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Adorable Kitten
Adorable Kitten White (1)
Host Creature — Cat (1/1)

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Atomwheel Acrobats
Atomwheel Acrobats 3Green (4)
Creature — Elf Performer (3/2)

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

2Green: Roll a six-sided die.

Unfinity (Common)
Attempted Murder
Attempted Murder Variable ColorlessBlackBlack (2)
Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Unfinity (Uncommon)
Big Boa Constrictor
Big Boa Constrictor 3Black (4)
Host Creature — Snake (1/2)

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.

Unstable (Common)
Boing!
Boing! 1Blue (2)
Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Unfinity (Common)
Boomflinger
Boomflinger (0)
Artifact — Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

Unstable (Common)
Box of Free-Range Goblins
Box of Free-Range Goblins 4RedRed (6)
Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Unstable (Common)
Captain Rex Nebula
Captain Rex Nebula 1RedWhite (3)
Legendary Creature — Human Pilot Employee (2/2)

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

Unfinity (Rare)
Celebr-8000
Celebr-8000 5 (5)
Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace • 5 — flying

• 3 — vigilance • 6 — indestructible

• 4 — lifelink

Unfinity (Rare)
Centaur of Attention
Centaur of Attention 3GreenGreen (5)
Creature — Centaur Performer (3/3)

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Unfinity (Rare)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Creature — Bird Noble (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Creature — Egg (0/1)

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

Unglued (Common)
Circuits Act
Circuits Act 2Red (3)
Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Clam-I-Am
Clam-I-Am 2Blue (3)
Creature — Clamfolk (2/2)

If you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Clown Car
Clown Car Variable Colorless (0)
Artifact — Vehicle (1/1)

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2

Unfinity (Rare)
Clowning Around
Clowning Around 1White (2)
Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Comet, Stellar Pup
Comet, Stellar Pup 2RedWhite (4)
Legendary Planeswalker — Comet (5)

0: Roll a six-sided die.

1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 — −1, then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2.

6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.

Unfinity (Mythic Rare)
Dissatisfied Customer
Dissatisfied Customer 2Black (3)
Creature — Vampire Guest (2/1)

Flying, haste

When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.

Unfinity (Common)
Elvish Impersonators
Elvish Impersonators 3Green (4)
Creature — Elves (*/*)

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Feisty Stegosaurus
Feisty Stegosaurus 4Red (5)
Host Creature — Dinosaur (2/1)

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Unstable (Common)
Free-Range Chicken
Free-Range Chicken 3Green (4)
Creature — Bird (3/3)

1Green: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Garbage Elemental (Garbage Elemental (c))
Garbage Elemental (Garbage Elemental (c)) 4Red (5)
Creature — Elemental (3/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (d))
Garbage Elemental (Garbage Elemental (d)) 4Red (5)
Creature — Elemental (3/3)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Unstable (Uncommon)
Gift Horse
Gift Horse (0)
Artifact — Contraption

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Rare)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Goblin Bowling Team
Goblin Bowling Team 3Red (4)
Creature — Goblin (1/1)

If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Unglued (Common)
Goblin Tutor
Goblin Tutor Red (1)
Instant

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 — A card named Goblin Tutor

3 — An enchantment

4 — An artifact

5 — A creature

6 — An instant or sorcery

Unsanctioned (Uncommon)
Other Versions
Unglued (Uncommon)
Ground Pounder
Ground Pounder 1Green (2)
Creature — Goblin Warrior (2/2)

3Green: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

Unstable (Common)
Growth Spurt
Growth Spurt 1Green (2)
Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Hammer Helper
Hammer Helper 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Unstable (Common)
Hammer Jammer
Hammer Jammer 3Red (4)
Creature — Goblin Warrior (0/0)

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Unstable (Uncommon)
Hard Hat Area
Hard Hat Area (0)
Artifact — Contraption

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Mythic Rare)
Hydradoodle
Hydradoodle Variable ColorlessVariable ColorlessGreenGreen (2)
Creature — Hydra Dog (0/0)

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Unstable (Rare)
Icing Manipulator
Icing Manipulator 1Green (2)
Creature — Human Employee (1/3)

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

3Green, Tap: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Unfinity (Acorn) (Uncommon)
Inhumaniac
Inhumaniac 1Black (2)
Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Jack-in-the-Mox
Jack-in-the-Mox 0 (0)
Artifact

Tap: Roll a six-sided die. This ability has the indicated effect.

1 — Sacrifice Jack-in-the-Mox and you lose 5 life.

2 — Add White.

3 — Add Blue.

4 — Add Black.

5 — Add Red.

6 — Add Green.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Jumbo Imp
Jumbo Imp 2Black (3)
Creature — Imp (0/0)

Flying

As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

Unsanctioned (Uncommon)
Other Versions
Unglued (Uncommon)
Krazy Kow
Krazy Kow 3Red (4)
Creature — Cow (3/3)

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.

Unglued (Common)
Lobe Lobber
Lobe Lobber 2 (2)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip 2

Unstable (Uncommon)
Luck Bobblehead
Luck Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

1, Tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Magic The Gathering—Fallout (Uncommon)
Mad Science Fair Project
Mad Science Fair Project 3 (3)
Artifact

Tap: Roll a six-sided die. On a 3 or lower,

target player adds Colorless. Otherwise, that player adds one mana of any color they choose.

