SEARCH:

|"Shadowmoor" (286)

123 >
Search Criteria
None yet.
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Advice from the Fae
Advice from the Fae Two or BlueTwo or BlueTwo or Blue (6)
Sorcery

(Two or Blue can be paid with any two mana or with Blue. This card's converted mana cost is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Shadowmoor (Uncommon)
Æthertow
Æthertow 3White or Blue (4)
Instant

Put target attacking or blocking creature on top of its owner's library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Aphotic Wisps
Aphotic Wisps Black (1)
Instant

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.

Shadowmoor (Common)
Apothecary Initiate
Apothecary Initiate White (1)
Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Shadowmoor (Common)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Shadowmoor (Uncommon)
Other Versions
Magic 2011 (Uncommon)Magic 2010 (Uncommon)
Ashenmoor Cohort
Ashenmoor Cohort 5Black (6)
Creature — Elemental Warrior (4/3)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Shadowmoor (Common)
Ashenmoor Gouger
Ashenmoor Gouger Black or RedBlack or RedBlack or Red (3)
Creature — Elemental Warrior (4/4)

Ashenmoor Gouger can't block.

Shadowmoor (Uncommon)
Other Versions
Modern Masters 2015 Edition (Uncommon)
Ashenmoor Liege
Ashenmoor Liege 1Black or RedBlack or RedBlack or Red (4)
Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Shadowmoor (Rare)
Augury Adept
Augury Adept 1White or BlueWhite or Blue (3)
Creature — Kithkin Wizard (2/2)

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Shadowmoor (Rare)
Other Versions
Commander 2013 Edition (Rare)
Ballynock Cohort
Ballynock Cohort 2White (3)
Creature — Kithkin Soldier (2/2)

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

Shadowmoor (Common)
Barkshell Blessing
Barkshell Blessing Green or White (1)
Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Barrenton Cragtreads
Barrenton Cragtreads 2White or BlueWhite or Blue (4)
Creature — Kithkin Scout (3/3)

Barrenton Cragtreads can't be blocked by red creatures.

Shadowmoor (Common)
Barrenton Medic
Barrenton Medic 4White (5)
Creature — Kithkin Cleric (0/4)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Shadowmoor (Common)
Beseech the Queen
Beseech the Queen Two or BlackTwo or BlackTwo or Black (6)
Sorcery

(Two or Black can be paid with any two mana or with Black. This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Shadowmoor (Uncommon)
Other Versions
Planechase (Uncommon)
Biting Tether
Biting Tether 4Blue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Shadowmoor (Uncommon)
Blazethorn Scarecrow
Blazethorn Scarecrow 5 (5)
Artifact Creature — Scarecrow (3/3)

Blazethorn Scarecrow has haste as long as you control a red creature.

Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Blight Sickle
Blight Sickle 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

Equip 2

Shadowmoor (Common)
Blistering Dieflyn
Blistering Dieflyn 3Red (4)
Creature — Imp (0/1)

Flying

Black or Red: Blistering Dieflyn gets +1/+0 until end of turn.

Shadowmoor (Common)
Bloodmark Mentor
Bloodmark Mentor 1Red (2)
Creature — Goblin Warrior (1/1)

Red creatures you control have first strike.

Shadowmoor (Uncommon)
Other Versions
Duel Decks: Knights vs. Dragons (Uncommon)
Bloodshed Fever
Bloodshed Fever Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature attacks each turn if able.

Shadowmoor (Common)
Blowfly Infestation
Blowfly Infestation 2Black (3)
Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Shadowmoor (Uncommon)
Boartusk Liege
Boartusk Liege 1Red or GreenRed or GreenRed or Green (4)
Creature — Goblin Knight (3/4)

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

Shadowmoor (Rare)
Boggart Arsonists
Boggart Arsonists 2Red (3)
Creature — Goblin Rogue (2/1)

Plainswalk

2Red, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

Shadowmoor (Common)
Boggart Ram-Gang
Boggart Ram-Gang Red or GreenRed or GreenRed or Green (3)
Creature — Goblin Warrior (3/3)

Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Uncommon)
Other Versions
Premium Deck Series: Fire and Lightning (Uncommon)
Boon Reflection
Boon Reflection 4White (5)
Enchantment

If you would gain life, you gain twice that much life instead.

