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Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Aethergeode Miner
Aethergeode Miner 1White (2)
Creature — Dwarf Scout (3/1)

Whenever Aethergeode Miner attacks, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

Modern Horizons 3 Commander (Rare)
Other Versions
Aether Revolt (Rare)
Ainok Guide
Ainok Guide 1Green (2)
Creature — Dog Scout (1/1)

When Ainok Guide enters, choose one —

• Put a +1/+1 counter on Ainok Guide.

• Search your library for a basic land card, reveal it, then shuffle and put that card on top.

Fate Reforged (Common)
Ainok Tracker
Ainok Tracker 5Red (6)
Creature — Dog Scout (3/3)

First strike

Morph 4Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Ugin's Fate promos (Common)
Other Versions
Khans of Tarkir (Common)
Airdrop Aeronauts
Airdrop Aeronauts 3WhiteWhite (5)
Creature — Dwarf Scout (4/3)

Flying

Revolt — When Airdrop Aeronauts enters, if a permanent you controlled left the battlefield this turn, you gain 5 life.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Alena, Kessig Trapper
Alena, Kessig Trapper 4Red (5)
Legendary Creature — Human Scout (4/3)

First strike

Tap: Add an amount of Red equal to the greatest power among creatures you control that entered this turn.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Alert Heedbonder
Alert Heedbonder 1Green or WhiteGreen or White (3)
Creature — Human Scout (2/4)

Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Ikoria: Lair of Behemoths (Uncommon)
Alpine Guide
Alpine Guide 2Red (3)
Snow Creature — Human Scout (3/3)

When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.

Alpine Guide attacks each combat if able.

When Alpine Guide leaves the battlefield, sacrifice a Mountain.

Modern Horizons (Uncommon)
Amalia Benavides Aguirre
Amalia Benavides Aguirre WhiteBlack (2)
Legendary Creature — Vampire Scout (2/2)

Ward—Pay 3 life.

Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist 2White (3)
Legendary Creature — Kor Scout (2/2)

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Argothian Opportunist
Argothian Opportunist 2Green (3)
Creature — Human Scout (3/2)

When Argothian Opportunist enters, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Atalan Jackal
Atalan Jackal 1RedGreen (3)
Creature — Human Tyranid Scout (2/2)

Trample, haste

Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Warhammer 40,000 Commander (Rare)
Auriok Transfixer
Auriok Transfixer White (1)
Creature — Human Scout (1/1)

White, Tap: Tap target artifact.

Mirrodin (Common)
Aven Surveyor
Aven Surveyor 3BlueBlue (5)
Creature — Bird Scout (2/2)

Flying

When Aven Surveyor enters, choose one —

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.

Commander Legends (Common)
Other Versions
Fate Reforged (Common)
Barrenton Cragtreads
Barrenton Cragtreads 2White or BlueWhite or Blue (4)
Creature — Kithkin Scout (3/3)

Barrenton Cragtreads can't be blocked by red creatures.

Shadowmoor (Common)
Benthic Explorers
Benthic Explorers 3Blue (4)
Creature — Merfolk Scout (2/4)

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Bloodthorn Taunter
Bloodthorn Taunter 1Red (2)
Creature — Human Scout (1/1)

Haste

Tap: Target creature with power 5 or greater gains haste until end of turn.

Shards of Alara (Common)
Bonny Pall, Clearcutter
Bonny Pall, Clearcutter 3GreenBlueBlue (6)
Legendary Creature — Giant Scout (6/5)

Reach

When Bonny Pall, Clearcutter enters, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

Outlaws of Thunder Junction (Rare)
Borderland Explorer
Borderland Explorer 1Green (2)
Creature — Elf Scout (3/1)

When Borderland Explorer enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

Commander 2018 (Common)
Other Versions
Conspiracy: Take the Crown (Common)
Borderland Ranger
Borderland Ranger 2Green (3)
Creature — Human Scout Ranger (2/2)

When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Explorers of Ixalan (Common)
Other Versions
Magic 2010 (Common)
Avacyn Restored (Common)
Branchblight Stalker
Branchblight Stalker 1Green (2)
Creature — Phyrexian Elf Scout (3/1)

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Phyrexia: All Will Be One (Common)
Breakneck Rider
Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Shadows over Innistrad (Uncommon)
Briarbridge Tracker
Briarbridge Tracker 2Green (3)
Creature — Human Scout (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Briarbridge Tracker enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

As long as you control a token, Briarbridge Tracker gets +2/+0.

