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Adrix and Nev, Twincasters
Adrix and Nev, Twincasters 2GreenBlue (4)
Legendary Creature — Merfolk Wizard (2/2)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2021 (Mythic Rare)
Alandra, Sky Dreamer
Alandra, Sky Dreamer 2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/4)

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.

Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Murders at Karlov Manor Commander (Rare)
Other Versions
Jumpstart 2022 (Rare)
Ambassador Laquatus
Ambassador Laquatus 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (1/3)

3: Target player mills three cards.

Tenth Edition (Rare)
Other Versions
Torment (Rare)
Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Araumi of the Dead Tide
Araumi of the Dead Tide 1BlueBlack (3)
Legendary Creature — Merfolk Wizard (1/4)

Tap, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. <I>(You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)</I>

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Planeshift (Common)
Augur of Bolas
Augur of Bolas 1Blue (2)
Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

War of the Spark (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Commander 2013 Edition (Uncommon)
Modern Masters 2017 Edition (Common)
Benthic Biomancer
Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)

1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Benthic Criminologists
Benthic Criminologists 4Blue (5)
Creature — Merfolk Wizard (4/5)

Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

Murders at Karlov Manor (Common)
Benthic Explorers
Benthic Explorers 3Blue (4)
Creature — Merfolk Scout (2/4)

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Bioluminary
Bioluminary 2Blue (3)
Creature — Merfolk Performer (1/3)

Whenever Bioluminary deals combat damage to a player, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Unfinity (Uncommon)
Blockade Runner
Blockade Runner 3Blue (4)
Creature — Merfolk (2/2)

Blue: Blockade Runner can't be blocked this turn.

Mercadian Masques (Common)
Brineborn Cutthroat
Brineborn Cutthroat 1Blue (2)
Creature — Merfolk Pirate (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Game Night: Free-For-All (Uncommon)
Cache Raiders
Cache Raiders 3BlueBlue (5)
Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Eventide (Uncommon)
Caller of Gales
Caller of Gales Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue, Tap: Target creature gains flying until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Zendikar (Common)
Cascade Seer
Cascade Seer 3Blue (4)
Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Cenote Scout
Cenote Scout Green (1)
Creature — Merfolk Scout (1/1)

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color.

Apocalypse (Common)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Eventide (Rare)
Modern Masters (Rare)
Commander 2015 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Commander 2018 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Combine Guildmage
Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)

1Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

Ravnica Allegiance (Uncommon)
Coral Commando
Coral Commando 2Blue (3)
Creature — Merfolk Warrior (3/2)

Ravnica Allegiance (Common)
Coral Fighters
Coral Fighters 1Blue (2)
Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Mirage (Uncommon)
Coral Merfolk
Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)

Arena Base Set (Common)
Other Versions
Seventh Edition (Common)
Urza's Saga (Common)
Magic 2010 (Common)
Magic 2012 (Common)
Magic 2014 Core Set (Common)
Welcome Deck 2017 (Common)
Core Set 2020 (Common)
Coral Trickster
Coral Trickster 1Blue (2)
Creature — Merfolk Rogue (2/1)

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Speed vs. Cunning (Common)
Coralhelm Chronicler
Coralhelm Chronicler 2Blue (3)
Creature — Merfolk Wizard (2/2)

Whenever you cast a kicked spell, draw a card, then discard a card.

When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Zendikar Rising (Rare)
Coralhelm Commander
Coralhelm Commander BlueBlue (2)
Creature — Merfolk Soldier (2/2)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Coralhelm Guide
Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)

4Blue: Target creature can't be blocked this turn.

Jumpstart: Historic Horizons (Common)
Other Versions
Battle for Zendikar (Common)
Masters 25 (Common)
Battlebond (Common)
Cosi's Trickster
Cosi's Trickster Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

Zendikar (Rare)
Crackling Triton
Crackling Triton 2Blue (3)
Creature — Merfolk Wizard (2/3)

2Red, Sacrifice Crackling Triton: It deals 2 damage to any target.

Theros (Common)
Cursecatcher
Cursecatcher Blue (1)
Creature — Merfolk Wizard (1/1)

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

Masters 25 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Dakra Mystic
Dakra Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

Blue, Tap: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Journey into Nyx (Uncommon)
Dalakos, Crafter of Wonders
Dalakos, Crafter of Wonders 1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)

Tap: Add ColorlessColorless. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

Theros Beyond Death (Rare)
Darting Merfolk
Darting Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Blue: Return Darting Merfolk to its owner's hand.

Mercadian Masques (Common)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Deeproot Champion
Deeproot Champion 1Green (2)
Creature — Merfolk Shaman (1/1)

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

Ixalan (Rare)
Deeproot Elite
Deeproot Elite 1Green (2)
Creature — Merfolk Warrior (1/1)

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Deeproot Historian
Deeproot Historian 3Green (4)
Creature — Merfolk Druid (3/3)

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

The Lost Caverns of Ixalan Commander (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player mills two cards.