Shadowmoor (Rare)
Briarberry Cohort
Briarberry Cohort 1Blue (2)
Creature — Faerie Soldier (1/1)

Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Shadowmoor (Common)
Burn Trail
Burn Trail 3Red (4)
Sorcery

Burn Trail deals 3 damage to target creature or player.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Cauldron of Souls
Cauldron of Souls 5 (5)
Artifact

Tap: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Cemetery Puca
Cemetery Puca 1Blue or BlackBlue or Black (3)
Creature — Shapeshifter (1/2)

Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

Shadowmoor (Rare)
Cerulean Wisps
Cerulean Wisps Blue (1)
Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

Shadowmoor (Common)
Chainbreaker
Chainbreaker 2 (2)
Artifact Creature — Scarecrow (3/3)

Chainbreaker enters the battlefield with two -1/-1 counters on it.

3, Tap: Remove a -1/-1 counter from target creature.

Shadowmoor (Common)
Cinderbones
Cinderbones 2Black (3)
Creature — Elemental Skeleton (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Black: Regenerate Cinderbones.

Shadowmoor (Common)
Cinderhaze Wretch
Cinderhaze Wretch 4Black (5)
Creature — Elemental Shaman (3/2)

Tap: Target player discards a card. Activate this ability only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Shadowmoor (Common)
Consign to Dream
Consign to Dream 2Blue (3)
Instant

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Shadowmoor (Common)
Corrosive Mentor
Corrosive Mentor 2Black (3)
Creature — Elemental Rogue (1/3)

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Uncommon)
Corrupt
Corrupt 5Black (6)
Sorcery

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Shadowmoor (Uncommon)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Uncommon)Duel Decks Anthology, Garruk vs. Liliana (Uncommon)Magic 2014 Core Set (Uncommon)Magic 2011 (Uncommon)Duel Decks: Garruk vs. Liliana (Uncommon)Duel Decks: Divine vs. Demonic (Uncommon)Seventh Edition (Common)Urza's Saga (Common)
Counterbore
Counterbore 3BlueBlue (5)
Instant

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.

Shadowmoor (Rare)
Crabapple Cohort
Crabapple Cohort 4Green (5)
Creature — Treefolk Warrior (4/4)

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Shadowmoor (Common)
Cragganwick Cremator
Cragganwick Cremator 2RedRed (4)
Creature — Giant Shaman (5/4)

When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Shadowmoor (Rare)
Crimson Wisps
Crimson Wisps Red (1)
Instant

Target creature becomes red and gains haste until end of turn.

Draw a card.

Shadowmoor (Common)
Crowd of Cinders
Crowd of Cinders 3Black (4)
Creature — Elemental (*/*)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Shadowmoor (Uncommon)
Cultbrand Cinder
Cultbrand Cinder 4Black or Red (5)
Creature — Elemental Shaman (3/3)

When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.

Shadowmoor (Common)
Curse of Chains
Curse of Chains 1White or Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

Shadowmoor (Common)
Cursecatcher
Cursecatcher Blue (1)
Creature — Merfolk Wizard (1/1)

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

Shadowmoor (Uncommon)
Dawnglow Infusion
Dawnglow Infusion Variable ColorlessGreen or White (1)
Sorcery

You gain X life if Green was spent to cast Dawnglow Infusion and X life if White was spent to cast it. (Do both if GreenWhite was spent.)

Shadowmoor (Uncommon)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deep-Slumber Titan
Deep-Slumber Titan 2RedRed (4)
Creature — Giant Warrior (7/7)

Deep-Slumber Titan enters the battlefield tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Shadowmoor (Rare)
Demigod of Revenge
Demigod of Revenge Black or RedBlack or RedBlack or RedBlack or RedBlack or Red (5)
Creature — Spirit Avatar (5/4)

Flying, haste

When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Shadowmoor (Rare)
Other Versions
Modern Masters (Rare)
Deus of Calamity
Deus of Calamity Red or GreenRed or GreenRed or GreenRed or GreenRed or Green (5)
Creature — Spirit Avatar (6/6)

Trample

Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Shadowmoor (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Devoted Druid
Devoted Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add Green to your mana pool.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Shadowmoor (Common)
Din of the Fireherd
Din of the Fireherd 5Black or RedBlack or RedBlack or Red (8)
Sorcery

Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Shadowmoor (Rare)
Dire Undercurrents
Dire Undercurrents 3Blue or BlackBlue or Black (5)
Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.

Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Shadowmoor (Rare)
Disturbing Plot
Disturbing Plot 1Black (2)
Sorcery

Return target creature card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Dramatic Entrance
Dramatic Entrance 3GreenGreen (5)
Instant

You may put a green creature card from your hand onto the battlefield.

Shadowmoor (Rare)
Dream Salvage
Dream Salvage Blue or Black (1)
Instant

Draw cards equal to the number of cards target opponent discarded this turn.

Shadowmoor (Uncommon)
Drove of Elves
Drove of Elves 3Green (4)
Creature — Elf (*/*)

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Shadowmoor (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Shadowmoor (Common)
Dusk Urchins
Dusk Urchins 2Black (3)
Creature — Ouphe (4/3)

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

Shadowmoor (Rare)
Elemental Mastery
Elemental Mastery 3Red (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."

Shadowmoor (Rare)
Elsewhere Flask
Elsewhere Flask 2 (2)
Artifact

When Elsewhere Flask enters the battlefield, draw a card.

Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Shadowmoor (Common)
Elvish Hexhunter
Elvish Hexhunter Green or White (1)
Creature — Elf Shaman (1/1)

Green or White, Tap, Sacrifice Elvish Hexhunter: Destroy target enchantment.

Shadowmoor (Common)
Ember Gale
Ember Gale 3Red (4)
Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Shadowmoor (Common)
Emberstrike Duo
Emberstrike Duo 1Black or Red (2)
Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.

Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

Shadowmoor (Common)
Enchanted Evening
Enchanted Evening 3White or BlueWhite or Blue (5)
Enchantment

All permanents are enchantments in addition to their other types.

Shadowmoor (Rare)
Everlasting Torment
Everlasting Torment 2Black or Red (3)
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Rare)
Faerie Macabre
Faerie Macabre 1BlackBlack (3)
Creature — Faerie Rogue (2/2)

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

Shadowmoor (Common)
Other Versions
Duel Decks Anthology, Garruk vs. Liliana (Common)Modern Masters (Common)Duel Decks: Garruk vs. Liliana (Common)
Faerie Swarm
Faerie Swarm 3Blue (4)
Creature — Faerie (*/*)

Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Shadowmoor (Uncommon)
Farhaven Elf
Farhaven Elf 2Green (3)
Creature — Elf Druid (1/1)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.

Shadowmoor (Common)
Other Versions
Commander 2014 (Common)Commander 2013 Edition (Common)
Fate Transfer
Fate Transfer 1Blue or Black (2)
Instant

Move all counters from target creature onto another target creature.

Shadowmoor (Common)
Fire-Lit Thicket
Fire-Lit Thicket (0)
Land

Tap: Add 1 to your mana pool.

Red or Green, Tap: Add RedRed, RedGreen, or GreenGreen to your mana pool.

Shadowmoor (Rare)
Firespout
Firespout 2Red or Green (3)
Sorcery

Firespout deals 3 damage to each creature without flying if Red was spent to cast Firespout and 3 damage to each creature with flying if Green was spent to cast it. (Do both if RedGreen was spent.)

Shadowmoor (Uncommon)
Other Versions
From the Vault: Annihilation (2014) (Mythic Rare)Magic: The Gathering-Commander (Uncommon)
Fists of the Demigod
Fists of the Demigod 1Black or Red (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

As long as enchanted creature is red, it gets +1/+1 and has first strike.

Shadowmoor (Common)
Flame Javelin
Flame Javelin Two or RedTwo or RedTwo or Red (6)
Instant

(Two or Red can be paid with any two mana or with Red. This card's converted mana cost is 6.)

Flame Javelin deals 4 damage to target creature or player.

Shadowmoor (Uncommon)
Other Versions
Duel Decks Anthology, Jace vs. Chandra (Uncommon)Duel Decks: Sorin vs. Tibalt (Uncommon)Duel Decks: Jace vs. Chandra (Uncommon)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

Shadowmoor (Uncommon)
Flow of Ideas
Flow of Ideas 5Blue (6)
Sorcery

Draw a card for each Island you control.

