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About Face
( 1)
Instant
Switch target creature's power and toughness until end of turn.
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Absolute Grace
( 2)
Enchantment
All creatures have protection from black.
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Absolute Law
( 2)
Enchantment
All creatures have protection from red.
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Abundance
( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Abyssal Horror
( 6)
Creature — Horror
(2/2)
Flying When Abyssal Horror enters the battlefield, target player discards two cards.
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Academy Rector
( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
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Academy Researchers
( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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Acidic Soil
( 3)
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
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Acridian
( 2)
Creature — Insect
(2/4)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Æther Sting (Aether Sting)
( 4)
Enchantment
Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
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Anaconda
( 4)
Creature — Snake
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Ancient Silverback
( 6)
Creature — Ape
(6/5)
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Angelic Chorus
( 5)
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
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Angelic Curator
( 2)
Creature — Angel Spirit
(1/1)
Flying, protection from artifacts
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Angelic Page
( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Angel's Trumpet
( 3)
Artifact
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
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Annul
( 1)
Instant
Counter target artifact or enchantment spell.
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Antagonism
( 4)
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
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Anthroplasm
( 4)
Creature — Shapeshifter
(0/0)
Anthroplasm enters the battlefield with two +1/+1 counters on it. , : Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
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Apprentice Necromancer
( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Arc Lightning
( 3)
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
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Arcane Laboratory
( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Archery Training
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
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Archivist
( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
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Argothian Enchantress
( 2)
Creature — Human Druid
(0/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
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Argothian Wurm
( 4)
Creature — Wurm
(6/6)
Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
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Attrition
( 3)
Enchantment
, Sacrifice a creature: Destroy target nonblack creature.
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Attunement
( 3)
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
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Aura Flux
( 3)
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
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Aura Thief
( 4)
Creature — Illusion
(2/2)
Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
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Avalanche Riders
( 4)
Creature — Human Nomad
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.
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Back to Basics
( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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Barrin, Master Wizard
( 3)
Legendary Creature — Human Wizard
(1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
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Barrin's Codex
( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex. , , Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
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Beast of Burden
( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Befoul
( 4)
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
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Bereavement
( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Blanchwood Armor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Bloated Toad
( 3)
Creature — Frog
(2/2)
Protection from blue Cycling (, Discard this card: Draw a card.)
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Blood Vassal
( 3)
Creature — Thrull
(2/2)
Sacrifice Blood Vassal: Add .
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Bloodshot Cyclops
( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
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Body Snatcher
( 4)
Creature — Phyrexian Minion
(2/2)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile it and return target creature card from your graveyard to the battlefield.
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Bog Raiders
( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bone Shredder
( 3)
Creature — Phyrexian Minion
(1/1)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Bouncing Beebles
( 3)
Creature — Beeble
(2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
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Braidwood Sextant
( 1)
Artifact
, , Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
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Brand
( 1)
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling (, Discard this card: Draw a card.)
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Brass Secretary
( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice Brass Secretary: Draw a card.
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Bravado
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
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Breach
( 3)
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Brilliant Halo
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
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Brink of Madness
( 4)
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
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Bubbling Beebles
( 5)
Creature — Beeble
(3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
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Bubbling Muck
( 1)
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .
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Bull Hippo
( 4)
Creature — Hippo
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Bulwark
( 5)
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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Cackling Fiend
( 4)
Creature — Zombie
(2/1)
When Cackling Fiend enters the battlefield, each opponent discards a card.
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Caltrops
( 3)
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
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Capashen Knight
( 2)
Creature — Human Knight
(1/1)
First strike (This creature deals combat damage before creatures without first strike.) : Capashen Knight gets +1/+0 until end of turn.
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Capashen Standard
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. , Sacrifice Capashen Standard: Draw a card.
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Capashen Templar
( 3)
Creature — Human Knight
(2/2)
: Capashen Templar gets +0/+1 until end of turn.
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Carnival of Souls
( 2)
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add .
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Carpet of Flowers
( 1)
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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Catalog
( 3)
Instant
Draw two cards, then discard a card.
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Catastrophe
( 6)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
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Cathodion
( 3)
Artifact Creature — Construct
(3/3)
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Cave Tiger
( 3)
Creature — Cat
(2/2)
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
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Cessation
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
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Chime of Night
( 2)
Enchantment — Aura
Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
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Chimeric Staff
( 4)
Artifact
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
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Citanul Centaurs
( 4)
Creature — Centaur
(6/3)
Shroud (This creature can't be the target of spells or abilities.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Citanul Flute
( 5)
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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Claws of Gix
( 0)
Artifact
, Sacrifice a permanent: You gain 1 life.
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Clear
( 2)
Instant
Destroy target enchantment. Cycling (, Discard this card: Draw a card.)
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Cloak of Mists
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked.
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Cloud of Faeries
( 2)
Creature — Faerie
(1/1)
Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling (, Discard this card: Draw a card.)
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Colos Yearling
( 3)
Creature — Goat Beast
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : Colos Yearling gets +1/+0 until end of turn.
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Compost
( 2)
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
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Confiscate
( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Congregate
( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
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Contamination
( 3)
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces instead of any other type and amount.
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Copper Gnomes
( 2)
Artifact Creature — Gnome
(1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
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Corrupt
( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Covetous Dragon
( 5)
Creature — Dragon
(6/5)
Flying When you control no artifacts, sacrifice Covetous Dragon.
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