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Aboshan's Desire
Aboshan's Desire Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Odyssey (Common)
Advanced Hoverguard
Advanced Hoverguard 3Blue (4)
Creature — Drone (2/2)

Flying

Blue: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Fifth Dawn (Common)
Aerie Mystics
Aerie Mystics 4White (5)
Creature — Bird Wizard (3/3)

Flying

1GreenBlue: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Commander 2013 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Alexi's Cloak
Alexi's Cloak 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Prophecy (Common)
Algae Gharial
Algae Gharial 3Green (4)
Creature — Crocodile (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Arcane Lighthouse
Arcane Lighthouse (0)
Land

Tap: Add 1 to your mana pool.

1, Tap: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Commander 2014 (Uncommon)
Argothian Enchantress
Argothian Enchantress 1Green (2)
Creature — Human Druid (0/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Urza's Saga (Rare)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Aspect of Mongoose
Aspect of Mongoose 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Time Spiral (Uncommon)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Benthicore
Benthicore 6Blue (7)
Creature — Elemental (5/5)

When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Lorwyn (Uncommon)
Blastoderm
Blastoderm 2GreenGreen (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Vintage Masters (Uncommon)Duel Decks: Garruk vs. Liliana (Common)Nemesis (Common)
Blurred Mongoose
Blurred Mongoose 1Green (2)
Creature — Mongoose (2/1)

Blurred Mongoose can't be countered.

Shroud (This creature can't be the target of spells or abilities.)

Invasion (Rare)
Cairn Wanderer
Cairn Wanderer 4Black (5)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type at all times.)

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Lorwyn (Rare)
Calciderm
Calciderm 2WhiteWhite (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Planar Chaos (Uncommon)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Cephalid Inkshrouder
Cephalid Inkshrouder 2Blue (3)
Creature — Cephalid (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Judgment (Uncommon)
Citanul Centaurs
Citanul Centaurs 3Green (4)
Creature — Centaur (6/3)

Shroud (This creature can't be the target of spells or abilities.)

Echo 3Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Rare)
Cloak and Dagger
Cloak and Dagger 2 (2)
Tribal Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip 3

Morningtide (Uncommon)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Crashing Centaur
Crashing Centaur 4GreenGreen (6)
Creature — Centaur (3/4)

Green, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Odyssey (Uncommon)
Crystalline Sliver
Crystalline Sliver WhiteBlue (2)
Creature — Sliver (2/2)

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Tempest Remastered (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)Stronghold (Uncommon)
Deadly Grub
Deadly Grub 2Black (3)
Creature — Insect (3/1)

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

Planar Chaos (Common)
Deadly Insect
Deadly Insect 4Green (5)
Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

Beatdown Box Set (Common)
Other Versions
Mercadian Masques (Common)Alliances (Common)Alliances (Common)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deft Duelist
Deft Duelist WhiteBlue (2)
Creature — Human Rogue (2/1)

First strike

Shroud (This creature can't be the target of spells or abilities.)

Shards of Alara (Common)
Diplomatic Immunity
Diplomatic Immunity 1Blue (2)
Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Mercadian Masques (Common)
Drill-Skimmer
Drill-Skimmer 4 (4)
Artifact Creature — Thopter (2/1)

Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

Darksteel (Common)
Eladamri, Lord of Leaves
Eladamri, Lord of Leaves GreenGreen (2)
Legendary Creature — Elf Warrior (2/2)

Other Elf creatures have forestwalk.

Other Elves have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Elvish Lookout
Elvish Lookout Green (1)
Creature — Elf (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Urza's Destiny (Common)
Empyrial Archangel
Empyrial Archangel 4GreenWhiteWhiteBlue (8)
Creature — Angel (5/8)

Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Shards of Alara (Mythic Rare)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Fountain Watch
Fountain Watch 3WhiteWhite (5)
Creature — Human Cleric (2/4)

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Mercadian Masques (Rare)
Frightshroud Courier
Frightshroud Courier 2Black (3)
Creature — Zombie (2/1)

You may choose not to untap Frightshroud Courier during your untap step.

2Black, Tap: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)

Onslaught (Uncommon)
Frost Raptor
Frost Raptor 2Blue (3)
Snow Creature — Bird (2/2)

Flying

SnowSnow: Frost Raptor gains shroud until end of turn. (Snow can be paid with one mana from a snow permanent. A creature with shroud can't be the target of spells or abilities.)

Coldsnap (Common)
General's Kabuto
General's Kabuto 4 (4)
Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Rare)
Ghosthelm Courier
Ghosthelm Courier 2Blue (3)
Creature — Human Wizard (2/1)

You may choose not to untap Ghosthelm Courier during your untap step.

2Blue, Tap: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)

Onslaught (Uncommon)
Giant Crab
Giant Crab 4Blue (5)
Creature — Crab (3/3)

Blue: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)

Beatdown Box Set (Common)
Other Versions
Tempest (Common)
Giant Solifuge
Giant Solifuge 2Red or GreenRed or Green (4)
Creature — Insect (4/1)

(Red or Green can be paid with either Red or Green.)

