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"Rise of the Eldrazi" (233)

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All Is Dust
All Is Dust 7 (7)
Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Rise of the Eldrazi (Mythic Rare)
Artisan of Kozilek
Artisan of Kozilek 9 (9)
Creature — Eldrazi (10/9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Rise of the Eldrazi (Uncommon)
Eldrazi Conscription
Eldrazi Conscription 8 (8)
Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Rise of the Eldrazi (Rare)
Emrakul, the Aeons Torn
Emrakul, the Aeons Torn 15 (15)
Legendary Creature — Eldrazi (15/15)

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Rise of the Eldrazi (Mythic Rare)
Hand of Emrakul
Hand of Emrakul 9 (9)
Creature — Eldrazi (7/7)

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Rise of the Eldrazi (Common)
Kozilek, Butcher of Truth
Kozilek, Butcher of Truth 10 (10)
Legendary Creature — Eldrazi (12/12)

When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Rise of the Eldrazi (Mythic Rare)
It That Betrays
It That Betrays 12 (12)
Creature — Eldrazi (11/11)

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Rise of the Eldrazi (Rare)
Not of This World
Not of This World 7 (7)
Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

This spell costs 7 less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Rise of the Eldrazi (Uncommon)
Pathrazer of Ulamog
Pathrazer of Ulamog 11 (11)
Creature — Eldrazi (9/9)

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.

Rise of the Eldrazi (Uncommon)
Skittering Invasion
Skittering Invasion 7 (7)
Tribal Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Uncommon)
Spawnsire of Ulamog
Spawnsire of Ulamog 10 (10)
Creature — Eldrazi (7/11)

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

4: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

20: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.

Rise of the Eldrazi (Rare)
Ulamog, the Infinite Gyre
Ulamog, the Infinite Gyre 11 (11)
Legendary Creature — Eldrazi (10/10)

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Rise of the Eldrazi (Mythic Rare)
Ulamog's Crusher
Ulamog's Crusher 8 (8)
Creature — Eldrazi (8/8)

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.

Rise of the Eldrazi (Common)
Affa Guard Hound
Affa Guard Hound 2White (3)
Creature — Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Rise of the Eldrazi (Uncommon)
Caravan Escort
Caravan Escort White (1)
Creature — Human Knight (1/1)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

Rise of the Eldrazi (Common)
Dawnglare Invoker
Dawnglare Invoker 2White (3)
Creature — Kor Wizard (2/1)

Flying

8: Tap all creatures target player controls.

Rise of the Eldrazi (Common)
Deathless Angel
Deathless Angel 4WhiteWhite (6)
Creature — Angel (5/7)

Flying

WhiteWhite: Target creature gains indestructible until end of turn.

Rise of the Eldrazi (Rare)
Demystify
Demystify White (1)
Instant

Destroy target enchantment.

Rise of the Eldrazi (Common)
Eland Umbra
Eland Umbra 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Emerge Unscathed
Emerge Unscathed White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Uncommon)
Gideon Jura
Gideon Jura 3WhiteWhite (5)
Legendary Planeswalker — Gideon (6)

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Rise of the Eldrazi (Mythic Rare)
Glory Seeker
Glory Seeker 1White (2)
Creature — Human Soldier (2/2)

Rise of the Eldrazi (Common)
Guard Duty
Guard Duty White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Rise of the Eldrazi (Common)
Harmless Assault
Harmless Assault 2WhiteWhite (4)
Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

Rise of the Eldrazi (Common)
Hedron-Field Purists
Hedron-Field Purists 2White (3)
Creature — Human Cleric (0/3)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Rise of the Eldrazi (Rare)
Hyena Umbra
Hyena Umbra White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Ikiral Outrider
Ikiral Outrider 1White (2)
Creature — Human Soldier (1/2)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

Rise of the Eldrazi (Common)
Kabira Vindicator
Kabira Vindicator 3White (4)
Creature — Human Knight (2/4)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

Rise of the Eldrazi (Uncommon)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Rise of the Eldrazi (Common)
Kor Line-Slinger
Kor Line-Slinger 1White (2)
Creature — Kor Scout (0/1)

Tap: Tap target creature with power 3 or less.

Rise of the Eldrazi (Common)
Kor Spiritdancer
Kor Spiritdancer 1White (2)
Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Rise of the Eldrazi (Rare)
Lightmine Field
Lightmine Field 2WhiteWhite (4)
Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

Rise of the Eldrazi (Rare)
Linvala, Keeper of Silence
Linvala, Keeper of Silence 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

Activated abilities of creatures your opponents control can't be activated.

Rise of the Eldrazi (Mythic Rare)
Lone Missionary
Lone Missionary 1White (2)
Creature — Kor Monk (2/1)

When Lone Missionary enters the battlefield, you gain 4 life.

