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Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Morningtide (Common)
Auntie's Snitch
Auntie's Snitch 2Black (3)
Creature — Goblin Rogue (3/1)

Auntie's Snitch can't block.

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Morningtide (Rare)
Other Versions
Modern Masters (Uncommon)
Ballyrush Banneret
Ballyrush Banneret 1White (2)
Creature — Kithkin Soldier (2/1)

Kithkin spells and Soldier spells you cast cost 1 less to cast.

Morningtide (Common)
Battletide Alchemist
Battletide Alchemist 3WhiteWhite (5)
Creature — Kithkin Cleric (3/4)

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Morningtide (Rare)
Bitterblossom
Bitterblossom 1Black (2)
Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

Morningtide (Rare)
Other Versions
Modern Masters 2015 Edition (Mythic Rare)
Blightsoil Druid
Blightsoil Druid 1Black (2)
Creature — Elf Druid (1/2)

Tap, Pay 1 life: Add Green to your mana pool.

Morningtide (Common)
Boldwyr Heavyweights
Boldwyr Heavyweights 2RedRed (4)
Creature — Giant Warrior (8/8)

Trample

When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Morningtide (Rare)
Boldwyr Intimidator
Boldwyr Intimidator 5RedRed (7)
Creature — Giant Warrior (5/5)

Cowards can't block Warriors.

Red: Target creature becomes a Coward until end of turn.

2Red: Target creature becomes a Warrior until end of turn.

Morningtide (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)Future Sight (Uncommon)
Borderland Behemoth
Borderland Behemoth 5RedRed (7)
Creature — Giant Warrior (4/4)

Trample

Borderland Behemoth gets +4/+4 for each other Giant you control.

Morningtide (Rare)
Bosk Banneret
Bosk Banneret 1Green (2)
Creature — Treefolk Shaman (1/3)

Treefolk spells and Shaman spells you cast cost 1 less to cast.

Morningtide (Common)
Bramblewood Paragon
Bramblewood Paragon 1Green (2)
Creature — Elf Warrior (2/2)

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Morningtide (Uncommon)
Brighthearth Banneret
Brighthearth Banneret 1Red (2)
Creature — Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost 1 less to cast.

Reinforce 1—1Red (1Red, Discard this card: Put a +1/+1 counter on target creature.)

Morningtide (Common)
Burrenton Bombardier
Burrenton Bombardier 2White (3)
Creature — Kithkin Soldier (2/2)

Flying

Reinforce 2—2White (2White, Discard this card: Put two +1/+1 counters on target creature.)

Morningtide (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)
Burrenton Shield-Bearers
Burrenton Shield-Bearers 4White (5)
Creature — Kithkin Soldier (3/3)

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Morningtide (Common)
Cenn's Tactician
Cenn's Tactician White (1)
Creature — Kithkin Soldier (1/1)

White, Tap: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

Morningtide (Uncommon)
Chameleon Colossus
Chameleon Colossus 2GreenGreen (4)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type at all times.)

Protection from black

2GreenGreen: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Morningtide (Rare)
Other Versions
From the Vault: Twenty (Mythic Rare)Archenemy (Rare)
Changeling Sentinel
Changeling Sentinel 3White (4)
Creature — Shapeshifter (3/2)

Changeling (This card is every creature type at all times.)

Vigilance

Morningtide (Common)
Cloak and Dagger
Cloak and Dagger 2 (2)
Tribal Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip 3

Morningtide (Uncommon)
Coordinated Barrage
Coordinated Barrage White (1)
Instant

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Morningtide (Common)
Countryside Crusher
Countryside Crusher 1RedRed (3)
Creature — Giant Warrior (3/3)

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Morningtide (Rare)
Other Versions
Modern Masters (Rare)
Cream of the Crop
Cream of the Crop 1Green (2)
Enchantment

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Morningtide (Rare)
Daily Regimen
Daily Regimen White (1)
Enchantment — Aura

Enchant creature

1White: Put a +1/+1 counter on enchanted creature.

Morningtide (Uncommon)
Other Versions
Duel Decks: Heroes vs. Monsters (Uncommon)
Declaration of Naught
Declaration of Naught BlueBlue (2)
Enchantment

As Declaration of Naught enters the battlefield, name a card.

