GG
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Set/Rarity: Duel Decks: Jace vs. Vraska Uncommon, Commander 2013 Edition Uncommon, Magic 2013 Uncommon, Magic 2012 Uncommon, Magic: The Gathering-Commander Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Animal Boneyard
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Set/Rarity: Odyssey Uncommon

Name Annex
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name Arbiter of the Ideal
Cost: 4UU
Type: Creature — Sphinx
Pow/Tgh: (4/5)
Rules Text: Flying
Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Set/Rarity: Born of the Gods Rare

Name Aura Fracture
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: Destroy target enchantment.
Set/Rarity: Prophecy Common

Name Awaken the Ancient
Cost: 1RRR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Set/Rarity: Magic 2014 Core Set Rare

Name Barbed Field
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
Set/Rarity: Prophecy Uncommon

Name Bear Umbra
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Rise of the Eldrazi Rare

Name Blight
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Blood Oath
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Mercadian Masques Rare

Name Brink of Disaster
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Set/Rarity: Magic 2012 Common, Worldwake Common

Name Calming Verse
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
Set/Rarity: Prophecy Common

Name Caribou Range
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Cataclysm
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Set/Rarity: Exodus Rare

Name Catch // Release (Catch)
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Caustic Tar
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target player loses 3 life."
Set/Rarity: Odyssey Uncommon

Name Chamber of Manipulation
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Set/Rarity: Odyssey Uncommon

Name Chronic Flooding
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Return to Ravnica Common

Name Conquer
Cost: 3RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
You control enchanted land.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Consecrate Land
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Set/Rarity: Time Spiral "Timeshifted" Special, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Contaminated Ground
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Set/Rarity: Gatecrash Common, Rise of the Eldrazi Common

Name Convincing Mirage
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Set/Rarity: Magic 2010 Common

Name Corrupted Roots
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Set/Rarity: Conflux Uncommon

Name Corrupted Zendikon
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Creeping Mold
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, enchantment, or land.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Visions Uncommon

Name Crusher Zendikon
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Cursed Land
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Custody Battle
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Set/Rarity: Onslaught Uncommon

Name Damping Engine
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Set/Rarity: Urza's Legacy Rare

Name Dawn's Reflection
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Fifth Dawn Common

Name Debtor's Pulpit
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Tap target creature."
Set/Rarity: Gatecrash Uncommon

Name Decimate
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, target creature, target enchantment, and target land.
Set/Rarity: Odyssey Rare

Name Destructive Urge
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Set/Rarity: Urza's Saga Uncommon

Name Earthlore
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
Set/Rarity: Ice Age Common

Name Elspeth, Knight-Errant
Cost: 2WW
Type: Planeswalker — Elspeth
Loyalty: (4)
Rules Text: +1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Set/Rarity: Modern Masters Mythic Rare, Duel Decks: Elspeth vs. Tezzeret Mythic Rare, Shards of Alara Mythic Rare

Name Elvish Guidance
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
Set/Rarity: Onslaught Common

Name Equinox
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Set/Rarity: Legends Common

Name Erosion
Cost: UUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Set/Rarity: Fourth Edition Common, The Dark Common

Name Eternal Dominion
Cost: 7UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name Evil Presence
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Swamp.
Set/Rarity: New Phyrexia Common, Masters Edition III Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Exotic Curse
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Invasion Common

Name Farmstead
Cost: WWW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Set/Rarity: Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Fertile Ground
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Planechase Common, Lorwyn Common, Eighth Edition Common, Invasion Common, Battle Royale Box Set Common, Urza's Saga Common

Name Fertile Imagination
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Dissension Uncommon

Name Fishliver Oil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Set/Rarity: Ninth Edition Common, Chronicles Common, Arabian Nights Common, Arabian Nights Common

Name Flowering Field
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Set/Rarity: Prophecy Uncommon

Name Forbidden Lore
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Set/Rarity: Masters Edition II Uncommon, Ice Age Rare

Name Gate to the Æther
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Set/Rarity: Mirrodin Rare

Name Genju of the Cedars
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Betrayers of Kamigawa Uncommon

Name Genju of the Falls
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Genju of the Fens
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Betrayers of Kamigawa Uncommon

Name Genju of the Fields
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Genju of the Realm
Cost: WUBRG
Type: Legendary Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name Genju of the Spires
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Goblin Caves
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Set/Rarity: Masters Edition IV Common, The Dark Common

Name Goblin Shrine
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Set/Rarity: Masters Edition IV Common, Chronicles Common, The Dark Common

Name Guardian Zendikon
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Hammer of Purphoros
Cost: 1RR
Type: Legendary Enchantment Artifact
Pow/Tgh:
Rules Text: Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
Set/Rarity: Theros Rare

Name Hidden Herd
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Set/Rarity: Urza's Saga Rare

Name Hidden Stag
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Set/Rarity: Urza's Saga Rare

Name Holistic Wisdom
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Odyssey Rare

Name Hoodwink
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target artifact, enchantment, or land to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Hostile Realm
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Set/Rarity: Morningtide Common

Name Hot Springs
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Set/Rarity: Ice Age Rare

Name Hypergenesis
Cost:
Color: Green
Type: Sorcery
Pow/Tgh:
Rules Text: Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Set/Rarity: Time Spiral Rare

Name Incoming!
Cost: 4GGGG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
Set/Rarity: Unglued Rare

Name Interdict
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Tempest Uncommon

