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Barbed Spike
Barbed Spike 1White (2)
Artifact — Equipment

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.

Equipped creature gets +1/+0.

Equip 2

Modern Horizons 2 (Uncommon)
Force Spike
Force Spike Blue (1)
Instant

Counter target spell unless its controller pays 1.

Jumpstart: Historic Horizons (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Legends (Common)
Masters Edition III (Common)
Duel Decks: Izzet vs. Golgari (Common)
Lava Spike
Lava Spike Red (1)
Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

Time Spiral Remastered (Bonus)
Other Versions
Champions of Kamigawa (Common)
Modern Masters (Common)
Ultimate Masters (Uncommon)
Mind Spike
Mind Spike Black (1)
Sorcery

Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.

Alchemy Horizons: Baldur's Gate (Uncommon)
Quietus Spike
Quietus Spike 3 (3)
Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3

The Brothers' War Retro Artifacts (Rare)
Other Versions
Shards of Alara (Rare)
Planechase 2012 Edition (Rare)
Planechase Anthology (Rare)
Commander 2017 (Rare)
Streets of New Capenna Commander (Rare)
Quillspike
Quillspike 2Black or Green (3)
Creature — Beast (1/1)

Black or Green, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

Eventide (Uncommon)
Rampaging Spiketail
Rampaging Spiketail 4BlackBlack (6)
Creature — Dinosaur (5/6)

When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Riot Spikes
Riot Spikes Black or Red (1)
Enchantment — Aura

(Black or Red can be paid with either Black or Red.)

Enchant creature

Enchanted creature gets +2/-1.

Guild Kit: Rakdos (Common)
Other Versions
Dissension (Common)
Seismic Spike
Seismic Spike 2RedRed (4)
Sorcery

Destroy target land. Add RedRed.

Ravnica: City of Guilds (Common)
Serpentine Spike
Serpentine Spike 5RedRed (7)
Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Rare)
Soul Spike
Soul Spike 5BlackBlack (7)
Instant

You may exile two black cards from your hand rather than pay this spell's mana cost.

Soul Spike deals 4 damage to any target and you gain 4 life.

Coldsnap (Rare)
Spike Breeder
Spike Breeder 3Green (4)
Creature — Spike (0/0)

Spike Breeder enters the battlefield with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Rare)
Spike Cannibal
Spike Cannibal 1BlackBlack (3)
Creature — Spike (0/0)

Spike Cannibal enters the battlefield with a +1/+1 counter on it.

When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.

Exodus (Uncommon)
Spike Colony
Spike Colony 4Green (5)
Creature — Spike (0/0)

Spike Colony enters the battlefield with four +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Battle Royale Box Set (Common)
Spike Drone
Spike Drone Green (1)
Creature — Spike Drone (0/0)

Spike Drone enters the battlefield with a +1/+1 counter on it.

2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

Tempest (Common)
Spike Feeder
Spike Feeder 1GreenGreen (3)
Creature — Spike (0/0)

Spike Feeder enters the battlefield with two +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)
Time Spiral "Timeshifted" (Special)
Battle Royale Box Set (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Spike Hatcher
Spike Hatcher 6Green (7)
Creature — Spike (0/0)

Spike Hatcher enters the battlefield with six +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
Spike Jester
Spike Jester BlackRed (2)
Creature — Goblin Warrior (3/1)

Haste

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Uncommon)
Spike Rogue
Spike Rogue 1GreenGreen (3)
Creature — Spike (0/0)

Spike Rogue enters the battlefield with two +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

Exodus (Uncommon)
Spike Soldier
Spike Soldier 2GreenGreen (4)
Creature — Spike Soldier (0/0)

Spike Soldier enters the battlefield with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

Stronghold (Uncommon)
Spike Tiller
Spike Tiller 3GreenGreen (5)
Creature — Spike (0/0)

Spike Tiller enters the battlefield with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Time Spiral (Rare)
Spike Weaver
Spike Weaver 2GreenGreen (4)
Creature — Spike (0/0)

Spike Weaver enters the battlefield with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Battle Royale Box Set (Rare)
Other Versions
Exodus (Rare)
Spike Worker
Spike Worker 2Green (3)
Creature — Spike (0/0)

Spike Worker enters the battlefield with two +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

Battle Royale Box Set (Common)
Other Versions
Stronghold (Common)
Spike, Tournament Grinder
Spike, Tournament Grinder 2Phyrexian BlackPhyrexian Black (4)
Legendary Creature — Human Gamer (1/1)

(Phyrexian Black can be paid with either Black or 2 life.)

Phyrexian BlackPhyrexian BlackPhyrexian BlackPhyrexian Black: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Unstable (Rare)
Spiked Baloth
Spiked Baloth 3Green (4)
Creature — Beast (4/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2013 (Common)
Spiked Pit Trap
Spiked Pit Trap 1 (1)
Artifact

Flash

5, Tap, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1–9 | Spiked Pit Trap deals 5 damage to that creature.

10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Spiked Ripsaw
Spiked Ripsaw 2Green (3)
Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Uncommon)
Spikefield Cave
Spikefield Cave (0)
Land

Spikefield Cave enters the battlefield tapped.

Tap: Add Red.

Zendikar Rising (Uncommon)
Spikefield Hazard
Spikefield Hazard Red (1)
Instant

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

Zendikar Rising (Uncommon)
Spikeshot Elder
Spikeshot Elder Red (1)
Creature — Goblin Shaman (1/1)

1RedRed: Spikeshot Elder deals damage equal to its power to any target.

Modern Masters 2015 Edition (Rare)
Other Versions
Scars of Mirrodin (Rare)
Spikeshot Goblin
Spikeshot Goblin 2Red (3)
Creature — Goblin Shaman (1/2)

Red, Tap: Spikeshot Goblin deals damage equal to its power to any target.

Commander Masters (Common)
Other Versions
Mirrodin (Common)
Masters 25 (Uncommon)
Spiketail Drake
Spiketail Drake 3BlueBlue (5)
Creature — Drake (3/3)

Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.

Prophecy (Uncommon)
Spiketail Drakeling
Spiketail Drakeling 1BlueBlue (3)
Creature — Drake (2/2)

Flying

Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Spiketail Hatchling
Spiketail Hatchling 1Blue (2)
Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Tenth Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Prophecy (Common)
Spike-Tailed Ceratops
Spike-Tailed Ceratops 4Green (5)
Creature — Dinosaur (4/4)

Spike-Tailed Ceratops can block an additional creature each combat.

Ixalan (Common)
Spikewheel Acrobat
Spikewheel Acrobat 3Red (4)
Creature — Human Rogue (5/2)

Spectacle 2Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Ravnica Allegiance (Common)
War-Spike Changeling
War-Spike Changeling 3Red (4)
Creature — Shapeshifter (3/3)

Changeling (This card is every creature type.)

Red: War-Spike Changeling gains first strike until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Common)
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