Blue: Counter target spell with the chosen name.

Morningtide (Rare)
Deglamer
Deglamer 1Green (2)
Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Morningtide (Common)
Dewdrop Spy
Dewdrop Spy 1BlueBlue (3)
Creature — Faerie Rogue (2/2)

Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Morningtide (Common)
Disperse
Disperse 1Blue (2)
Instant

Return target nonland permanent to its owner's hand.

Morningtide (Common)
Other Versions
Magic 2014 Core Set (Common)Scars of Mirrodin (Common)
Distant Melody
Distant Melody 3Blue (4)
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Morningtide (Common)
Other Versions
Premium Deck Series: Slivers (Common)
Diviner's Wand
Diviner's Wand 3 (3)
Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip 3

Morningtide (Uncommon)
Door of Destinies
Door of Destinies 4 (4)
Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Morningtide (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Earthbrawn
Earthbrawn 1Green (2)
Instant

Target creature gets +3/+3 until end of turn.

Reinforce 1—1Green (1Green, Discard this card: Put a +1/+1 counter on target creature.)

Morningtide (Common)
Earwig Squad
Earwig Squad 3BlackBlack (5)
Creature — Goblin Rogue (5/3)

Prowl 2Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.

Morningtide (Rare)
Other Versions
Modern Masters (Rare)
Elvish Warrior
Elvish Warrior GreenGreen (2)
Creature — Elf Warrior (2/3)

Morningtide (Common)
Other Versions
Duel Decks Anthology, Elves vs. Goblins (Common)Duel Decks: Elves vs. Goblins (Common)Ninth Edition (Common)Onslaught (Common)
Everbark Shaman
Everbark Shaman 4Green (5)
Creature — Treefolk Shaman (3/5)

Tap, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Morningtide (Common)
Fencer Clique
Fencer Clique 2BlueBlue (4)
Creature — Faerie Soldier (3/2)

Flying

Blue: Put Fencer Clique on top of its owner's library.

Morningtide (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Fertilid
Fertilid 2Green (3)
Creature — Elemental (0/0)

Fertilid enters the battlefield with two +1/+1 counters on it.

1Green, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.

Morningtide (Common)
Other Versions
Magic: The Gathering-Commander (Common)Archenemy (Common)Planechase (Common)
Festercreep
Festercreep 1Black (2)
Creature — Elemental (0/0)

Festercreep enters the battlefield with a +1/+1 counter on it.

1Black, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Morningtide (Common)
Feudkiller's Verdict
Feudkiller's Verdict 4WhiteWhite (6)
Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

Morningtide (Rare)
Other Versions
Modern Masters (Uncommon)
Final-Sting Faerie
Final-Sting Faerie 3Black (4)
Creature — Faerie Assassin (2/2)

Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

Morningtide (Common)
Fire Juggler
Fire Juggler 2Red (3)
Creature — Goblin Shaman (2/2)

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Morningtide (Common)
Floodchaser
Floodchaser 5Blue (6)
Creature — Elemental (0/0)

Floodchaser enters the battlefield with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

Blue, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Morningtide (Common)
Forfend
Forfend 1White (2)
Instant

Prevent all damage that would be dealt to creatures this turn.

Morningtide (Common)
Frogtosser Banneret
Frogtosser Banneret 1Black (2)
Creature — Goblin Rogue (1/1)

Haste

Goblin spells and Rogue spells you cast cost 1 less to cast.

Morningtide (Common)
Game-Trail Changeling
Game-Trail Changeling 3GreenGreen (5)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type at all times.)

Trample

Morningtide (Common)
Gilt-Leaf Archdruid
Gilt-Leaf Archdruid 3GreenGreen (5)
Creature — Elf Druid (3/3)

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

Morningtide (Rare)
Graceful Reprieve
Graceful Reprieve 1White (2)
Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

Morningtide (Uncommon)
Greatbow Doyen
Greatbow Doyen 4Green (5)
Creature — Elf Archer (2/4)

Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Morningtide (Rare)
Grimoire Thief
Grimoire Thief BlueBlue (2)
Creature — Merfolk Rogue (2/2)

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.

You may look at cards exiled with Grimoire Thief.

