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Aerie Ouphes
Aerie Ouphes 4Green (5)
Creature — Ouphe (3/3)

Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Altar Golem
Altar Golem 7 (7)
Artifact Creature — Golem (*/*)

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

Eventide (Rare)
Antler Skulkin
Antler Skulkin 5 (5)
Artifact Creature — Scarecrow (3/3)

2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Eventide (Rare)
Other Versions
Magic 2012 (Rare)
Ashling, the Extinguisher
Ashling, the Extinguisher 2BlackBlack (4)
Legendary Creature — Elemental Shaman (4/4)

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

Eventide (Rare)
Balefire Liege
Balefire Liege 2Red or WhiteRed or WhiteRed or White (5)
Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.

Whenever you cast a white spell, you gain 3 life.

Eventide (Rare)
Other Versions
Planechase (Rare)
Ballynock Trapper
Ballynock Trapper 3White (4)
Creature — Kithkin Soldier (2/2)

Tap: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

Eventide (Common)
Banishing Knack
Banishing Knack Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Eventide (Common)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Eventide (Common)
Other Versions
Planechase (Common)
Batwing Brume
Batwing Brume 1White or Black (2)
Instant

Prevent all combat damage that would be dealt this turn if White was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if Black was spent to cast Batwing Brume. (Do both if WhiteBlack was spent.)

Eventide (Uncommon)
Other Versions
Archenemy (Uncommon)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Eventide (Common)
Other Versions
Gatecrash (Common)
Belligerent Hatchling
Belligerent Hatchling 3Red or White (4)
Creature — Elemental (6/6)

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Eventide (Uncommon)
Bloodied Ghost
Bloodied Ghost 1White or BlackWhite or Black (3)
Creature — Spirit (3/3)

Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

Eventide (Uncommon)
Bloom Tender
Bloom Tender 1Green (2)
Creature — Elf Druid (1/1)

Tap: For each color among permanents you control, add one mana of that color to your mana pool.

Eventide (Rare)
Cache Raiders
Cache Raiders 3BlueBlue (5)
Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Eventide (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Call the Skybreaker
Call the Skybreaker 5Blue or RedBlue or Red (7)
Sorcery

Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Canker Abomination
Canker Abomination 2Black or GreenBlack or Green (4)
Creature — Treefolk Horror (6/6)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Eventide (Uncommon)
Cankerous Thirst
Cankerous Thirst 3Black or Green (4)
Instant

If Black was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If Green was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BlackGreen was spent.)

Eventide (Uncommon)
Cascade Bluffs
Cascade Bluffs (0)
Land

Tap: Add 1 to your mana pool.

Blue or Red, Tap: Add BlueBlue, BlueRed, or RedRed to your mana pool.

Eventide (Rare)
Cauldron Haze
Cauldron Haze 1White or Black (2)
Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Cenn's Enlistment
Cenn's Enlistment 3White (4)
Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Other Versions
Modern Masters (Common)
Chaotic Backlash
Chaotic Backlash 4Red (5)
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Eventide (Uncommon)
Cinder Pyromancer
Cinder Pyromancer 2Red (3)
Creature — Elemental Shaman (0/1)

Tap: Cinder Pyromancer deals 1 damage to target player.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

Eventide (Common)
Other Versions
Premium Deck Series: Fire and Lightning (Common)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Eventide (Rare)
Other Versions
Modern Masters (Rare)
Crackleburr
Crackleburr 1Blue or RedBlue or Red (3)
Creature — Elemental (2/2)

Blue or RedBlue or Red, Tap, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.

Blue or RedBlue or Red, Untap, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Untap is the untap symbol.)

Eventide (Rare)
Crag Puca
Crag Puca Blue or RedBlue or RedBlue or Red (3)
Creature — Shapeshifter (2/4)

Blue or Red: Switch Crag Puca's power and toughness until end of turn.

