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Abbey Gargoyles
Abbey Gargoyles 2WhiteWhiteWhite (5)
Creature — Gargoyle (3/4)

Flying, protection from red

Homelands (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Uncommon)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Abomination
Abomination 3BlackBlack (5)
Creature — Horror (2/6)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Abu Ja'far
Abu Ja'far White (1)
Creature — Human (0/1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Arabian Nights (Uncommon)
Other Versions
Chronicles (Uncommon)
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Legends (Rare)
Other Versions
Masters Edition (Rare)
rathi Berserker (Aerathi Berserker)
rathi Berserker (Aerathi Berserker) 2RedRedRed (5)
Creature — Human Berserker (2/4)

Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>

Legends (Uncommon)
Aisling Leprechaun
Aisling Leprechaun Green (1)
Creature — Faerie (1/1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>

Legends (Common)
Akron Legionnaire
Akron Legionnaire 6WhiteWhite (8)
Creature — Giant Soldier (8/4)

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Legends (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Aladdin
Aladdin 2RedRed (4)
Creature — Human Rogue (1/1)

1RedRed, Tap: Gain control of target artifact for as long as you control Aladdin.

Arabian Nights (Rare)
Other Versions
Chronicles (Uncommon)
Masters Edition IV (Rare)
Ali Baba
Ali Baba Red (1)
Creature — Human Rogue (1/1)

Red: Tap target Wall.

Arabian Nights (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Ali from Cairo
Ali from Cairo 2RedRed (4)
Creature — Human (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Arabian Nights (Rare)
Other Versions
Masters Edition IV (Rare)
Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Homelands (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Legends (Common)
Other Versions
Fourth Edition (Common)
Masters Edition III (Common)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Homelands (Rare)
Other Versions
Masters Edition III (Common)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Tenth Edition (Common)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to any target.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Homelands (Rare)
Other Versions
Masters Edition III (Common)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Legends (Rare)
Other Versions
Masters Edition III (Rare)
An-Havva Constable
An-Havva Constable 1GreenGreen (3)
Creature — Human (2/1+*)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

The Dark (Rare)
Other Versions
Fourth Edition (Common)
Masters Edition (Common)
Double Masters (Common)
Arcades Sabboth
Arcades Sabboth 2GreenGreenWhiteWhiteBlueBlue (8)
Legendary Creature — Elder Dragon (7/7)

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GreenWhiteBlue.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

White: Arcades Sabboth gets +0/+1 until end of turn.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Dominaria Remastered (Rare)
Argivian Archaeologist
Argivian Archaeologist 1WhiteWhite (3)
Creature — Human Artificer (1/1)

WhiteWhite, Tap: Return target artifact card from your graveyard to your hand.

Antiquities (Rare)
Other Versions
Masters Edition (Rare)
Argivian Blacksmith
Argivian Blacksmith 1WhiteWhite (3)
Creature — Human Artificer (2/2)

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Antiquities (Common)
Other Versions
Masters Edition IV (Uncommon)
Argothian Pixies
Argothian Pixies 1Green (2)
Creature — Faerie (2/1)

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Antiquities (Common)
Other Versions
Chronicles (Common)
Masters Edition IV (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Antiquities (Common)
Other Versions
Masters Edition IV (Uncommon)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Atog
Atog 1Red (2)
Creature — Atog (1/2)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Antiquities (Common)
Other Versions
Revised Edition (Common)
Fifth Edition (Uncommon)
Mirrodin (Uncommon)
Masters Edition IV (Common)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Homelands (Rare)
Other Versions
Masters Edition (Rare)
Axelrod Gunnarson
Axelrod Gunnarson 4BlackBlackRedRed (8)
Legendary Creature — Giant (5/5)

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Uncommon)
Ayesha Tanaka
Ayesha Tanaka WhiteWhiteBlueBlue (4)
Legendary Creature — Human Artificer (2/2)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Tap: Counter target activated ability from an artifact source unless that ability's controller pays White. (Mana abilities can't be targeted.)

Legends (Rare)
Other Versions
Chronicles (Rare)
Aysen Bureaucrats
Aysen Bureaucrats 1White (2)
Creature — Human Advisor (1/1)

Tap: Tap target creature with power 2 or less.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Homelands (Rare)
Other Versions
Masters Edition II (Uncommon)
Azure Drake
Azure Drake 3Blue (4)
Creature — Drake (2/4)

Flying

Legends (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ninth Edition (Uncommon)
Chronicles (Uncommon)
Battle Royale Box Set (Uncommon)
Magic 2011 (Common)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Masters 25 (Rare)
Jumpstart (Rare)
Banshee
Banshee 2BlackBlack (4)
Creature — Spirit (0/1)

Variable Colorless, Tap: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

The Dark (Uncommon)
Other Versions
Chronicles (Uncommon)
Masters Edition III (Uncommon)
Barbary Apes
Barbary Apes 1Green (2)
Creature — Ape (2/2)

Legends (Common)
Barktooth Warbeard
Barktooth Warbeard 4BlackRedRed (7)
Legendary Creature — Human Warrior (6/5)

Legends (Uncommon)
Other Versions
Masters Edition III (Common)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire Noble (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Homelands (Rare)
Other Versions
Masters Edition (Rare)
Bartel Runeaxe
Bartel Runeaxe 3BlackRedGreen (6)
Legendary Creature — Giant Warrior (6/5)

Vigilance

Bartel Runeaxe can't be the target of Aura spells.