Shadowmoor (Common)
Drowner of Secrets
Drowner of Secrets 2Blue (3)
Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

Lorwyn (Uncommon)
Emperor Mihail II
Emperor Mihail II 1BlueBlue (3)
Legendary Creature — Merfolk Noble (3/3)

You may look at the top card of your library any time.

You may cast Merfolk spells from the top of your library.

Whenever you cast a Merfolk spell, you may pay 1. If you do, create a 1/1 blue Merfolk creature token.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Empress Galina
Empress Galina 3BlueBlue (5)
Legendary Creature — Merfolk Noble (1/3)

BlueBlue, Tap: Gain control of target legendary permanent. <I>(This effect lasts indefinitely.)</I>

Invasion (Rare)
Emry, Lurker of the Loch
Emry, Lurker of the Loch 2Blue (3)
Legendary Creature — Merfolk Wizard (1/2)

This spell costs 1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

March of the Machine Multiverse Legends (Rare)
Other Versions
Throne of Eldraine (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

Tap: Draw a card, then discard a card.

LEVEL 3+

0/1

Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Enclave Elite
Enclave Elite 2Blue (3)
Creature — Merfolk Soldier (2/2)

Multikicker 1Blue (You may pay an additional 1Blue any number of times as you cast this spell.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Evidence Examiner
Evidence Examiner GreenBlue (2)
Creature — Merfolk Detective (2/2)

At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Expedition Diviner
Expedition Diviner 3Blue (4)
Creature — Merfolk Wizard (3/2)

Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."

Zendikar Rising (Common)
Expedition Lookout
Expedition Lookout 1Blue (2)
Creature — Merfolk Rogue (2/3)

Defender

As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.

March of the Machine (Common)
Fallowsage
Fallowsage 3Blue (4)
Creature — Merfolk Wizard (2/2)

Whenever Fallowsage becomes tapped, you may draw a card.

March of the Machine Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Jumpstart 2022 (Uncommon)
Forensic Researcher
Forensic Researcher 2Blue (3)
Creature — Merfolk Detective (1/3)

Tap: Untap another target permanent you control.

Tap, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Murders at Karlov Manor (Uncommon)
Forerunner of the Heralds
Forerunner of the Heralds 3Green (4)
Creature — Merfolk Scout (3/2)

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

Rivals of Ixalan (Uncommon)
Frostwind Invoker
Frostwind Invoker 4Blue (5)
Creature — Merfolk Wizard (3/3)

Flying

8: Creatures you control gain flying until end of turn.

Rise of the Eldrazi (Common)
Furtive Courier
Furtive Courier 2Blue (3)
Creature — Merfolk Advisor (3/2)

Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn.

Whenever Furtive Courier attacks, draw a card, then discard a card.

Murders at Karlov Manor (Uncommon)
Gaea's Skyfolk
Gaea's Skyfolk GreenBlue (2)
Creature — Elf Merfolk (2/2)

Flying

Apocalypse (Common)
Galina's Knight
Galina's Knight WhiteBlue (2)
Creature — Merfolk Knight (2/2)

Protection from red

Invasion (Common)
Giltgrove Stalker
Giltgrove Stalker 1Green (2)
Creature — Merfolk Warrior (2/1)

Giltgrove Stalker can't be blocked by creatures with power 2 or less.

Rivals of Ixalan (Common)
Gravelgill Axeshark
Gravelgill Axeshark 4Blue or Black (5)
Creature — Merfolk Soldier (3/3)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Gravelgill Duo
Gravelgill Duo 2Blue or Black (3)
Creature — Merfolk Rogue Warrior (2/1)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.

Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Shadowmoor (Common)
Gray Harbor Merfolk
Gray Harbor Merfolk 1Blue (2)
Creature — Merfolk Rogue (0/3)

Gray Harbor Merfolk can't be blocked.

Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.

Commander Legends: Battle for Baldur's Gate (Common)
Grimoire Thief
Grimoire Thief BlueBlue (2)
Creature — Merfolk Rogue (2/2)

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.

You may look at cards exiled with Grimoire Thief.

Blue, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

Morningtide (Rare)
Hakbal of the Surging Soul
Hakbal of the Surging Soul 2GreenBlue (4)
Legendary Creature — Merfolk Scout (3/3)

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Halimar Wavewatch
Halimar Wavewatch 1Blue (2)
Creature — Merfolk Soldier (0/3)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rise of the Eldrazi (Common)
Harbinger of the Tides
Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Jumpstart 2022 (Rare)
Other Versions
Magic Origins (Rare)
Commander 2017 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Harpoon Sniper
Harpoon Sniper 2White (3)
Creature — Merfolk Archer (2/2)

White, Tap: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Lorwyn (Uncommon)
Headwater Sentries
Headwater Sentries 3Blue (4)
Creature — Merfolk Warrior (2/5)