Rise of the Eldrazi (Common)
Luminous Wake
Luminous Wake 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

Rise of the Eldrazi (Uncommon)
Makindi Griffin
Makindi Griffin 3White (4)
Creature — Griffin (2/4)

Flying

Rise of the Eldrazi (Common)
Mammoth Umbra
Mammoth Umbra 4White (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Near-Death Experience
Near-Death Experience 2WhiteWhiteWhite (5)
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Rise of the Eldrazi (Rare)
Nomads' Assembly
Nomads' Assembly 4WhiteWhite (6)
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Oust
Oust White (1)
Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Rise of the Eldrazi (Uncommon)
Puncturing Light
Puncturing Light 1White (2)
Instant

Destroy target attacking or blocking creature with power 3 or less.

Rise of the Eldrazi (Common)
Repel the Darkness
Repel the Darkness 2White (3)
Instant

Tap up to two target creatures.

Draw a card.

Rise of the Eldrazi (Common)
Smite
Smite White (1)
Instant

Destroy target blocked creature.

Rise of the Eldrazi (Common)
Soul's Attendant
Soul's Attendant White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you may gain 1 life.

Rise of the Eldrazi (Common)
Soulbound Guardians
Soulbound Guardians 4White (5)
Creature — Kor Spirit (4/5)

Defender, flying

Rise of the Eldrazi (Uncommon)
Stalwart Shield-Bearers
Stalwart Shield-Bearers 1White (2)
Creature — Human Soldier (0/3)

Defender

Other creatures you control with defender get +0/+2.

Rise of the Eldrazi (Common)
Student of Warfare
Student of Warfare White (1)
Creature — Human Knight (1/1)

Level up White (White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Rise of the Eldrazi (Rare)
Survival Cache
Survival Cache 2White (3)
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Uncommon)
Time of Heroes
Time of Heroes 1White (2)
Enchantment

Each creature you control with a level counter on it gets +2/+2.

Rise of the Eldrazi (Uncommon)
Totem-Guide Hartebeest
Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Rise of the Eldrazi (Common)
Transcendent Master
Transcendent Master 1WhiteWhite (3)
Creature — Human Cleric Avatar (3/3)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

Rise of the Eldrazi (Mythic Rare)
Umbra Mystic
Umbra Mystic 2White (3)
Creature — Human Wizard (2/2)

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Rise of the Eldrazi (Rare)
Wall of Omens
Wall of Omens 1White (2)
Creature — Wall (0/4)

Defender

When Wall of Omens enters the battlefield, draw a card.

Rise of the Eldrazi (Uncommon)
Aura Finesse
Aura Finesse Blue (1)
Instant

Attach target Aura you control to target creature.

Draw a card.

Rise of the Eldrazi (Common)
Cast Through Time
Cast Through Time 4BlueBlueBlue (7)
Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Rise of the Eldrazi (Mythic Rare)
Champion's Drake
Champion's Drake 1Blue (2)
Creature — Drake (1/1)

Flying

Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

Rise of the Eldrazi (Common)
Coralhelm Commander
Coralhelm Commander BlueBlue (2)
Creature — Merfolk Soldier (2/2)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

Rise of the Eldrazi (Rare)
Crab Umbra
Crab Umbra Blue (1)
Enchantment — Aura

Enchant creature

2Blue: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Deprive
Deprive BlueBlue (2)
Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.

Rise of the Eldrazi (Common)
Distortion Strike
Distortion Strike Blue (1)
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Common)
Domestication
Domestication 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Rise of the Eldrazi (Uncommon)
Dormant Gomazoa
Dormant Gomazoa 1BlueBlue (3)
Creature — Jellyfish (5/5)

Flying

Dormant Gomazoa enters the battlefield tapped.

Dormant Gomazoa doesn't untap during your untap step.

Whenever you become the target of a spell, you may untap Dormant Gomazoa.

Rise of the Eldrazi (Rare)
Drake Umbra
Drake Umbra 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Echo Mage
Echo Mage 1BlueBlue (3)
Creature — Human Wizard (2/3)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

BlueBlue, Tap: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

BlueBlue, Tap: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Rise of the Eldrazi (Rare)
Eel Umbra
Eel Umbra 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

Tap: Draw a card, then discard a card.

LEVEL 3+

0/1

Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Fleeting Distraction
Fleeting Distraction Blue (1)
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Rise of the Eldrazi (Common)
Frostwind Invoker
Frostwind Invoker 4Blue (5)
Creature — Merfolk Wizard (3/3)

Flying

8: Creatures you control gain flying until end of turn.

