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Arc Runner
( 3)
Creature — Elemental Ox
(5/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.
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Architect of Restoration
( 0)
Enchantment Creature — Fox Monk
(3/4)
Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
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Arctic Foxes
( 2)
Creature — Fox
(1/1)
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
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Bartered Cow
( 4)
Creature — Ox
(3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Bright-Palm, Soul Awakener
( 4)
Legendary Creature — Fox Shaman
(4/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
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Charging Cinderhorn
( 4)
Creature — Elemental Ox
(4/2)
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
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Clockwork Fox
( 3)
Artifact Creature — Fox
(3/2)
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
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Dragonfly Pilot
( 1)
Creature — — Fox Pilot
(1/1)
Whenever Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand. Dragonfly Pilot crews Vehicles as though its power were 2 greater.
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Earth-Origin Yak
( 4)
Creature — Ox
(2/4)
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
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Eight-and-a-Half-Tails
( 2)
Legendary Creature — Fox Cleric
(2/2)
: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.
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Etched Familiar
( 3)
Artifact Creature — Phyrexian Fox
(3/2)
When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
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Farfinder
( 3)
Creature — Fox
(1/1)
Vigilance When Farfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Filigree Familiar
( 3)
Artifact Creature — Fox
(2/2)
When Filigree Familiar enters, you gain 2 life. When Filigree Familiar dies, draw a card.
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Flourishing Fox
( 1)
Creature — Fox
(1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.)
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Flutterfox
( 2)
Creature — Fox
(2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
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Giant Ox
( 2)
Creature — Ox
(0/6)
Giant Ox crews Vehicles using its toughness rather than its power.
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Goldenhide Ox
( 6)
Enchantment Creature — Ox
(5/4)
Constellation — Whenever Goldenhide Ox or another enchantment you control enters, target creature must be blocked this turn if able.
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Golden-Tail Disciple
( 3)
Enchantment Creature — Fox Monk
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Golden-Tail Trainer
( 3)
Creature — Fox Samurai
(1/3)
Aura and Equipment spells you cast cost less to cast, where X is Golden-Tail Trainer's power. Whenever Golden-Tail Trainer attacks, other modified creatures you control get +X/+X until end of turn, where X is Golden-Tail Trainer's power. (Equipment, Auras you control, and counters are modifications.)
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Ferocious Werefox (Guard Change)
( 2)
Instant — Adventure
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
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Holy Cow
( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Hotshot Mechanic
( 1)
Artifact Creature — Fox Pilot
(2/1)
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
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Inquisitive Glimmer
( 2)
Enchantment Creature — Fox Glimmer
(2/3)
Enchantment spells you cast cost less to cast. Unlock costs you pay cost less.
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Inquisitor's Ox
( 4)
Creature — Ox
(2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Ironhoof Ox
( 5)
Creature — Ox
(4/4)
Ironhoof Ox can't be blocked by more than one creature.
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Kitsune Ace
( 2)
Creature — Fox Pilot
(2/2)
Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap Kitsune Ace.
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Kitsune Blademaster
( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kitsune Bonesetter
( 3)
Creature — Fox Cleric
(0/1)
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
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Kitsune Dawnblade
( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters, you may tap target creature.
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Kitsune Healer
( 4)
Creature — Fox Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn. : Prevent all damage that would be dealt to target legendary creature this turn.
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Kitsune Loreweaver
( 2)
Creature — Fox Cleric
(2/1)
: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
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Kitsune Mystic
( 4)
Creature — Fox Wizard
(2/3)
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
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Kitsune Palliator
( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kitsune Riftwalker
( 3)
Creature — Fox Wizard
(2/1)
Protection from Spirits and from Arcane
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Liberated Livestock
( 6)
Creature — Cat Bird Ox
(4/6)
When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
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Light-Paws, Emperor's Voice
( 2)
Legendary Creature — Fox Advisor
(2/2)
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
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Longhorn Firebeast
( 3)
Creature — Elemental Ox Beast
(3/2)
When Longhorn Firebeast enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
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Makindi Ox
( 5)
Creature — Ox
(4/4)
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
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Mila, Crafty Companion
( 3)
Legendary Creature — Fox
(2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
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Mr. Foxglove
( 5)
Legendary Creature — Fox Rogue
(3/5)
Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
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Nine-Tail White Fox
( 3)
Creature — Fox Spirit
(2/2)
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
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Noble Ox (playtest)
( 4)
Creature — — Noble Ox
(2/4)
Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.
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Opal-Eye, Konda's Yojimbo
( 3)
Legendary Creature — Fox Samurai
(1/4)
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. : Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
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Ox of Agonas
( 5)
Creature — Ox
(4/2)
When Ox of Agonas enters, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.
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Pearl-Ear, Imperial Advisor
( 3)
Legendary Creature — Fox Advisor
(3/4)
Lifelink Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Pious Kitsune
( 3)
Creature — Fox Cleric
(1/2)
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. , Remove a devotion counter from Pious Kitsune: You gain 1 life.
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Purphoros's Emissary
( 4)
Enchantment Creature — Ox
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
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Samurai of the Pale Curtain
( 2)
Creature — Fox Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.
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Selfless Samurai
( 2)
Creature — Fox Samurai
(2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Sensei Golden-Tail
( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
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Seven-Tail Mentor
( 4)
Creature — Fox Samurai
(2/3)
When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
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Silverchase Fox
( 2)
Creature — Fox
(2/2)
, Sacrifice Silverchase Fox: Exile target enchantment.
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Silverstorm Samurai
( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Split-Tail Miko
( 2)
Creature — Fox Cleric
(1/1)
, : Prevent the next 2 damage that would be dealt to any target this turn.
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Vulpikeet
( 4)
Creature — Fox Bird
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
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Vulpine Harvester
( 4)
Creature — Phyrexian Fox
(3/3)
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
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Werefox Bodyguard
( 3)
Creature — Elf Fox Knight
(2/2)
Flash When Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. , Sacrifice Werefox Bodyguard: You gain 2 life.
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Wild Ox
( 4)
Creature — Ox
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zirda, the Dawnwaker
( 3)
Legendary Creature — Elemental Fox
(3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.
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Zodiac Ox
( 4)
Creature — Ox
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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