Trample; haste; shroud (This creature can't be the target of spells or abilities.)

Guildpact (Rare)
Gigapede
Gigapede 3GreenGreen (5)
Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

Vintage Masters (Rare)
Other Versions
Onslaught (Rare)
Gilded Light
Gilded Light 1White (2)
Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)

Cycling 2 (2, Discard this card: Draw a card.)

Vintage Masters (Common)
Other Versions
Scourge (Uncommon)
Glimmering Angel
Glimmering Angel 3White (4)
Creature — Angel (2/2)

Flying

Blue: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Common)
Greater Auramancy
Greater Auramancy 1White (2)
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Shadowmoor (Rare)
Hada Spy Patrol
Hada Spy Patrol 1Blue (2)
Creature — Human Rogue (1/1)

Level up 2Blue (2Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

Commander 2013 Edition (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Hanna's Custody
Hanna's Custody 2White (3)
Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Hawkeater Moth
Hawkeater Moth 3Green (4)
Creature — Insect (1/2)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Uncommon)
Helix Pinnacle
Helix Pinnacle Green (1)
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

Variable Colorless: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Eventide (Rare)
Hisoka's Guard
Hisoka's Guard 1Blue (2)
Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.

1Blue, Tap: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fifth Edition (Common)
Other Versions
Fallen Empires (Common)Fallen Empires (Common)Fallen Empires (Common)
Humble Budoka
Humble Budoka 1Green (2)
Creature — Human Monk (2/2)

Shroud (This creature can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Indomitable Archangel
Indomitable Archangel 2WhiteWhite (4)
Creature — Angel (4/4)

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

Modern Masters 2015 Edition (Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Inkwell Leviathan
Inkwell Leviathan 7BlueBlue (9)
Artifact Creature — Leviathan (7/11)

Islandwalk, trample

Shroud (This creature can't be the target of spells or abilities.)

Duel Decks: Elspeth vs. Kiora (Rare)
Other Versions
Premium Deck Series: Graveborn (Rare)Conflux (Rare)
Isleback Spawn
Isleback Spawn 5BlueBlue (7)
Creature — Kraken (4/8)

Shroud (This creature can't be the target of spells or abilities.)

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

Shadowmoor (Rare)
Ivory Mask
Ivory Mask 2WhiteWhite (4)
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Ninth Edition (Rare)
Other Versions
Eighth Edition (Rare)Mercadian Masques (Rare)
Jolrael's Centaur
Jolrael's Centaur 1GreenGreen (3)
Creature — Centaur Archer (2/2)

Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Mirage (Common)
Kalonian Behemoth
Kalonian Behemoth 5GreenGreen (7)
Creature — Beast (9/9)

Shroud (This creature can't be the target of spells or abilities.)

Magic 2010 (Rare)
Kashi-Tribe Elite
Kashi-Tribe Elite 1GreenGreen (3)
Creature — Snake Warrior (2/3)

Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)

Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Saviors of Kamigawa (Uncommon)
Kodama of the North Tree
Kodama of the North Tree 2GreenGreenGreen (5)
Legendary Creature — Spirit (6/4)

Trample

Shroud (This creature can't be the target of spells or abilities.)

Champions of Kamigawa (Rare)
Lightning Greaves
Lightning Greaves 2 (2)
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip 0

Magic: The Gathering-Commander (Uncommon)
Other Versions
Archenemy (Uncommon)Duel Decks: Phyrexia vs. the Coalition (Uncommon)Mirrodin (Uncommon)
Mage's Guile
Mage's Guile 1Blue (2)
Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Onslaught (Common)
Minotaur Illusionist
Minotaur Illusionist 3BlueRed (5)
Creature — Minotaur Wizard (3/4)

1Blue: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

Red, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.

Apocalypse (Uncommon)
Mist Leopard
Mist Leopard 3Green (4)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

Magic 2010 (Common)
Morphling
Morphling 3BlueBlue (5)
Creature — Shapeshifter (3/3)

Blue: Untap Morphling.

Blue: Morphling gains flying until end of turn.

Blue: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)

1: Morphling gets +1/-1 until end of turn.

1: Morphling gets -1/+1 until end of turn.

Vintage Masters (Mythic Rare)
Other Versions
Urza's Saga (Rare)
Multani, Maro-Sorcerer
Multani, Maro-Sorcerer 4GreenGreen (6)
Legendary Creature — Elemental (*/*)

Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

Urza's Legacy (Rare)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Naya Hushblade
Naya Hushblade Red or WhiteGreen (2)
Creature — Elf Rogue (2/1)

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

Alara Reborn (Common)
Neurok Commando
Neurok Commando 1BlueBlue (3)
Creature — Human Rogue (2/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

Mirrodin Besieged (Uncommon)
Neurok Stealthsuit
Neurok Stealthsuit 2 (2)
Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

BlueBlue: Attach Neurok Stealthsuit to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Nimble Mongoose
Nimble Mongoose Green (1)
Creature — Mongoose (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Odyssey (Uncommon)
Pemmin's Aura
Pemmin's Aura 1BlueBlue (3)
Enchantment — Aura

Enchant creature

Blue: Untap enchanted creature.

