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Arbiter of the Ideal
Arbiter of the Ideal 4BlueBlue (6)
Creature — Sphinx (4/5)

Flying

Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

Born of the Gods (Rare)
Bubbling Muck
Bubbling Muck Black (1)
Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds Black to his or her mana pool (in addition to the mana the land produces).

Urza's Destiny (Common)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.

If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.

Unglued (Rare)
Burning Earth
Burning Earth 3Red (4)
Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Magic 2014 Core Set (Rare)
Centaur Rootcaster
Centaur Rootcaster 3Green (4)
Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Judgment (Common)
Chaos Moon
Chaos Moon 3Red (4)
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds Red to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Ice Age (Rare)
Chronic Flooding
Chronic Flooding 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

Return to Ravnica (Common)
Contaminated Ground
Contaminated Ground 1Black (2)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

Gatecrash (Common)
Other Versions
Rise of the Eldrazi (Common)
Corrupted Roots
Corrupted Roots Black (1)
Enchantment — Aura

Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.

Conflux (Uncommon)
Cursed Monstrosity
Cursed Monstrosity 4Black (5)
Creature — Horror (4/3)

Flying

Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.

Odyssey (Rare)
Darksteel Garrison
Darksteel Garrison 2 (2)
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Future Sight (Rare)
Dawn's Reflection
Dawn's Reflection 3Green (4)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Fifth Dawn (Common)
Elvish Guidance
Elvish Guidance 2Green (3)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds Green to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

Onslaught (Common)
Explorer's Scope
Explorer's Scope 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Common)
Extraplanar Lens
Extraplanar Lens 3 (3)
Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Mirrodin (Rare)
Fertile Ground
Fertile Ground 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Planechase (Common)Lorwyn (Common)Eighth Edition (Common)Invasion (Common)Battle Royale Box Set (Common)Urza's Saga (Common)
Gauntlet of Might
Gauntlet of Might 4 (4)
Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds Red to his or her mana pool (in addition to the mana the land produces).

Masters Edition IV (Rare)
Other Versions
Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Gauntlet of Power
Gauntlet of Power 5 (5)
Artifact

As Gauntlet of Power enters the battlefield, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).

Time Spiral (Rare)
Genju of the Fields
Genju of the Fields White (1)
Enchantment — Aura

Enchant Plains

2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Betrayers of Kamigawa (Uncommon)
Giant Shark
Giant Shark 5Blue (6)
Creature — Fish (4/4)

Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.

The Dark (Common)
Gilt-Leaf Archdruid
Gilt-Leaf Archdruid 3GreenGreen (5)
Creature — Elf Druid (3/3)

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

Morningtide (Rare)
Goblin Flotilla
Goblin Flotilla 2Red (3)
Creature — Goblin (2/2)

Islandwalk

At the beginning of each combat, unless you pay Red, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Fallen Empires (Rare)
Heartbeat of Spring
Heartbeat of Spring 2Green (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Champions of Kamigawa (Rare)
Hidden Stag
Hidden Stag 1Green (2)
Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.

Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

Urza's Saga (Rare)
High Tide
High Tide Blue (1)
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds Blue to his or her mana pool (in addition to the mana the land produces).

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Common)Fallen Empires (Common)Fallen Empires (Common)
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