+"Apocalypse", +^(|W|U|B|R|G) (37)
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Death Grasp deals X damage to any target. You gain X life.
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
: Ebony Treefolk gets +1/+1 until end of turn.
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Flying
Target player discards two cards. You gain 3 life for each land card discarded this way.
, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.
, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Flying, vigilance, haste
: Add .
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Flash
When Mystic Snake enters the battlefield, counter target spell.
Sacrifice a land: You gain 3 life.
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Whenever Putrid Warrior deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
: Razorfin Hunter deals 1 damage to any target.
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Put target permanent on top of its owner's library.
Destroy target permanent.
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
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