Blue: Enchanted creature gains flying until end of turn.

Blue: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

1: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Scourge (Uncommon)
Pincher Beetles
Pincher Beetles 2Green (3)
Creature — Insect (3/1)

Shroud (This creature can't be the target of spells or abilities.)

Tenth Edition (Common)
Other Versions
Battle Royale Box Set (Common)Tempest (Common)
Plaxcaster Frogling
Plaxcaster Frogling 1GreenBlue (3)
Creature — Frog Mutant (0/0)

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Dissension (Uncommon)
Plaxmanta
Plaxmanta 1Blue (2)
Creature — Beast (2/2)

Flash

When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When Plaxmanta enters the battlefield, sacrifice it unless Green was spent to cast it.

Dissension (Uncommon)
Protective Bubble
Protective Bubble 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Lorwyn (Common)
Quagnoth
Quagnoth 5Green (6)
Creature — Beast (4/5)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Shroud (This creature can't be the target of spells or abilities.)

When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

Future Sight (Rare)
Relic Ward
Relic Ward 1White (2)
Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Visions (Uncommon)
Robe of Mirrors
Robe of Mirrors Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Tenth Edition (Common)
Other Versions
Exodus (Common)
Scion of Oona
Scion of Oona 2Blue (3)
Creature — Faerie Soldier (1/1)

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Modern Masters (Rare)
Other Versions
Lorwyn (Rare)
Scythe Tiger
Scythe Tiger Green (1)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Zendikar (Common)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Sheltering Prayers
Sheltering Prayers White (1)
Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Shrouded Lore
Shrouded Lore Black (1)
Sorcery

Target opponent chooses a card in your graveyard. You may pay Black. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Planar Chaos (Uncommon)
Shrouded Serpent
Shrouded Serpent 4BlueBlueBlue (7)
Creature — Serpent (4/4)

Whenever Shrouded Serpent attacks, defending player may pay 4. If he or she doesn't, Shrouded Serpent can't be blocked this turn.

Prophecy (Rare)
Sighted-Caste Sorcerer
Sighted-Caste Sorcerer 1White (2)
Creature — Human Wizard (1/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Blue: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

Shards of Alara (Common)
Simic Sky Swallower
Simic Sky Swallower 5GreenBlue (7)
Creature — Leviathan (6/6)

Flying, trample

Shroud (This creature can't be the target of spells or abilities.)

Duel Decks: Elspeth vs. Kiora (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)Dissension (Rare)
Skyshroud Behemoth
Skyshroud Behemoth 5GreenGreen (7)
Creature — Beast (10/10)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Nemesis (Rare)
Skyshroud Blessing
Skyshroud Blessing 1Green (2)
Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.

Planeshift (Uncommon)
Skyshroud Condor
Skyshroud Condor 1Blue (2)
Creature — Bird (2/2)

Flying

Cast Skyshroud Condor only if you've cast another spell this turn.

Tempest (Uncommon)
Skyshroud Cutter
Skyshroud Cutter 3Green (4)
Creature — Beast (2/2)

If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.

Nemesis (Common)
Skyshroud Elite
Skyshroud Elite Green (1)
Creature — Elf (1/1)

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

Battle Royale Box Set (Uncommon)
Other Versions
Exodus (Uncommon)
Skyshroud Forest
Skyshroud Forest (0)
Land

Skyshroud Forest enters the battlefield tapped.

Tap: Add 1 to your mana pool.

Tap: Add Green or Blue to your mana pool. Skyshroud Forest deals 1 damage to you.

Tempest Remastered (Uncommon)
Other Versions
Vintage Masters (Uncommon)Tempest (Rare)
Skyshroud Sentinel
Skyshroud Sentinel 2Green (3)
Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Nemesis (Common)
Skyshroud Troll
Skyshroud Troll 2GreenGreen (4)
Creature — Troll Giant (3/3)

1Green: Regenerate Skyshroud Troll.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Skyshroud Vampire
Skyshroud Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As Skyshroud War Beast enters the battlefield, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Judgment (Rare)
Soratami Rainshaper
Soratami Rainshaper 2Blue (3)
Creature — Moonfolk Wizard (2/1)

Flying

3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Spectral Cloak
Spectral Cloak BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Legends (Uncommon)
Spectral Guardian
Spectral Guardian 2WhiteWhite (4)
Creature — Spirit (2/3)

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

Mirage (Rare)
Sphinx of Jwar Isle
Sphinx of Jwar Isle 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library. (You may do this at any time.)

Commander 2014 (Rare)
Other Versions
Zendikar (Rare)