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artist = "Mike Ploog" (31)

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Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast Acceptable Losses, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Barbarian Bully
Barbarian Bully 2Red (3)
Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

Judgment (Common)
Blood Oath
Blood Oath 3Red (4)
Instant

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mercadian Masques (Rare)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk

Mercadian Masques (Common)
Cateran Enforcer
Cateran Enforcer 3BlackBlack (5)
Creature — Horror Mercenary (4/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

4, Tap: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Uncommon)
Crackling Club
Crackling Club Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

Torment (Common)
Dematerialize
Dematerialize 3Blue (4)
Sorcery

Return target permanent to its owner's hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Dwarven Grunt
Dwarven Grunt Red (1)
Creature — Dwarf (1/1)

Mountainwalk

Odyssey (Common)
Dwarven Strike Force
Dwarven Strike Force 4Red (5)
Creature — Dwarf Berserker (4/3)

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Odyssey (Uncommon)
Enslaved Horror
Enslaved Horror 3Black (4)
Creature — Horror (4/4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Mercadian Masques (Uncommon)
Flowstone Strike
Flowstone Strike 1Red (2)
Instant

Target creature gets +1/-1 and gains haste until end of turn.

Nemesis (Common)
Flowstone Thopter
Flowstone Thopter 7 (7)
Artifact Creature — Thopter (4/4)

1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Nemesis (Uncommon)
Forest
Forest (0)
Basic Land — Forest

G

Duel Decks: Knights vs. Dragons (Land)
Hell-Bent Raider
Hell-Bent Raider 1RedRed (3)
Creature — Human Barbarian (2/2)

First strike, haste

Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

Torment (Rare)
Honorable Scout
Honorable Scout White (1)
Creature — Human Soldier Scout (1/1)

When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.

Planeshift (Common)
Intrepid Hero
Intrepid Hero 2White (3)
Creature — Human Soldier (1/1)

Tap: Destroy target creature with power 4 or greater.

Seventh Edition (Rare)
Lithophage
Lithophage 3RedRed (5)
Creature — Insect (7/7)

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

Duel Decks: Venser vs. Koth (Rare)
Other Versions
Mercadian Masques (Rare)
Mist of Stagnation
Mist of Stagnation 3BlueBlue (5)
Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Judgment (Rare)
Mogg Toady
Mogg Toady 1Red (2)
Creature — Goblin (2/2)

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Nemesis (Common)
Mortal Combat
Mortal Combat 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Tenth Edition (Rare)
Other Versions
Torment (Rare)
Panic Attack
Panic Attack 2Red (3)
Sorcery

Up to three target creatures can't block this turn.

Ninth Edition (Common)
Other Versions
Eighth Edition (Common)Prophecy (Common)
Rathi Intimidator
Rathi Intimidator 1BlackBlack (3)
Creature — Horror Mercenary (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2, Tap: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Nemesis (Common)
Shield Dancer
Shield Dancer 2White (3)
Creature — Human Rebel (1/3)

2White: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Prophecy (Uncommon)
Snuff Out
Snuff Out 3Black (4)
Instant

If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Mercadian Masques (Common)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)