Eventide (Uncommon)
Creakwood Ghoul
Creakwood Ghoul 4Black (5)
Creature — Plant Zombie (3/3)

Black or GreenBlack or Green: Exile target card from a graveyard. You gain 1 life.

Eventide (Uncommon)
Creakwood Liege
Creakwood Liege 1Black or GreenBlack or GreenBlack or Green (4)
Creature — Horror (2/2)

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

Eventide (Rare)
Crumbling Ashes
Crumbling Ashes 1Black (2)
Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Eventide (Uncommon)
Deathbringer Liege
Deathbringer Liege 2White or BlackWhite or BlackWhite or Black (5)
Creature — Horror (3/4)

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

Eventide (Rare)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Desecrator Hag
Desecrator Hag 2Black or GreenBlack or Green (4)
Creature — Hag (2/2)

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Eventide (Common)
Other Versions
Magic: The Gathering-Commander (Common)
Divinity of Pride
Divinity of Pride White or BlackWhite or BlackWhite or BlackWhite or BlackWhite or Black (5)
Creature — Spirit Avatar (4/4)

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Eventide (Rare)
Other Versions
Commander 2013 Edition (Rare)Modern Masters (Rare)
Dominus of Fealty
Dominus of Fealty Blue or RedBlue or RedBlue or RedBlue or RedBlue or Red (5)
Creature — Spirit Avatar (4/4)

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Eventide (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Doomgape
Doomgape 4Black or GreenBlack or GreenBlack or Green (7)
Creature — Elemental (10/10)

Trample

At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Eventide (Rare)
Other Versions
Duel Decks: Izzet vs. Golgari (Rare)
Double Cleave
Double Cleave 1Red or White (2)
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Eventide (Common)
Other Versions
Planechase (Common)
Drain the Well
Drain the Well 2Black or GreenBlack or Green (4)
Sorcery

Destroy target land. You gain 2 life.

Eventide (Common)
Dream Fracture
Dream Fracture 1BlueBlue (3)
Instant

Counter target spell. Its controller draws a card.

Draw a card.

Eventide (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Common)
Dream Thief
Dream Thief 2Blue (3)
Creature — Faerie Rogue (2/1)

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Eventide (Common)
Duergar Assailant
Duergar Assailant Red or White (1)
Creature — Dwarf Soldier (1/1)

Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Eventide (Common)
Duergar Cave-Guard
Duergar Cave-Guard 3Red (4)
Creature — Dwarf Warrior (1/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Red or White: Duergar Cave-Guard gets +1/+0 until end of turn.

Eventide (Uncommon)
Duergar Hedge-Mage
Duergar Hedge-Mage 2Red or White (3)
Creature — Dwarf Shaman (2/2)

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Eventide (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)Planechase (Uncommon)
Duergar Mine-Captain
Duergar Mine-Captain 2Red or White (3)
Creature — Dwarf Soldier (2/1)

1Red or White, Untap: Attacking creatures get +1/+0 until end of turn. (Untap is the untap symbol.)

Eventide (Uncommon)
Duskdale Wurm
Duskdale Wurm 5GreenGreen (7)
Creature — Wurm (7/7)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Eventide (Uncommon)
Other Versions
Magic 2013 (Uncommon)Magic 2011 (Uncommon)
Edge of the Divinity
Edge of the Divinity White or Black (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.

Eventide (Common)
Endless Horizons
Endless Horizons 3White (4)
Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Eventide (Rare)
Endure
Endure 3WhiteWhite (5)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

Eventide (Uncommon)
Evershrike
Evershrike 3White or BlackWhite or Black (5)
Creature — Elemental Spirit (2/2)

Flying

Evershrike gets +2/+2 for each Aura attached to it.

Variable ColorlessWhite or BlackWhite or Black: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

Eventide (Rare)
Fable of Wolf and Owl
Fable of Wolf and Owl 3Green or BlueGreen or BlueGreen or Blue (6)
Enchantment

Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.

Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.