Blue, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

Morningtide (Rare)
Heritage Druid
Heritage Druid Green (1)
Creature — Elf Druid (1/1)

Tap three untapped Elves you control: Add GreenGreenGreen to your mana pool.

Morningtide (Uncommon)
Hostile Realm
Hostile Realm 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature can't block this turn."

Morningtide (Common)
Hunting Triad
Hunting Triad 3Green (4)
Tribal Sorcery — Elf

Put three 1/1 green Elf Warrior creature tokens onto the battlefield.

Reinforce 3—3Green (3Green, Discard this card: Put three +1/+1 counters on target creature.)

Morningtide (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Idyllic Tutor
Idyllic Tutor 2White (3)
Sorcery

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Morningtide (Rare)
Indomitable Ancients
Indomitable Ancients 2WhiteWhite (4)
Creature — Treefolk Warrior (2/10)

Morningtide (Rare)
Ink Dissolver
Ink Dissolver 1Blue (2)
Creature — Merfolk Wizard (2/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

Morningtide (Common)
Inspired Sprite
Inspired Sprite 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Morningtide (Uncommon)
Kindled Fury
Kindled Fury Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Morningtide (Common)
Other Versions
Dragons of Tarkir (Common)Magic 2013 (Common)Magic 2010 (Common)
Kinsbaile Borderguard
Kinsbaile Borderguard 1WhiteWhite (3)
Creature — Kithkin Soldier (1/1)

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

Morningtide (Rare)
Kinsbaile Cavalier
Kinsbaile Cavalier 3White (4)
Creature — Kithkin Knight (2/2)

Knight creatures you control have double strike.

Morningtide (Rare)
Other Versions
Duel Decks: Knights vs. Dragons (Rare)
Kithkin Zephyrnaut
Kithkin Zephyrnaut 2White (3)
Creature — Kithkin Soldier (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Morningtide (Common)
Knowledge Exploitation
Knowledge Exploitation 5BlueBlue (7)
Tribal Sorcery — Rogue

Prowl 3Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.

Morningtide (Rare)
Latchkey Faerie
Latchkey Faerie 3Blue (4)
Creature — Faerie Rogue (3/1)

Flying

Prowl 2Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Morningtide (Common)
Other Versions
Modern Masters (Common)
Leaf-Crowned Elder
Leaf-Crowned Elder 2GreenGreen (4)
Creature — Treefolk Shaman (3/5)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

Morningtide (Rare)
Lightning Crafter
Lightning Crafter 3Red (4)
Creature — Goblin Shaman (3/3)

Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)

Tap: Lightning Crafter deals 3 damage to target creature or player.

Morningtide (Rare)
Luminescent Rain
Luminescent Rain 2Green (3)
Instant

Choose a creature type. You gain 2 life for each permanent you control of that type.

Morningtide (Common)
Lunk Errant
Lunk Errant 5Red (6)
Creature — Giant Warrior (4/4)

Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

Morningtide (Common)
Lys Alana Bowmaster
Lys Alana Bowmaster 2Green (3)
Creature — Elf Archer (2/2)

Reach (This creature can block creatures with flying.)

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Morningtide (Common)
Maralen of the Mornsong
Maralen of the Mornsong 1BlackBlack (3)
Legendary Creature — Elf Wizard (2/3)

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Morningtide (Rare)
Meadowboon
Meadowboon 2WhiteWhite (4)
Creature — Elemental (3/3)

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.

Evoke 3White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Morningtide (Uncommon)
Other Versions
Modern Masters (Uncommon)
Merrow Witsniper
Merrow Witsniper Blue (1)
Creature — Merfolk Rogue (1/1)

When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.

Morningtide (Common)
Mind Shatter
Mind Shatter Variable ColorlessBlackBlack (2)
Sorcery

Target player discards X cards at random.

Morningtide (Rare)
Other Versions
Magic 2010 (Rare)
Mind Spring
Mind Spring Variable ColorlessBlueBlue (2)
Sorcery

Draw X cards.

Morningtide (Rare)
Other Versions
Magic 2010 (Rare)
Moonglove Changeling
Moonglove Changeling 2Black (3)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type at all times.)