Shadowmoor (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Forest
Forest (0)
Basic Land — Forest

G

Shadowmoor (Land)
Other Versions
Tempest Remastered (Land)Tempest Remastered (Land)Tempest Remastered (Land)Tempest Remastered (Land)Dragons of Tarkir (Land)Dragons of Tarkir (Land)Dragons of Tarkir (Land)Duel Decks: Elspeth vs. Kiora (Land)Duel Decks: Elspeth vs. Kiora (Land)Duel Decks: Elspeth vs. Kiora (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Duel Decks Anthology, Elves vs. Goblins (Land)Duel Decks Anthology, Garruk vs. Liliana (Land)Fate Reforged (Land)Fate Reforged (Land)Commander 2014 (Land)Commander 2014 (Land)Commander 2014 (Land)Commander 2014 (Land)Khans of Tarkir (Land)Khans of Tarkir (Land)Khans of Tarkir (Land)Khans of Tarkir (Land)Magic 2015 Core Set (Land)Magic 2015 Core Set (Land)Magic 2015 Core Set (Land)Magic 2015 Core Set (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Duel Decks: Jace vs. Vraska (Land)Commander 2013 Edition (Land)Commander 2013 Edition (Land)Commander 2013 Edition (Land)Commander 2013 Edition (Land)Duel Decks: Heroes vs. Monsters (Land)Duel Decks: Heroes vs. Monsters (Land)Duel Decks: Heroes vs. Monsters (Land)Duel Decks: Heroes vs. Monsters (Land)Theros (Land)Theros (Land)Theros (Land)Theros (Land)Magic 2014 Core Set (Land)Magic 2014 Core Set (Land)Magic 2014 Core Set (Land)Magic 2014 Core Set (Land)Return to Ravnica (Land)Return to Ravnica (Land)Return to Ravnica (Land)Return to Ravnica (Land)Return to Ravnica (Land)Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Izzet vs. Golgari (Land)Magic 2013 (Land)Magic 2013 (Land)Magic 2013 (Land)Magic 2013 (Land)Planechase 2012 Edition (Land)Planechase 2012 Edition (Land)Planechase 2012 Edition (Land)Planechase 2012 Edition (Land)Planechase 2012 Edition (Land)Planechase 2012 Edition (Land)Avacyn Restored (Land)Avacyn Restored (Land)Avacyn Restored (Land)Innistrad (Land)Innistrad (Land)Innistrad (Land)Duel Decks: Ajani vs. Nicol Bolas (Land)Duel Decks: Ajani vs. Nicol Bolas (Land)Magic 2012 (Land)Magic 2012 (Land)Magic 2012 (Land)Magic 2012 (Land)Magic: The Gathering-Commander (Land)Magic: The Gathering-Commander (Land)Magic: The Gathering-Commander (Land)Magic: The Gathering-Commander (Land)New Phyrexia (Land)New Phyrexia (Land)Duel Decks: Knights vs. Dragons (Land)Duel Decks: Knights vs. Dragons (Land)Duel Decks: Knights vs. Dragons (Land)Duel Decks: Knights vs. Dragons (Land)Scars of Mirrodin (Land)Scars of Mirrodin (Land)Scars of Mirrodin (Land)Scars of Mirrodin (Land)Magic 2011 (Land)Magic 2011 (Land)Magic 2011 (Land)Magic 2011 (Land)Archenemy (Land)Archenemy (Land)Archenemy (Land)Rise of the Eldrazi (Land)Rise of the Eldrazi (Land)Rise of the Eldrazi (Land)Rise of the Eldrazi (Land)Duel Decks: Phyrexia vs. the Coalition (Land)Duel Decks: Phyrexia vs. the Coalition (Land)Mirrodin Besieged (Land)Mirrodin Besieged (Land)Premium Deck Series: Slivers (Land)Duel Decks: Garruk vs. Liliana (Land)Duel Decks: Garruk vs. Liliana (Land)Duel Decks: Garruk vs. Liliana (Land)Duel Decks: Garruk vs. Liliana (Land)Zendikar (Land)Zendikar (Land)Zendikar (Land)Zendikar (Land)Zendikar (Land)Zendikar (Land)Zendikar (Land)Zendikar (Land)Masters Edition III (Land)Masters Edition III (Land)Masters Edition III (Land)Planechase (Land)Planechase (Land)Planechase (Land)Planechase (Land)Planechase (Land)Magic 2010 (Land)Magic 2010 (Land)Magic 2010 (Land)Magic 2010 (Land)Shards of Alara (Land)Shards of Alara (Land)Shards of Alara (Land)Shards of Alara (Land)Shadowmoor (Land)Shadowmoor (Land)Shadowmoor (Land)Duel Decks: Elves vs. Goblins (Land)Duel Decks: Elves vs. Goblins (Land)Duel Decks: Elves vs. Goblins (Land)Duel Decks: Elves vs. Goblins (Land)Lorwyn (Land)Lorwyn (Land)Lorwyn (Land)Lorwyn (Land)Masters Edition (Land)Masters Edition (Land)Masters Edition (Land)Tenth Edition (Land)Tenth Edition (Land)Tenth Edition (Land)Tenth Edition (Land)Time Spiral (Land)Time Spiral (Land)Time Spiral (Land)Time Spiral (Land)Ravnica: City of Guilds (Land)Ravnica: City of Guilds (Land)Ravnica: City of Guilds (Land)Ravnica: City of Guilds (Land)Ninth Edition (Land)Ninth Edition (Land)Ninth Edition (Land)Ninth Edition (Land)Unhinged (Land)Champions of Kamigawa (Land)Champions of Kamigawa (Land)Champions of Kamigawa (Land)Champions of Kamigawa (Land)Mirrodin (Land)Mirrodin (Land)Mirrodin (Land)Mirrodin (Land)Eighth Edition (Land)Eighth Edition (Land)Eighth Edition (Land)Eighth Edition (Land)Onslaught (Land)Onslaught (Land)Onslaught (Land)Onslaught (Land)Odyssey (Land)Odyssey (Land)Odyssey (Land)Odyssey (Land)Seventh Edition (Land)Seventh Edition (Land)Seventh Edition (Land)Seventh Edition (Land)Beatdown Box Set (Land)Beatdown Box Set (Land)Beatdown Box Set (Land)Invasion (Land)Invasion (Land)Invasion (Land)Invasion (Land)Starter 2000 (Land)Starter 2000 (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Battle Royale Box Set (Land)Mercadian Masques (Land)Mercadian Masques (Land)Mercadian Masques (Land)Mercadian Masques (Land)Starter 1999 (Land)Starter 1999 (Land)Starter 1999 (Land)Starter 1999 (Land)Portal Three Kingdoms (Land)Portal Three Kingdoms (Land)Portal Three Kingdoms (Land)Classic Sixth Edition (Land)Classic Sixth Edition (Land)Classic Sixth Edition (Land)Classic Sixth Edition (Land)Urza's Saga (Land)Urza's Saga (Land)Urza's Saga (Land)Urza's Saga (Land)Unglued (Common)Portal Second Age (Land)Portal Second Age (Land)Portal Second Age (Land)Tempest (Land)Tempest (Land)Tempest (Land)Tempest (Land)Portal (Land)Portal (Land)Portal (Land)Portal (Land)Fifth Edition (Land)Fifth Edition (Land)Fifth Edition (Land)Fifth Edition (Land)Mirage (Land)Mirage (Land)Mirage (Land)Mirage (Land)Ice Age (Land)Ice Age (Land)Ice Age (Land)Fourth Edition (Land)Fourth Edition (Land)Fourth Edition (Land)Revised Edition (Land)Revised Edition (Land)Revised Edition (Land)Unlimited Edition (Land)Unlimited Edition (Land)Unlimited Edition (Land)Limited Edition Beta (Land)Limited Edition Beta (Land)Limited Edition Beta (Land)Limited Edition Alpha (Land)Limited Edition Alpha (Land)
Fossil Find
Fossil Find Red or Green (1)
Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Shadowmoor (Uncommon)
Foxfire Oak
Foxfire Oak 5Green (6)
Creature — Treefolk Shaman (3/6)

Red or GreenRed or GreenRed or Green: Foxfire Oak gets +3/+0 until end of turn.