Eventide (Rare)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Favor of the Overbeing
Favor of the Overbeing 1Green or Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Eventide (Common)
Fetid Heath
Fetid Heath (0)
Land

Tap: Add 1 to your mana pool.

White or Black, Tap: Add WhiteWhite, WhiteBlack, or BlackBlack to your mana pool.

Eventide (Rare)
Fiery Bombardment
Fiery Bombardment 1Red (2)
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

Eventide (Rare)
Figure of Destiny
Figure of Destiny Red or White (1)
Creature — Kithkin (1/1)

Red or White: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

Red or WhiteRed or WhiteRed or White: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Eventide (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)Modern Masters (Rare)Premium Deck Series: Fire and Lightning (Rare)
Fire at Will
Fire at Will Red or WhiteRed or WhiteRed or White (3)
Instant

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Eventide (Common)
Flame Jab
Flame Jab Red (1)
Sorcery

Flame Jab deals 1 damage to target creature or player.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Eventide (Uncommon)
Other Versions
Commander 2014 (Uncommon)Commander 2013 Edition (Uncommon)Modern Masters (Uncommon)
Flooded Grove
Flooded Grove (0)
Land

Tap: Add 1 to your mana pool.

Green or Blue, Tap: Add GreenGreen, GreenBlue, or BlueBlue to your mana pool.

Eventide (Rare)
Gift of the Deity
Gift of the Deity 4Black or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Eventide (Common)
Gilder Bairn
Gilder Bairn 1Green or BlueGreen or Blue (3)
Creature — Ouphe (1/3)

2Green or Blue, Untap: For each counter on target permanent, put another of those counters on that permanent. (Untap is the untap symbol.)

Eventide (Uncommon)
Glamerdye
Glamerdye 1Blue (2)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Glen Elendra Archmage
Glen Elendra Archmage 3Blue (4)
Creature — Faerie Wizard (2/2)

Flying

Blue, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Rare)
Other Versions
Modern Masters (Rare)
Grazing Kelpie
Grazing Kelpie 3Green or Blue (4)
Creature — Beast (2/3)

Green or Blue, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Groundling Pouncer
Groundling Pouncer 1Green or Blue (2)
Creature — Faerie (2/1)

Green or Blue: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.

Eventide (Uncommon)
Gwyllion Hedge-Mage
Gwyllion Hedge-Mage 2White or Black (3)
Creature — Hag Wizard (2/2)

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Eventide (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Hag Hedge-Mage
Hag Hedge-Mage 2Black or Green (3)
Creature — Hag Shaman (2/2)

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Eventide (Uncommon)
Hallowed Burial
Hallowed Burial 3WhiteWhite (5)
Sorcery

Put all creatures on the bottom of their owners' libraries.

Eventide (Rare)
Harvest Gwyllion
Harvest Gwyllion 2White or BlackWhite or Black (4)
Creature — Hag (2/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Hatchet Bully
Hatchet Bully 3Red (4)
Creature — Goblin Warrior (3/3)

2Red, Tap, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.

Eventide (Uncommon)
Hateflayer
Hateflayer 5RedRed (7)
Creature — Elemental (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2Red, Untap: Hateflayer deals damage equal to its power to target creature or player. (Untap is the untap symbol.)

Eventide (Rare)
Hearthfire Hobgoblin
Hearthfire Hobgoblin Red or WhiteRed or WhiteRed or White (3)
Creature — Goblin Soldier (2/2)

Double strike

Eventide (Uncommon)
Other Versions
Planechase (Uncommon)
Heartlash Cinder
Heartlash Cinder 1Red (2)
Creature — Elemental Warrior (1/1)

Haste

Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Eventide (Common)
Helix Pinnacle
Helix Pinnacle Green (1)
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

Variable Colorless: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Eventide (Rare)
Hobgoblin Dragoon
Hobgoblin Dragoon 2Red or White (3)
Creature — Goblin Knight (1/2)

Flying, first strike

Eventide (Common)
Hoof Skulkin
Hoof Skulkin 3 (3)
Artifact Creature — Scarecrow (2/2)

3: Target green creature gets +1/+1 until end of turn.