Unstable (Common)
Monoxa, Midway Manager
Monoxa, Midway Manager 2BlackRed (4)
Legendary Creature — Vampire Employee (3/3)

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.

6: Roll a six-sided die.

Unfinity (Uncommon)
Mother Kangaroo
Mother Kangaroo 4Green (5)
Host Creature — Kangaroo (1/1)

When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Mr. House, President and CEO
Mr. House, President and CEO RedWhiteBlack (3)
Legendary Artifact Creature — Human (0/4)

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.

4, Tap: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

Magic The Gathering—Fallout (Mythic Rare)
Non-Human Cannonball
Non-Human Cannonball 2Red (3)
Artifact Creature — Clown Robot (4/3)

When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.

Unfinity (Common)
Numbing Jellyfish
Numbing Jellyfish 3Blue (4)
Host Creature — Jellyfish (2/3)

When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.

Unstable (Common)
Ol' Buzzbark
Ol' Buzzbark Variable ColorlessRedGreen (2)
Legendary Creature — Goblin Warrior (3/3)

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Unstable (Mythic Rare)
Painiac
Painiac 2Red (3)
Creature — Brainiac (0/3)

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Pair o' Dice Lost
Pair o' Dice Lost 3GreenGreen (5)
Instant

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Unfinity (Uncommon)
Pick-a-Beeble (Pick-a-Beeble (a))
Pick-a-Beeble (Pick-a-Beeble (a)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 3, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (b))
Pick-a-Beeble (Pick-a-Beeble (b)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 4, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (c))
Pick-a-Beeble (Pick-a-Beeble (c)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 5, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (d))
Pick-a-Beeble (Pick-a-Beeble (d)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 3, 4, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (e))
Pick-a-Beeble (Pick-a-Beeble (e)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 3, 5, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (f))
Pick-a-Beeble (Pick-a-Beeble (f)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 4, 5, 6

Unfinity (Common)
Pippa, Duchess of Dice
Pippa, Duchess of Dice 2Green (3)
Legendary Creature — Human Noble (2/2)

2Green, Tap: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.

2Blue, Tap: Reroll any die. (Activate only any time it makes sense.)

Unsanctioned (Rare)
Poultrygeist
Poultrygeist 2Black (3)
Creature — Bird Spirit (1/1)

Flying

Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Ricochet
Ricochet Red (1)
Enchantment

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Unglued (Uncommon)
Six-Sided Die
Six-Sided Die 2Black (3)
Instant

Choose target creature. Roll a six-sided die.

1 — It has base toughness 1 until end of turn.

2 — Put two -1/-1 counters on it.

3 — Six-Sided Die deals 3 damage to it and you gain 3 life.

4 — It gets -4/-4 until end of turn.

5 — Destroy it.

6 — Exile it.

Unfinity (Common)
Slight Malfunction
Slight Malfunction 1Red (2)
Sorcery

Choose one —

• Destroy target artifact.

• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Unfinity (Common)
Sly Spy (Sly Spy (f))
Sly Spy (Sly Spy (f)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Unstable (Uncommon)
Socketed Sprocketer
Socketed Sprocketer Blue (1)
Artifact Creature — Cyborg Knight (1/1)

Tap: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.

Unstable (Uncommon)
Souvenir T-Shirt
Souvenir T-Shirt 3 (3)
Artifact — Equipment

Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.

Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.

Equip 4

Unfinity (Acorn) (Rare)
Spark Fiend
Spark Fiend 4Red (5)
Creature — Beast (5/6)

When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.

At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

Unglued (Rare)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Strength-Testing Hammer
Strength-Testing Hammer 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip 3

Unfinity (Uncommon)
Temp of the Damned
Temp of the Damned 2Black (3)
Creature — Zombie (3/3)

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

Unglued (Common)
The Big Idea
The Big Idea 4RedRed (6)
Legendary Creature — Brainiac Villain (4/4)

2Black or RedBlack or Red, Tap: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Unstable (Rare)
Thud-for-Duds
Thud-for-Duds (0)
Artifact — Contraption

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Unstable (Uncommon)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Urza's Science Fair Project
Urza's Science Fair Project 6 (6)
Artifact Creature — Construct (4/4)

2: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.

1 — It gets -2/-2 until end of turn.

2 — Prevent all combat damage it would deal this turn.

3 — It gains vigilance until end of turn.

4 — It gains first strike until end of turn.

5 — It gains flying until end of turn.

6 — It gets +2/+2 until end of turn.

Unglued (Uncommon)
Vedalken Squirrel-Whacker
Vedalken Squirrel-Whacker 3Blue (4)
Creature — Vedalken Guest (*/*)

As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Unfinity (Rare)
Vegetation Abomination
Vegetation Abomination 2Green (3)
Artifact Creature — Plant Mutant Food (2/2)

Deathtouch

Tap, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.

Unfinity (Common)
Very Cryptic Command (Very Cryptic Command (e))
Very Cryptic Command (Very Cryptic Command (e)) 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Unstable (Rare)
Willing Test Subject
Willing Test Subject 2Green (3)
Creature — Spider Monkey Scientist (2/2)

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

6: Roll a six-sided die.

Unstable (Common)
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