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A Good Thing (playtest)
A Good Thing (playtest) 4WhiteBlack (6)
Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Mystery Booster (Common)
Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Commander 2014 (Mythic Rare)
Iconic Masters (Rare)
Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Amulet of Quoz
Amulet of Quoz 6 (6)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ice Age (Rare)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Archfiend of the Dross
Archfiend of the Dross 2BlackBlack (4)
Creature — Phyrexian Demon (6/6)

Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.

Phyrexia: All Will Be One (Rare)
Chance for Glory
Chance for Glory 1RedWhite (3)
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Guilds of Ravnica (Mythic Rare)
Cloudsteel Kirin
Cloudsteel Kirin 2White (3)
Artifact Creature — Equipment Kirin (3/2)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Courageous Resolve
Courageous Resolve 2White (3)
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Amonkhet Remastered (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Enduring Angel
Enduring Angel 2WhiteWhiteWhite (5)
Creature — Angel (3/3)

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

Innistrad: Midnight Hunt (Mythic Rare)
Everybody Lives!
Everybody Lives! 1White (2)
Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Doctor Who Commander (Rare)
Exquisite Archangel
Exquisite Archangel 5WhiteWhite (7)
Creature — Angel (5/5)

Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

Aether Revolt (Mythic Rare)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Forbidden Crypt
Forbidden Crypt 3BlackBlack (5)
Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Form of the Squirrel
Form of the Squirrel Green (1)
Enchantment

As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.

Creatures can't attack you.

You have shroud.

You can't cast spells.

Unhinged (Rare)
Gideon of the Trials
Gideon of the Trials 1WhiteWhite (3)
Legendary Planeswalker — Gideon (3)

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Glorious End
Glorious End 2Red (3)
Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Immortal Coil
Immortal Coil 2BlackBlack (4)
Artifact

Tap, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

Shards of Alara (Rare)
Intervention Pact
Intervention Pact 0 (0)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay 1WhiteWhite. If you don't, you lose the game.

Future Sight (Rare)
Last Chance
Last Chance RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Dominaria Remastered (Mythic Rare)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Masters Edition IV (Rare)
Lich
Lich BlackBlackBlackBlack (4)
Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Lich's Mastery
Lich's Mastery 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.

Dominaria (Rare)
Lich's Mirror
Lich's Mirror 5 (5)
Artifact

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Shards of Alara (Mythic Rare)
Lich's Tomb
Lich's Tomb 4 (4)
Artifact

You don't lose the game for having 0 or less life.

Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

Darksteel (Rare)
Mine, Mine, Mine!
Mine, Mine, Mine! 4GreenGreen (6)
Enchantment

When Mine, Mine, Mine enters the battlefield, each player puts their library into their hand.

Players have no maximum hand size and don't lose the game for drawing from an empty library.

Each player can't cast more than one spell each turn.

When Mine, Mine, Mine leaves the battlefield, each player shuffles their hand and graveyard into their library.

Unglued (Rare)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
Nine Lives
Nine Lives 1WhiteWhite (3)
Enchantment

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.

When there are nine or more incarnation counters on Nine Lives, exile it.

When Nine Lives leaves the battlefield, you lose the game.

Core Set 2021 (Rare)
One with Death (playtest)
One with Death (playtest) Black (1)
Instant

You lose the game.

Mystery Booster (Common)
Out of the Tombs
Out of the Tombs 2Black (3)
Enchantment

At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.

If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.

Warhammer 40,000 Commander (Rare)
Pact of Negation
Pact of Negation 0 (0)
Instant

Counter target spell.

At the beginning of your next upkeep, pay 3BlueBlue. If you don't, you lose the game.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Future Sight (Rare)
Modern Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Rare)
Time Spiral Remastered (Rare)
Amonkhet Remastered (Rare)
Pact of the Titan
Pact of the Titan 0 (0)
Instant

Create a 4/4 red Giant creature token.

At the beginning of your next upkeep, pay 4Red. If you don't, you lose the game.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Pact Weapon
Pact Weapon 3Black (4)
Artifact — Equipment

As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip—Discard a card.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Phage the Untouchable
Phage the Untouchable 3BlackBlackBlackBlack (7)
Legendary Creature — Avatar Minion (4/4)

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

Magic: The Gathering—Conspiracy (Mythic Rare)
Other Versions
Legions (Rare)
Tenth Edition (Rare)
Phyrexian Unlife
Phyrexian Unlife 2White (3)
Enchantment

You don't lose the game for having 0 or less life.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
New Phyrexia (Rare)
Platinum Angel
Platinum Angel 7 (7)
Artifact Creature — Angel (4/4)

Flying

You can't lose the game and your opponents can't win the game.

The Brothers' War Retro Artifacts (Mythic Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Magic 2010 (Mythic Rare)
Magic 2011 (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Conspiracy: Take the Crown (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Historic Anthology 2 (Rare)
Puresteel Angel (playtest)
Puresteel Angel (playtest) 8 (8)
Artifact Creature — — Angel (4/4)

Flying, indestructible

When CARDNAME enters the battlefield, exile all artifacts that aren't colorless.

Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Mystery Booster (Common)
Rocket-Powered Turbo Slug
Rocket-Powered Turbo Slug 3Red (4)
Creature — Slug (3/1)

Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))

Unhinged (Uncommon)
Rules Lawyer
Rules Lawyer 3WhiteWhite (5)
Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Unstable (Rare)
Seek Bolas's Counsel (playtest)
Seek Bolas's Counsel (playtest) BlueBlackRed (3)
Sorcery

Choose one at random —

• You get an emblem with "At the beginning of your upkeep, pay BlueBlackRed. If you don't, you lose the game."

• Each player discards their hand.

• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)

• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.

• Destroy all creatures and non-Bolas planeswalkers.

• You get an emblem with "You can cast nonland cards from your sideboard."

Mystery Booster (Common)
Slaughter Pact
Slaughter Pact 0 (0)
Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay 2Black. If you don't, you lose the game.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Modern Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Soul Echo
Soul Echo Variable ColorlessWhiteWhite (2)
Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Mirage (Rare)
Stunning Reversal
Stunning Reversal 3Black (4)
Instant

The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.

Exile Stunning Reversal.

Battlebond (Mythic Rare)
Summoner's Pact
Summoner's Pact 0 (0)
Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay 2GreenGreen. If you don't, you lose the game.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Modern Masters (Rare)
Masters 25 (Rare)
The Book of Exalted Deeds
The Book of Exalted Deeds WhiteWhiteWhite (3)
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Adventures in the Forgotten Realms (Mythic Rare)
The Golden Throne
The Golden Throne 4 (4)
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day — Tap, Sacrifice a creature: Add three mana in any combination of colors.

Warhammer 40,000 Commander (Rare)
Transcendence
Transcendence 3WhiteWhiteWhite (6)
Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>

Torment (Rare)
Vessel of the All-Consuming
Vessel of the All-Consuming (0)
Enchantment Creature — Ogre Shaman (3/3)

Trample

Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.

Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

Kamigawa: Neon Dynasty (Mythic Rare)
Warrior's Oath
Warrior's Oath RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Double Masters 2022 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
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