Rise of the Eldrazi (Common)
Gravitational Shift
Gravitational Shift 3BlueBlue (5)
Enchantment

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Rise of the Eldrazi (Rare)
Guard Gomazoa
Guard Gomazoa 2Blue (3)
Creature — Jellyfish (1/3)

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

Rise of the Eldrazi (Uncommon)
Hada Spy Patrol
Hada Spy Patrol 1Blue (2)
Creature — Human Rogue (1/1)

Level up 2Blue (2Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

Rise of the Eldrazi (Uncommon)
Halimar Wavewatch
Halimar Wavewatch 1Blue (2)
Creature — Merfolk Soldier (0/3)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rise of the Eldrazi (Common)
Jwari Scuttler
Jwari Scuttler 2Blue (3)
Creature — Crab (2/3)

Rise of the Eldrazi (Common)
Lay Bare
Lay Bare 2BlueBlue (4)
Instant

Counter target spell. Look at its controller's hand.

Rise of the Eldrazi (Common)
Lighthouse Chronologist
Lighthouse Chronologist 1Blue (2)
Creature — Human Wizard (1/3)

Level up Blue (Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.

Rise of the Eldrazi (Mythic Rare)
Merfolk Observer
Merfolk Observer 1Blue (2)
Creature — Merfolk Rogue (2/1)

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

Rise of the Eldrazi (Common)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Rise of the Eldrazi (Uncommon)
Mnemonic Wall
Mnemonic Wall 4Blue (5)
Creature — Wall (0/4)

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Rise of the Eldrazi (Common)
Narcolepsy
Narcolepsy 1Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Rise of the Eldrazi (Common)
Phantasmal Abomination
Phantasmal Abomination 1BlueBlue (3)
Creature — Illusion (5/5)

Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.

Rise of the Eldrazi (Uncommon)
Reality Spasm
Reality Spasm Variable ColorlessBlueBlue (2)
Instant

Choose one —

• Tap X target permanents.

• Untap X target permanents.

Rise of the Eldrazi (Uncommon)
Recurring Insight
Recurring Insight 4BlueBlue (6)
Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Regress
Regress 2Blue (3)
Instant

Return target permanent to its owner's hand.

Rise of the Eldrazi (Common)
Renegade Doppelganger
Renegade Doppelganger 1Blue (2)
Creature — Shapeshifter (0/1)

Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)

Rise of the Eldrazi (Rare)
Sea Gate Oracle
Sea Gate Oracle 2Blue (3)
Creature — Human Wizard (1/3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Rise of the Eldrazi (Common)
See Beyond
See Beyond 1Blue (2)
Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Rise of the Eldrazi (Common)
Shared Discovery
Shared Discovery Blue (1)
Sorcery

As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.

Rise of the Eldrazi (Common)
Skywatcher Adept
Skywatcher Adept Blue (1)
Creature — Merfolk Wizard (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying

Rise of the Eldrazi (Common)
Sphinx of Magosi
Sphinx of Magosi 3BlueBlueBlue (6)
Creature — Sphinx (6/6)

Flying

2Blue: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Rise of the Eldrazi (Rare)
Surrakar Spellblade
Surrakar Spellblade 1BlueBlue (3)
Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Rise of the Eldrazi (Rare)
Training Grounds
Training Grounds Blue (1)
Enchantment

Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Rise of the Eldrazi (Rare)
Unified Will
Unified Will 1Blue (2)
Instant

Counter target spell if you control more creatures than that spell's controller.

Rise of the Eldrazi (Uncommon)
Venerated Teacher
Venerated Teacher 2Blue (3)
Creature — Human Wizard (2/2)

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

Rise of the Eldrazi (Common)
Arrogant Bloodlord
Arrogant Bloodlord 1BlackBlack (3)
Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Rise of the Eldrazi (Uncommon)
Bala Ged Scorpion
Bala Ged Scorpion 3Black (4)
Creature — Scorpion (2/3)

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Rise of the Eldrazi (Common)
Baneful Omen
Baneful Omen 4BlackBlackBlack (7)
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

Rise of the Eldrazi (Rare)
Bloodrite Invoker
Bloodrite Invoker 2Black (3)
Creature — Vampire Shaman (3/1)

8: Target player loses 3 life and you gain 3 life.

Rise of the Eldrazi (Common)
Bloodthrone Vampire
Bloodthrone Vampire 1Black (2)
Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Rise of the Eldrazi (Common)
Cadaver Imp
Cadaver Imp 1BlackBlack (3)
Creature — Imp (1/1)

Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Rise of the Eldrazi (Common)
Consume the Meek
Consume the Meek 3BlackBlack (5)
Instant

Destroy each creature with mana value 3 or less. They can't be regenerated.

Rise of the Eldrazi (Rare)
123 >
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