Shadowmoor (Common)
Fracturing Gust
Fracturing Gust 2Green or WhiteGreen or WhiteGreen or White (5)
Instant

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Shadowmoor (Rare)
Other Versions
From the Vault: Annihilation (2014) (Mythic Rare)
Fulminator Mage
Fulminator Mage 1Black or RedBlack or Red (3)
Creature — Elemental Shaman (2/2)

Sacrifice Fulminator Mage: Destroy target nonbasic land.

Shadowmoor (Rare)
Other Versions
Modern Masters 2015 Edition (Rare)
Furystoke Giant
Furystoke Giant 3RedRed (5)
Creature — Giant Warrior (3/3)

When Furystoke Giant enters the battlefield, other creatures you control gain "Tap: This creature deals 2 damage to target creature or player" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Ghastlord of Fugue
Ghastlord of Fugue Blue or BlackBlue or BlackBlue or BlackBlue or BlackBlue or Black (5)
Creature — Spirit Avatar (4/4)

Ghastlord of Fugue can't be blocked.

Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.

Shadowmoor (Rare)
Ghastly Discovery
Ghastly Discovery 2Blue (3)
Sorcery

Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Shadowmoor (Common)
Giantbaiting
Giantbaiting 2Red or Green (3)
Sorcery

Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Shadowmoor (Common)
Glamer Spinners
Glamer Spinners 4White or Blue (5)
Creature — Faerie Wizard (2/4)

Flash

Flying

When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.

Shadowmoor (Uncommon)
Gleeful Sabotage
Gleeful Sabotage 1Green (2)
Sorcery

Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Other Versions
Archenemy (Common)
Glen Elendra Liege
Glen Elendra Liege 1Blue or BlackBlue or BlackBlue or Black (4)
Creature — Faerie Knight (2/3)

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Shadowmoor (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Gloomlance
Gloomlance 3BlackBlack (5)
Sorcery

Destroy target creature. If that creature was green or white, its controller discards a card.

Shadowmoor (Common)
Gloomwidow
Gloomwidow 2Green (3)
Creature — Spider (3/3)

Reach

Gloomwidow can block only creatures with flying.

Shadowmoor (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Gloomwidow's Feast
Gloomwidow's Feast 3Green (4)
Instant

Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)

Shadowmoor (Common)
Gnarled Effigy
Gnarled Effigy 4 (4)
Artifact

4, Tap: Put a -1/-1 counter on target creature.

Shadowmoor (Uncommon)
Godhead of Awe
Godhead of Awe White or BlueWhite or BlueWhite or BlueWhite or BlueWhite or Blue (5)
Creature — Spirit Avatar (4/4)

Flying

Other creatures have base power and toughness 1/1.

Shadowmoor (Rare)
Goldenglow Moth
Goldenglow Moth White (1)
Creature — Insect (0/1)

Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.

Shadowmoor (Common)
Other Versions
Magic 2011 (Common)
Gravelgill Axeshark
Gravelgill Axeshark 4Blue or Black (5)
Creature — Merfolk Soldier (3/3)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Gravelgill Duo
Gravelgill Duo 2Blue or Black (3)
Creature — Merfolk Rogue Warrior (2/1)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.

Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Shadowmoor (Common)
Graven Cairns
Graven Cairns (0)
Land

Tap: Add 1 to your mana pool.

Black or Red, Tap: Add BlackBlack, BlackRed, or RedRed to your mana pool.

Shadowmoor (Rare)
Other Versions
Future Sight (Rare)
Greater Auramancy
Greater Auramancy 1White (2)
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Shadowmoor (Rare)
Grief Tyrant
Grief Tyrant 5Black or Red (6)
Creature — Horror (8/8)

Grief Tyrant enters the battlefield with four -1/-1 counters on it.

When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.

Shadowmoor (Uncommon)
Grim Poppet
Grim Poppet 7 (7)
Artifact Creature — Scarecrow (4/4)

Grim Poppet enters the battlefield with three -1/-1 counters on it.

Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Shadowmoor (Rare)
Guttural Response
Guttural Response Red or Green (1)
Instant

Counter target blue instant spell.

Shadowmoor (Uncommon)
123 >