Black: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Morningtide (Common)
Morsel Theft
Morsel Theft 2BlackBlack (4)
Tribal Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Morningtide (Common)
Mosquito Guard
Mosquito Guard White (1)
Creature — Kithkin Soldier (1/1)

First strike

Reinforce 1—1White (1White, Discard this card: Put a +1/+1 counter on target creature.)

Morningtide (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)
Mothdust Changeling
Mothdust Changeling Blue (1)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type at all times.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Morningtide (Common)
Other Versions
Modern Masters (Common)
Mudbutton Clanger
Mudbutton Clanger Red (1)
Creature — Goblin Warrior (1/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

Morningtide (Common)
Murmuring Bosk
Murmuring Bosk (0)
Land — Forest

(Tap: Add Green to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

Tap: Add White or Black to your mana pool. Murmuring Bosk deals 1 damage to you.

Morningtide (Rare)
Other Versions
From the Vault: Realms (Mythic Rare)
Mutavault
Mutavault (0)
Land

Tap: Add 1 to your mana pool.

1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Morningtide (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Negate
Negate 1Blue (2)
Instant

Counter target noncreature spell.

Morningtide (Common)
Other Versions
Dragons of Tarkir (Common)Magic 2015 Core Set (Common)Magic 2014 Core Set (Common)Magic 2013 (Common)Magic 2012 (Common)Magic 2011 (Common)Magic 2010 (Common)
Nevermaker
Nevermaker 3Blue (4)
Creature — Elemental (2/3)

Flying

When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.

Evoke 3Blue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Morningtide (Uncommon)
Nightshade Schemers
Nightshade Schemers 4Black (5)
Creature — Faerie Wizard (3/2)

Flying

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Morningtide (Uncommon)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Tribal Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Notorious Throng
Notorious Throng 3Blue (4)
Tribal Sorcery — Rogue

Prowl 5Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Morningtide (Rare)
Obsidian Battle-Axe
Obsidian Battle-Axe 3 (3)
Tribal Artifact — Warrior Equipment

Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip 3

Morningtide (Uncommon)
Offalsnout
Offalsnout 2Black (3)
Creature — Elemental (2/2)

Flash

When Offalsnout leaves the battlefield, exile target card from a graveyard.

Evoke Black (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Morningtide (Uncommon)
Oona's Blackguard
Oona's Blackguard 1Black (2)
Creature — Faerie Rogue (1/1)

Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Morningtide (Uncommon)
Orchard Warden
Orchard Warden 4GreenGreen (6)
Creature — Treefolk Shaman (4/6)

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

Morningtide (Uncommon)
Order of the Golden Cricket
Order of the Golden Cricket 1White (2)
Creature — Kithkin Knight (2/2)

Whenever Order of the Golden Cricket attacks, you may pay White. If you do, it gains flying until end of turn.

Morningtide (Common)
Pack's Disdain
Pack's Disdain 1Black (2)
Instant

Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

Morningtide (Common)
Preeminent Captain
Preeminent Captain 2White (3)
Creature — Kithkin Soldier (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Morningtide (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Prickly Boggart
Prickly Boggart Black (1)
Creature — Goblin Rogue (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Morningtide (Common)
Primal Beyond
Primal Beyond (0)
Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

Tap: Add 1 to your mana pool.

Tap: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Morningtide (Rare)
Pulling Teeth
Pulling Teeth 1Black (2)
Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Morningtide (Common)
Pyroclast Consul
Pyroclast Consul 3RedRed (5)
Creature — Elemental Shaman (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.

Morningtide (Uncommon)
Rage Forger
Rage Forger 2Red (3)
Creature — Elemental Shaman (2/2)

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.

Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.

Morningtide (Uncommon)
Reach of Branches
Reach of Branches 4Green (5)
Tribal Instant — Treefolk

Put a 2/5 green Treefolk Shaman creature token onto the battlefield.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Morningtide (Rare)
Other Versions
Modern Masters (Uncommon)
Recross the Paths
Recross the Paths 2Green (3)
Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Morningtide (Uncommon)
Redeem the Lost
Redeem the Lost 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Morningtide (Uncommon)
Reins of the Vinesteed
Reins of the Vinesteed 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Morningtide (Common)
Release the Ants
Release the Ants 1Red (2)
Instant

Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Morningtide (Uncommon)