Ixalan (Common)
Herald of Secret Streams
Herald of Secret Streams 3Blue (4)
Creature — Merfolk Warrior (2/3)

Creatures you control with +1/+1 counters on them can't be blocked.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Hollowsage
Hollowsage 3Black (4)
Creature — Merfolk Wizard (2/2)

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Shadowmoor (Uncommon)
Hullbreacher
Hullbreacher 2Blue (3)
Creature — Merfolk Pirate (3/2)

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends (Rare)
Ink Dissolver
Ink Dissolver 1Blue (2)
Creature — Merfolk Wizard (2/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

Morningtide (Common)
Inkfathom Divers
Inkfathom Divers 3BlueBlue (5)
Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Inkfathom Infiltrator
Inkfathom Infiltrator Blue or BlackBlue or Black (2)
Creature — Merfolk Rogue (2/1)

Inkfathom Infiltrator can't block and can't be blocked.

Shadowmoor (Uncommon)
Inkfathom Witch
Inkfathom Witch 1Blue or Black (2)
Creature — Merfolk Wizard (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2BlueBlack: Each unblocked creature has base power and toughness 4/1 until end of turn.

Streets of New Capenna Commander (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Jace's Sentinel
Jace's Sentinel 1Blue (2)
Creature — Merfolk Warrior (1/3)

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

Ixalan (Uncommon)
Jade Bearer
Jade Bearer Green (1)
Creature — Merfolk Shaman (1/1)

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

Rivals of Ixalan (Common)
Jade Guardian
Jade Guardian 3Green (4)
Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

Ixalan (Common)
Jadecraft Artisan
Jadecraft Artisan 3Green (4)
Creature — Merfolk Shaman (3/3)

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

Rivals of Ixalan (Common)
Jadelight Ranger
Jadelight Ranger 1GreenGreen (3)
Creature — Merfolk Scout Ranger (2/1)

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Rivals of Ixalan (Rare)
Jadelight Spelunker
Jadelight Spelunker Variable ColorlessGreen (1)
Creature — Merfolk Scout (1/1)

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Jolting Merfolk
Jolting Merfolk 2BlueBlue (4)
Creature — Merfolk (2/2)

Fading 4 <I>(This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Jolting Merfolk: Tap target creature.

Nemesis (Uncommon)
Jori En, Ruin Diver
Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)

Whenever you cast your second spell each turn, draw a card.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Judge of Currents
Judge of Currents 1White (2)
Creature — Merfolk Wizard (1/1)

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Lorwyn (Common)
Jungle Delver
Jungle Delver Green (1)
Creature — Merfolk Warrior (1/1)

3Green: Put a +1/+1 counter on Jungle Delver.

Arena Base Set (Common)
Other Versions
Ixalan (Common)
Game Night (Common)
Jungleborn Pioneer
Jungleborn Pioneer 2Green (3)
Creature — Merfolk Scout (2/2)

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

Rivals of Ixalan (Common)
Kenessos, Priest of Thassa
Kenessos, Priest of Thassa 1Blue (2)
Legendary Creature — Merfolk Cleric (1/3)

If you would scry a number of cards, scry that many cards plus one instead.

3Green or Blue: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Jumpstart 2022 (Rare)
Kiora, Sovereign of the Deep
Kiora, Sovereign of the Deep 3GreenBlue (5)
Legendary Creature — Merfolk Noble (4/5)

Vigilance, ward 3

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Kiora's Follower
Kiora's Follower GreenBlue (2)
Creature — Merfolk (2/2)

Tap: Untap another target permanent.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Kopala, Warden of Waves
Kopala, Warden of Waves 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)

Spells your opponents cast that target a Merfolk you control cost 2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost 2 more to activate.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca 1GreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Kumena's Speaker
Kumena's Speaker Green (1)
Creature — Merfolk Shaman (1/1)

Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.

Ixalan (Uncommon)
Leech Bonder
Leech Bonder 2Blue (3)
Creature — Merfolk Soldier (3/3)

Leech Bonder enters the battlefield with two -1/-1 counters on it.

Blue, Untap: Move a counter from target creature onto a second target creature. (Untap is the untap symbol.)

Shadowmoor (Uncommon)
Library Larcenist
Library Larcenist 2Blue (3)
Creature — Merfolk Rogue (1/2)

Whenever Library Larcenist attacks, draw a card.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Special Guests (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Time Spiral "Timeshifted" (Special)
Lullmage Mentor
Lullmage Mentor 1BlueBlue (3)
Creature — Merfolk Wizard (2/2)

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

Tap seven untapped Merfolk you control: Counter target spell.

Zendikar (Rare)
Manta Riders
Manta Riders Blue (1)
Creature — Merfolk (1/1)

Blue: Manta Riders gains flying until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Maritime Guard
Maritime Guard 1Blue (2)
Creature — Merfolk Soldier (1/3)

Magic Origins (Common)
Other Versions
Magic 2011 (Common)
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