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Accomplished Automaton
( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Adaptive Automaton
( 3)
Artifact Creature — Construct
(2/2)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Aegis Automaton
( 2)
Artifact Creature — Construct
(0/3)
: Return another target creature you control to its owner's hand.
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Aesthir Glider
( 3)
Artifact Creature — Bird Construct
(2/1)
Flying Aesthir Glider can't block.
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Æther Searcher (Aether Searcher)
( 7)
Artifact Creature — Construct
(6/4)
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
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Agent of Acquisitions
( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Ambulatory Edifice
( 3)
Artifact Creature — Phyrexian Construct
(3/2)
When Ambulatory Edifice enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
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Anodet Lurker
( 5)
Artifact Creature — Construct
(3/3)
When Anodet Lurker dies, you gain 3 life.
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Arcbound Worker
( 1)
Artifact Creature — Construct
(0/0)
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Armored Transport
( 3)
Artifact Creature — Construct
(2/1)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
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Armory Automaton
( 3)
Artifact Creature — Construct
(2/2)
Whenever Armory Automaton enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
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Arsenal Thresher
( 4)
Artifact Creature — Construct
(2/2)
As Arsenal Thresher enters, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters with a +1/+1 counter on it for each card revealed this way.
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Augmenting Automaton
( 1)
Artifact Creature — Construct
(1/1)
: Augmenting Automaton gets +1/+1 until end of turn.
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Automatic Librarian
( 3)
Artifact Creature — Construct
(3/2)
When Automatic Librarian enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Barbed Servitor
( 4)
Artifact Creature — Construct
(1/1)
Indestructible When Barbed Servitor enters, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
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Battering Ram
( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
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Bladed Sentinel
( 4)
Artifact Creature — Construct
(2/4)
: Bladed Sentinel gains vigilance until end of turn.
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Blitz Automaton
( 7)
Artifact Creature — Construct
(6/4)
Haste //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/2
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Blood Servitor
( 3)
Artifact Creature — Construct
(2/2)
When Blood Servitor enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bomat Courier
( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bonded Construct
( 1)
Artifact Creature — Construct
(2/1)
Bonded Construct can't attack alone.
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Brass Man
( 1)
Artifact Creature — Construct
(1/3)
Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
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Brass Secretary
( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice Brass Secretary: Draw a card.
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Bronze Bombshell
( 4)
Artifact Creature — Construct
(4/1)
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.
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Canal Dredger
( 4)
Artifact Creature — Construct
(1/5)
Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. : Put target card from your graveyard on the bottom of your library.
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Cataclysmic Gearhulk
( 5)
Artifact Creature — Construct
(4/5)
Vigilance When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Cathodion
( 3)
Artifact Creature — Construct
(3/3)
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Chaos Defiler
( 5)
Artifact Creature — Demon Construct
(5/4)
Trample Battle Cannon — When Chaos Defiler enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
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Chief of the Foundry
( 3)
Artifact Creature — Construct
(2/3)
Other artifact creatures you control get +1/+1.
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Chrome Replicator
( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Chronobot (playtest)
( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Cityscape Leveler
( 8)
Artifact Creature — Construct
(8/8)
Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth
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Cogwork Archivist
( 6)
Artifact Creature — Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Cogwork Grinder
( 6)
Artifact Creature — Construct
(0/0)
Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
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Cogwork Librarian
( 4)
Artifact Creature — Construct
(3/3)
Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
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Cogwork Spy
( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying
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Cogwork Tracker
( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
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Combat Courier
( 1)
Artifact Creature — Construct
(1/1)
, Sacrifice Combat Courier: Draw a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Combat Thresher
( 7)
Artifact Creature — Construct
(3/3)
Double strike When Combat Thresher enters, draw a card. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Combustible Gearhulk
( 6)
Artifact Creature — Construct
(6/6)
First strike When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
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Containment Construct
( 2)
Artifact Creature — Construct
(2/1)
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
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Corridor Monitor
( 2)
Artifact Creature — Construct
(1/4)
When Corridor Monitor enters, untap target artifact or creature you control.
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Crackdown Construct
( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Creeping Inn
( 0)
Artifact Creature — Horror Construct
(3/7)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.