Name Kudzu
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
Set/Rarity: Masters Edition IV Uncommon, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Leafdrake Roost
Cost: 3GU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."
Set/Rarity: Commander 2013 Edition Uncommon, Dissension Uncommon

Name Linessa, Zephyr Mage
Cost: 3U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Set/Rarity: Future Sight Rare

Name Lingering Mirage
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Living Terrain
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name Lush Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Set/Rarity: Shards of Alara Common

Name Metamorphose
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Set/Rarity: Scourge Uncommon

Name Mirror Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Mirrodin Uncommon

Name Mystic Might
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Set/Rarity: Ice Age Rare

Name Natural Emergence
Cost: 2RG
Type: Enchantment
Pow/Tgh:
Rules Text: When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Set/Rarity: Planeshift Rare

Name Nature's Chosen
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.
Set/Rarity: Alliances Uncommon

Name Nature's Spiral
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon

Name Nettlevine Blight
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Set/Rarity: Lorwyn Rare

Name Noxious Field
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Set/Rarity: Prophecy Uncommon

Name Nylea's Presence
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.
Set/Rarity: Theros Common

Name One with Nature
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Set/Rarity: Scourge Uncommon

Name Orcish Mine
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Set/Rarity: Homelands Uncommon

Name Ordeal of Nylea
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Theros Uncommon

Name Overgrowth
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

Name Parallax Tide
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
Set/Rarity: Nemesis Rare

Name Paroxysm
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Set/Rarity: Exodus Uncommon

Name Phantasmal Terrain
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Set/Rarity: Masters Edition IV Common, Invasion Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Pooling Venom
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
Set/Rarity: Future Sight Uncommon

Name Pretender's Claim
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Psychic Venom
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Racecourse Fury
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn."
Set/Rarity: Return to Ravnica Uncommon

Name Rain of Thorns
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.
Set/Rarity: Commander 2013 Edition Uncommon, Avacyn Restored Uncommon

Name Catch // Release (Release)
Cost: 4RW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Sea's Claim
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
Set/Rarity: Ninth Edition Common, Onslaught Common

Name Second Sunrise
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
Set/Rarity: Mirrodin Rare

Name Security Blockade
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Set/Rarity: Return to Ravnica Uncommon

Name Show and Tell
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Set/Rarity: Urza's Saga Rare

Name Skygames
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
Set/Rarity: Gatecrash Common

Name Snow Devil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Set/Rarity: Ice Age Common

Name Snowblind
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Set/Rarity: Ice Age Rare

Name Soul Tithe
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.
Set/Rarity: Return to Ravnica Uncommon

Name Spawning Grounds
Cost: 6GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."
Set/Rarity: Commander 2013 Edition Rare

Name Spreading Algae
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
Set/Rarity: Eighth Edition Uncommon, Urza's Saga Uncommon

Name Spreading Seas
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Set/Rarity: Zendikar Common

Name Squirrel Nest
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
Set/Rarity: Odyssey Uncommon

Name Steam Vines
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
Set/Rarity: Odyssey Uncommon

Name Street Savvy
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Set/Rarity: Dissension Common

Name Strength of Unity
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name Sunken Field
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Set/Rarity: Prophecy Uncommon

Name Tainted Well
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
Set/Rarity: Invasion Common

Name Teferi's Realm
Cost: 1UU
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Visions Rare

Name Tempting Wurm
Cost: 1G
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.
Set/Rarity: Onslaught Rare

Name Thaumatog
Cost: 1GW
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Tin Street Market
Cost: 4R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."
Set/Rarity: Gatecrash Common

Name Tourach's Gate
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.
Set/Rarity: Fallen Empires Rare

Name Trace of Abundance
Cost: (R/W)G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Alara Reborn Common

Name Traveler's Cloak
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Set/Rarity: Invasion Common

Name Treachery
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
Set/Rarity: Urza's Destiny Rare

Name Uncontrolled Infestation
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
Set/Rarity: Scourge Common

Name Underworld Connections
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
Set/Rarity: Duel Decks: Jace vs. Vraska Rare, Return to Ravnica Rare

Name Urban Burgeoning
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "Untap this land during each other player's untap step."
Set/Rarity: Return to Ravnica Common

Name Utopia Sprawl
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Dissension Common

Name Vapor Snare
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Set/Rarity: Worldwake Uncommon

Name Vastwood Zendikon
Cost: 4G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Veiled Serpent
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Verdant Field
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Set/Rarity: Prophecy Uncommon

Name Verdant Haven
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Magic 2014 Core Set Common, Gatecrash Common

Name Vigean Intuition
Cost: 3GU
Type: Instant
Pow/Tgh:
Rules Text: Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Dissension Uncommon

Name Ward of Bones
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
Set/Rarity: Eventide Rare

Name Warp World
Cost: 5RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ravnica: City of Guilds Rare

Name Wellspring
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Set/Rarity: Mirage Rare

Name Who/What/When/Where/Why
Cost:
Type: Instant
Pow/Tgh:
Rules Text: Who
oXoW
Instant
Target player gains X life.
-----
What
o2oR
Instant
Destroy target artifact.
-----
When
o2oU
Instant
Counter target creature spell.
-----
Where
o3oB
Instant
Destroy target land.
-----
Why
o1oG
Instant
Destroy target enchantment.
Set/Rarity: Unhinged Rare

Name Wild Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Wind Zendikon
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common