|"Morningtide" (150)

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Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Morningtide (Common)
Auntie's Snitch
Auntie's Snitch 2Black (3)
Creature — Goblin Rogue (3/1)

Auntie's Snitch can't block.

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Morningtide (Rare)
Other Versions
Modern Masters (Uncommon)
Ballyrush Banneret
Ballyrush Banneret 1White (2)
Creature — Kithkin Soldier (2/1)

Kithkin spells and Soldier spells you cast cost 1 less to cast.

Morningtide (Common)
Battletide Alchemist
Battletide Alchemist 3WhiteWhite (5)
Creature — Kithkin Cleric (3/4)

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Morningtide (Rare)
Bitterblossom 1Black (2)
Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

Morningtide (Rare)
Blightsoil Druid
Blightsoil Druid 1Black (2)
Creature — Elf Druid (1/2)

Tap, Pay 1 life: Add Green to your mana pool.

Morningtide (Common)
Boldwyr Heavyweights
Boldwyr Heavyweights 2RedRed (4)
Creature — Giant Warrior (8/8)


When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Morningtide (Rare)
Boldwyr Intimidator
Boldwyr Intimidator 5RedRed (7)
Creature — Giant Warrior (5/5)

Cowards can't block Warriors.

Red: Target creature becomes a Coward until end of turn.

2Red: Target creature becomes a Warrior until end of turn.

Morningtide (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)Future Sight (Uncommon)
Borderland Behemoth
Borderland Behemoth 5RedRed (7)
Creature — Giant Warrior (4/4)


Borderland Behemoth gets +4/+4 for each other Giant you control.

Morningtide (Rare)
Bosk Banneret
Bosk Banneret 1Green (2)
Creature — Treefolk Shaman (1/3)

Treefolk spells and Shaman spells you cast cost 1 less to cast.

Morningtide (Common)
Bramblewood Paragon
Bramblewood Paragon 1Green (2)
Creature — Elf Warrior (2/2)

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Morningtide (Uncommon)
Brighthearth Banneret
Brighthearth Banneret 1Red (2)
Creature — Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost 1 less to cast.

Reinforce 1—1Red (1Red, Discard this card: Put a +1/+1 counter on target creature.)

Morningtide (Common)
Burrenton Bombardier
Burrenton Bombardier 2White (3)
Creature — Kithkin Soldier (2/2)


Reinforce 2—2White (2White, Discard this card: Put two +1/+1 counters on target creature.)

Morningtide (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)
Burrenton Shield-Bearers
Burrenton Shield-Bearers 4White (5)
Creature — Kithkin Soldier (3/3)

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Morningtide (Common)
Cenn's Tactician
Cenn's Tactician White (1)
Creature — Kithkin Soldier (1/1)

White, Tap: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

Morningtide (Uncommon)
Chameleon Colossus
Chameleon Colossus 2GreenGreen (4)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type at all times.)

Protection from black

2GreenGreen: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Morningtide (Rare)
Other Versions
From the Vault: Twenty (Mythic Rare)Archenemy (Rare)
Changeling Sentinel
Changeling Sentinel 3White (4)
Creature — Shapeshifter (3/2)

Changeling (This card is every creature type at all times.)


Morningtide (Common)
Cloak and Dagger
Cloak and Dagger 2 (2)
Tribal Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip 3

Morningtide (Uncommon)
Coordinated Barrage
Coordinated Barrage White (1)

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Morningtide (Common)
Countryside Crusher
Countryside Crusher 1RedRed (3)
Creature — Giant Warrior (3/3)

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Morningtide (Rare)
Other Versions
Modern Masters (Rare)
Cream of the Crop
Cream of the Crop 1Green (2)

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Morningtide (Rare)
Daily Regimen
Daily Regimen White (1)
Enchantment — Aura

Enchant creature

1White: Put a +1/+1 counter on enchanted creature.

Morningtide (Uncommon)
Other Versions
Duel Decks: Heroes vs. Monsters (Uncommon)
Declaration of Naught
Declaration of Naught BlueBlue (2)

As Declaration of Naught enters the battlefield, name a card.

Blue: Counter target spell with the chosen name.

Morningtide (Rare)
Deglamer 1Green (2)

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Morningtide (Common)
Dewdrop Spy
Dewdrop Spy 1BlueBlue (3)
Creature — Faerie Rogue (2/2)



When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Morningtide (Common)
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