Eventide (Common)
Hotheaded Giant
Hotheaded Giant 3Red (4)
Creature — Giant Warrior (4/4)

Haste

Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

Eventide (Common)
Idle Thoughts
Idle Thoughts 3Blue (4)
Enchantment

2: Draw a card if you have no cards in hand.

Eventide (Uncommon)
Impelled Giant
Impelled Giant 4RedRed (6)
Creature — Giant Warrior (3/3)

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Eventide (Uncommon)
Indigo Faerie
Indigo Faerie 1Blue (2)
Creature — Faerie Wizard (1/1)

Flying

Blue: Target permanent becomes blue in addition to its other colors until end of turn.

Eventide (Uncommon)
Inside Out
Inside Out 1Blue or Red (2)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Eventide (Common)
Inundate
Inundate 3BlueBlueBlue (6)
Sorcery

Return all nonblue creatures to their owners' hands.

Eventide (Rare)
Invert the Skies
Invert the Skies 3Green or Blue (4)
Instant

Creatures your opponents control lose flying until end of turn if Green was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if Blue was spent to cast it. (Do both if GreenBlue was spent.)

Eventide (Uncommon)
Jawbone Skulkin
Jawbone Skulkin 1 (1)
Artifact Creature — Scarecrow (1/1)

2: Target red creature gains haste until end of turn.

Eventide (Common)
Kithkin Spellduster
Kithkin Spellduster 4White (5)
Creature — Kithkin Wizard (2/3)

Flying

1White, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Kithkin Zealot
Kithkin Zealot 1White (2)
Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

Eventide (Common)
Leering Emblem
Leering Emblem 2 (2)
Artifact — Equipment

Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.

Equip 2

Eventide (Rare)
Light from Within
Light from Within 2WhiteWhite (4)
Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Eventide (Rare)
Lingering Tormentor
Lingering Tormentor 3Black (4)
Creature — Spirit (2/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Loyal Gyrfalcon
Loyal Gyrfalcon 3White (4)
Creature — Bird (3/3)

Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

Eventide (Uncommon)
Marshdrinker Giant
Marshdrinker Giant 3GreenGreen (5)
Creature — Giant Warrior (4/3)

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

Eventide (Uncommon)
Merrow Bonegnawer
Merrow Bonegnawer Black (1)
Creature — Merfolk Rogue (1/1)

Tap: Target player exiles a card from his or her graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Eventide (Common)
Merrow Levitator
Merrow Levitator 3Blue (4)
Creature — Merfolk Wizard (2/3)

Tap: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

Eventide (Common)
Mindwrack Liege
Mindwrack Liege 3Blue or RedBlue or RedBlue or Red (6)
Creature — Horror (4/4)

Other blue creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Blue or RedBlue or RedBlue or RedBlue or Red: You may put a blue or red creature card from your hand onto the battlefield.

Eventide (Rare)
Mirror Sheen
Mirror Sheen 1Blue or RedBlue or Red (3)
Enchantment

1Blue or RedBlue or Red: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Eventide (Rare)
Monstrify
Monstrify 3Green (4)
Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Moonhold
Moonhold 2Red or White (3)
Instant

Target player can't play land cards this turn if Red was spent to cast Moonhold and can't play creature cards this turn if White was spent to cast it. (Do both if RedWhite was spent.)

Eventide (Uncommon)
Murkfiend Liege
Murkfiend Liege 2Green or BlueGreen or BlueGreen or Blue (5)
Creature — Horror (4/4)

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Eventide (Rare)
Other Versions
Commander 2013 Edition (Rare)
Necroskitter
Necroskitter 1BlackBlack (3)
Creature — Elemental (1/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

Eventide (Rare)
Needle Specter
Needle Specter 1BlackBlack (3)
Creature — Specter (1/1)

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Eventide (Rare)