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Active Volcano
( 1)
Instant
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
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Army Ants
( 3)
Creature — Insect
(1/1)
, Sacrifice a land: Destroy target land.
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Blight
( 2)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it.
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Bontu's Last Reckoning
( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Boom // Bust (Boom)
( 2)
Sorcery
Destroy target land you control and target land you don't control.
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Choking Sands
( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Cleansing Wildfire
( 2)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
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Crackling Emergence
( 2)
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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Cruel Deceiver
( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Cryoclasm
( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Down for Repairs
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Geomancer's Gambit
( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Ruinblaster
( 3)
Creature — Goblin Shaman
(2/1)
Kicker (You may pay an additional as you cast this spell.) Haste When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
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Hidetsugu Consumes All
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Icequake
( 3)
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
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Impending Disaster
( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
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Keldon Arsonist
( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Lava Blister
( 2)
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
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Mogg Salvage
( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Molten Collapse
( 2)
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
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Molten Rain
( 3)
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Mythos of Nethroi
( 3)
Instant
Destroy target nonland permanent if it's a creature or if was spent to cast this spell.
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Orcish Mine
( 3)
Enchantment — Aura
Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
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Paroxysm
( 2)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
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Peak Eruption
( 3)
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
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Pillage
( 3)
Sorcery
Destroy target artifact or land. It can't be regenerated.
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Pooling Venom
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. : Destroy enchanted land.
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Price of Glory
( 3)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Rancid Earth
( 3)
Sorcery
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
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Rats of Rath
( 2)
Creature — Rat
(2/1)
: Destroy target artifact, creature, or land you control.
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Raze
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Destroy target land.
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Scorched Earth
( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Shivan Harvest
( 2)
Enchantment
, Sacrifice a creature: Destroy target nonbasic land.
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Steam Vines
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
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Strategy, Schmategy
( 2)
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
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Zzzyxas's Abyss
( 3)
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
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