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Creepy Doll
( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Cryptothrall
( 4)
Artifact Creature — Construct
(3/3)
Protector — Other artifact creatures you control have hexproof.
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Crystalline Crawler
( 4)
Artifact Creature — Construct
(1/1)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.
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Cyberdrive Awakener
( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Deal Broker
( 3)
Artifact Creature — Construct
(2/3)
Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.
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Diabolic Machine
( 7)
Artifact Creature — Construct
(4/4)
: Regenerate Diabolic Machine.
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Dramatist's Puppet
( 4)
Artifact Creature — Construct
(2/4)
When Dramatist's Puppet enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Duskworker
( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Eager Construct
( 2)
Artifact Creature — Construct
(2/2)
When Eager Construct enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Epochrasite
( 2)
Artifact Creature — Construct
(1/1)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
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Exterminator Magmarch
( 4)
Artifact Creature — Phyrexian Construct
(5/3)
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. : Regenerate Exterminator Magmarch.
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Filigree Vector
( 4)
Artifact Creature — Phyrexian Construct
(1/1)
When Filigree Vector enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. , , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Foreboding Statue
( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
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Forsaken Thresher
( 0)
Artifact Creature — Construct
(5/5)
At the beginning of your first main phase, add one mana of any color.
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Foundry Inspector
( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
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Gate Colossus
( 8)
Artifact Creature — Construct
(8/8)
This spell costs less to cast for each Gate you control. This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
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Gearsmith Guardian
( 5)
Artifact Creature — Construct
(3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
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Geistcatcher's Rig
( 6)
Artifact Creature — Construct
(4/5)
When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying.
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Gemini Engine
( 6)
Artifact Creature — Construct
(3/4)
Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
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Gnome-Made Engine
( 4)
Host Artifact Creature — Construct
(2/2)
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
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Goblin Dirigible
( 6)
Artifact Creature — Construct
(4/4)
Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.
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Goring Warplow
( 6)
Artifact Creature — Construct
(5/4)
Deathtouch //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Grid Monitor
( 4)
Artifact Creature — Construct
(4/6)
You can't cast creature spells.
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Guardian Automaton
( 4)
Artifact Creature — Construct
(3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardians of Koilos
( 5)
Artifact Creature — Construct
(4/4)
When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Guildpact Paragon
( 0)
Artifact Creature — Construct
(5/5)
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Hangarback Walker
( 0)
Artifact Creature — Construct
(0/0)
Hangarback Walker enters with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker.
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Hedron Rover
( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land you control enters, Hedron Rover gets +2/+2 until end of turn.
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Hedron Scrabbler
( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, Hedron Scrabbler gets +1/+1 until end of turn.
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Hexavus
( 6)
Artifact Creature — Construct
(0/0)
Flying Hexavus enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. , Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
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Hopping Automaton
( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Incisor Glider
( 2)
Artifact Creature — Phyrexian Construct
(1/3)
Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
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Inquisitive Puppet
( 1)
Artifact Creature — Construct
(0/2)
When Inquisitive Puppet enters, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
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Iron Apprentice
( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Iron League Steed
( 4)
Artifact Creature — Construct
(2/2)
Haste Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Jangling Automaton
( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Kiln Walker
( 3)
Artifact Creature — Phyrexian Construct
(0/3)
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
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Kuldotha Forgemaster
( 5)
Artifact Creature — Construct
(3/5)
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
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Living Lectern
( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Lore Seeker
( 2)
Artifact Creature — Construct
(2/2)
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
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Lupine Prototype
( 2)
Artifact Creature — Wolf Construct
(5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Lurking Automaton
( 5)
Artifact Creature — Construct
(0/0)
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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Magnetic Snuffler
( 5)
Artifact Creature — Construct
(4/4)
When Magnetic Snuffler enters, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
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Malevolent Chandelier
( 6)
Artifact Creature — Construct
(4/4)
Flying : Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
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Manakin
( 2)
Artifact Creature — Construct
(1/1)
: Add .
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Marching Duodrone
( 2)
Artifact Creature — Construct
(2/2)
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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