Legends (Rare)
Other Versions
Masters Edition III (Uncommon)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack.

Fallen Empires (Common)
Other Versions
Masters Edition (Common)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Beasts of Bogardan
Beasts of Bogardan 4Red (5)
Creature — Beast (3/3)

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Legends (Uncommon)
Other Versions
Chronicles (Uncommon)
Bird Maiden
Bird Maiden 2Red (3)
Creature — Human Bird (1/2)

Flying

Arabian Nights (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition IV (Common)
Black Carriage
Black Carriage 3BlackBlack (5)
Creature — Horse (4/4)

Trample

Black Carriage doesn't untap during your untap step.

Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

Homelands (Rare)
Blazing Effigy
Blazing Effigy 1Red (2)
Creature — Elemental (0/3)

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Legends (Common)
Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Bog Rats
Bog Rats Black (1)
Creature — Rat (1/1)

Bog Rats can't be blocked by Walls.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Boris Devilboon
Boris Devilboon 3BlackRed (5)
Legendary Creature — Zombie Wizard (2/2)

2BlackRed, Tap: Create a 1/1 black and red Demon creature token named Minor Demon.

Legends (Rare)
Other Versions
Masters Edition III (Uncommon)
Brassclaw Orcs
Brassclaw Orcs 2Red (3)
Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Brine Hag
Brine Hag 2BlueBlue (4)
Creature — Hag (2/2)

When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

Legends (Uncommon)
Brothers of Fire
Brothers of Fire 1RedRed (3)
Creature — Human Shaman (2/2)

1RedRed: Brothers of Fire deals 1 damage to any target and 1 damage to you.

The Dark (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition (Common)
Camel
Camel White (1)
Creature — Camel (0/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

Arabian Nights (Common)
Carnivorous Plant
Carnivorous Plant 3Green (4)
Creature — Plant Wall (4/5)

Defender

The Dark (Common)
Other Versions
Fourth Edition (Common)
Masters Edition (Uncommon)
Carrion Ants
Carrion Ants 2BlackBlack (4)
Creature — Insect (0/1)

1: Carrion Ants gets +1/+1 until end of turn.

Legends (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition III (Uncommon)
Cat Warriors
Cat Warriors 1GreenGreen (3)
Creature — Cat Warrior (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Legends (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Cemetery Gate
Cemetery Gate 2Black (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Protection from black

Homelands (Common)
Chandler
Chandler 4Red (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target artifact creature.

Homelands (Common)
Chromium
Chromium 2WhiteWhiteBlueBlueBlackBlack (8)
Legendary Creature — Elder Dragon (7/7)

Flying

Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>

At the beginning of your upkeep, sacrifice Chromium unless you pay WhiteBlueBlack.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition III (Rare)
Citanul Druid
Citanul Druid 1Green (2)
Creature — Human Druid (1/1)

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Antiquities (Uncommon)
Other Versions
Masters Edition IV (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to any target this turn.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Cosmic Horror
Cosmic Horror 3BlackBlackBlack (6)
Creature — Horror (7/7)

First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay 3BlackBlackBlack. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Masters Edition III (Rare)
Craw Giant
Craw Giant 3GreenGreenGreenGreen (7)
Creature — Giant (6/4)

Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Chronicles (Uncommon)
Crimson Kobolds
Crimson Kobolds 0 (0)
Creature — Kobold (0/1)

Legends (Common)
Other Versions
Masters Edition III (Common)
Crimson Manticore
Crimson Manticore 2RedRed (4)
Creature — Manticore (2/2)

Flying

Red, Tap: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Masters Edition III (Uncommon)
Crookshank Kobolds
Crookshank Kobolds 0 (0)
Creature — Kobold (0/1)

Legends (Common)
Other Versions
Masters Edition (Common)
Cuombajj Witches
Cuombajj Witches BlackBlack (2)
Creature — Human Wizard (1/3)

Tap: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

Arabian Nights (Common)
Other Versions
Chronicles (Common)
Masters Edition (Common)
Commander Legends (Uncommon)
Cyclopean Mummy
Cyclopean Mummy 1Black (2)
Creature — Zombie (2/1)

When Cyclopean Mummy dies, exile it.

