+hover (11)
Flying
: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip
Flash
When High-Speed Hoverbike enters the battlefield, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Defender, flying
Hoverguard Observer can block only creatures with flying.
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
Flying, vigilance
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put target card from a graveyard on the bottom of its owner's library.
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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