Legends (Common)
Other Versions
Fourth Edition (Common)
Masters Edition IV (Common)
Dakkon Blackblade
Dakkon Blackblade 2WhiteBlueBlueBlack (6)
Legendary Creature — Human Warrior (*/*)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Legends (Rare)
Other Versions
Chronicles (Rare)
Masters Edition (Rare)
Dandân
Dandân BlueBlue (2)
Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

Arabian Nights (Common)
Other Versions
Fifth Edition (Common)
Time Spiral "Timeshifted" (Special)
Chronicles (Common)
Dark Maze
Dark Maze 4Blue (5)
Creature — Wall (4/5)

Defender (This creature can't attack.)

0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Daughter of Autumn
Daughter of Autumn 2GreenGreen (4)
Legendary Creature — Avatar (2/4)

White: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Homelands (Rare)
D'Avenant Archer
D'Avenant Archer 2White (3)
Creature — Human Soldier Archer (1/2)

Tap: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Legends (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Masters Edition III (Common)
Death Speakers
Death Speakers White (1)
Creature — Human Cleric (1/1)

Protection from black

Homelands (Uncommon)
Other Versions
Fifth Edition (Common)
Masters Edition (Common)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Rare)
Derelor
Derelor 3Black (4)
Creature — Thrull (4/4)

Black spells you cast cost Black more to cast.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Uncommon)
Desert Nomads
Desert Nomads 2Red (3)
Creature — Human Nomad (2/2)

Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.

Arabian Nights (Common)
Devouring Deep
Devouring Deep 2Blue (3)
Creature — Fish (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Common)
Drowned
Drowned 1Blue (2)
Creature — Zombie (1/1)

Black: Regenerate Drowned.

The Dark (Common)
Other Versions
Masters Edition IV (Common)
Durkwood Boars
Durkwood Boars 4Green (5)
Creature — Boar (4/4)

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
Dwarven Lieutenant
Dwarven Lieutenant RedRed (2)
Creature — Dwarf Soldier (1/2)

1Red: Target Dwarf creature gets +1/+0 until end of turn.

Fallen Empires (Uncommon)
Dwarven Pony
Dwarven Pony Red (1)
Creature — Horse (1/1)

1Red, Tap: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Homelands (Rare)
Dwarven Sea Clan
Dwarven Sea Clan 2Red (3)
Creature — Dwarf (1/1)

Tap: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

Homelands (Rare)
Dwarven Soldier
Dwarven Soldier 1Red (2)
Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition (Common)
Dwarven Trader
Dwarven Trader Red (1)
Creature — Dwarf (1/1)

Homelands (Common)
Dwarven Weaponsmith
Dwarven Weaponsmith 1Red (2)
Creature — Dwarf Artificer (1/1)

Tap, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.

Antiquities (Uncommon)
Other Versions
Revised Edition (Uncommon)
Eater of the Dead
Eater of the Dead 4Black (5)
Creature — Horror (3/4)

0: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

The Dark (Uncommon)
Other Versions
Masters Edition (Uncommon)
Ebon Praetor
Ebon Praetor 4BlackBlack (6)
Creature — Avatar Praetor (5/5)

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.

Fallen Empires (Rare)
Other Versions
Masters Edition II (Rare)
Elder Land Wurm
Elder Land Wurm 4WhiteWhiteWhite (7)
Creature — Dragon Wurm (5/5)

Defender, trample

When Elder Land Wurm blocks, it loses defender.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Masters Edition (Uncommon)
Elder Spawn
Elder Spawn 4BlueBlueBlue (7)
Creature — Spawn (6/6)

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elder Spawn can't be blocked by red creatures.

Legends (Rare)
Electric Eel
Electric Eel Blue (1)
Creature — Fish (1/1)

When Electric Eel enters the battlefield, it deals 1 damage to you.

RedRed: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

The Dark (Uncommon)
El-Hajjâj
El-Hajjâj 1BlackBlack (3)
Creature — Human Wizard (1/1)

Whenever El-Hajjâj deals damage, you gain that much life.

Arabian Nights (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Elven Riders
Elven Riders 3GreenGreen (5)
Creature — Elf (3/3)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Legends (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Onslaught (Uncommon)
Tenth Edition (Uncommon)
Elves of Deep Shadow
Elves of Deep Shadow Green (1)
Creature — Elf Druid (1/1)

Tap: Add Black. Elves of Deep Shadow deals 1 damage to you.

The Dark (Uncommon)
Other Versions
Ravnica: City of Guilds (Common)
Masters Edition III (Common)
Duel Decks: Izzet vs. Golgari (Common)
Guild Kit: Golgari (Common)
Elvish Farmer
Elvish Farmer 1Green (2)
Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

Fallen Empires (Rare)
Other Versions
Masters Edition II (Rare)
Elvish Hunter
Elvish Hunter 1Green (2)
Creature — Elf Archer (1/1)

1Green, Tap: Target creature doesn't untap during its controller's next untap step.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Elvish Scout
Elvish Scout Green (1)
Creature — Elf Scout (1/1)

Green, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Fallen Empires (Common)
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