Innistrad: Midnight Hunt (Rare)
Brightwood Tracker
Brightwood Tracker 3Green (4)
Creature — Elf Scout (2/4)

5Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2020 (Common)
Byway Courier
Byway Courier 2Green (3)
Creature — Human Scout (3/2)

When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Cenote Scout
Cenote Scout Green (1)
Creature — Merfolk Scout (1/1)

When Cenote Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Centaur's Herald
Centaur's Herald Green (1)
Creature — Elf Scout (0/1)

2Green, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Return to Ravnica (Common)
Cephalid Scout
Cephalid Scout 1Blue (2)
Creature — Octopus Wizard Scout (1/1)

Flying

2Blue, Sacrifice a land: Draw a card.

Odyssey (Common)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cliffside Lookout
Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Clifftop Lookout
Clifftop Lookout 2Green (3)
Creature — Frog Scout (1/2)

Reach

When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Bloomburrow (Uncommon)
Cloudblazer
Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)

Flying

When this creature enters, you gain 2 life and draw two cards.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Kaladesh (Uncommon)
Masters 25 (Uncommon)
Kaldheim Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Kaladesh Remastered (Uncommon)
Bloomburrow Commander (Uncommon)
Copperhorn Scout
Copperhorn Scout Green (1)
Creature — Elf Scout (1/1)

Whenever Copperhorn Scout attacks, untap each other creature you control.

Conspiracy: Take the Crown (Common)
Other Versions
Scars of Mirrodin (Common)
Magic: The Gathering—Conspiracy (Common)
Coralhelm Guide
Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)

4Blue: Target creature can't be blocked this turn.

Jumpstart: Historic Horizons (Common)
Other Versions
Battle for Zendikar (Common)
Masters 25 (Common)
Battlebond (Common)
Courageous Outrider
Courageous Outrider 3White (4)
Creature — Human Scout (3/4)

When Courageous Outrider enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Crimson Caravaneer
Crimson Caravaneer 2Red (3)
Creature — Human Scout (1/2)

Double strike, trample

Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Uncommon)
Cylian Elf
Cylian Elf 1Green (2)
Creature — Elf Scout (2/2)

Shards of Alara (Common)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Delney, Streetwise Lookout
Delney, Streetwise Lookout 2White (3)
Legendary Creature — Human Scout (2/2)

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Murders at Karlov Manor (Mythic Rare)
Disa the Restless
Disa the Restless 2BlackRedGreen (5)
Legendary Creature — Human Scout (5/6)

Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.

Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.

Modern Horizons 3 Commander (Mythic Rare)
District Guide
District Guide 2Green (3)
Creature — Elf Scout (2/2)

When District Guide enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Guilds of Ravnica (Uncommon)
Elanor Gardner
Elanor Gardner 3Green (4)
Legendary Creature — Halfling Scout (2/4)

When Elanor Gardner enters, create a Food token.

At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

The Lord of the Rings: Tales of Middle Earth (Rare)
Elvish Pathcutter
Elvish Pathcutter 3Green (4)
Creature — Elf Scout (1/2)

2Green: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Onslaught (Common)
Elvish Scout
Elvish Scout Green (1)
Creature — Elf Scout (1/1)

Green, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Fallen Empires (Common)
Emperor's Vanguard
Emperor's Vanguard 3Green (4)
Creature — Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Rare)
Empyreal Voyager
Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)

Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Enduring Bondwarden
Enduring Bondwarden White (1)
Creature — Human Scout (0/1)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

When this creature dies, put its counters on target creature you control.

March of the Machine (Common)
Enslaved Scout
Enslaved Scout 2Red (3)
Creature — Goblin Scout (2/2)

2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Alliances (Common)
Entity Tracker
Entity Tracker 2Blue (3)
Creature — Human Scout (2/3)

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Duskmourn: House of Horror (Rare)
Expedition Envoy
Expedition Envoy White (1)
Creature — Human Scout Ally (2/1)

Battle for Zendikar (Uncommon)
Fallaji Archaeologist
Fallaji Archaeologist 1Blue (2)
Creature — Human Scout (0/3)

When Fallaji Archaeologist enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Fallaji Wayfarer
Fallaji Wayfarer 2Green (3)
Creature — Human Scout (2/4)

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)

Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for 1 or one mana of a color that creature is.)

Dominaria United Commander (Rare)
Farbog Explorer
Farbog Explorer 2White (3)
Creature — Human Scout (2/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Avacyn Restored (Common)
Femeref Scouts
Femeref Scouts 2White (3)
Creature — Human Scout (1/4)

Mirage (Common)
Finch Formation
Finch Formation 2Blue (3)
Creature — Bird Scout (2/2)

Offspring 3 (You may pay an additional 3 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

When this creature enters, target creature you control gains flying until end of turn.

Bloomburrow (Common)
Flame-Kin War Scout
Flame-Kin War Scout 3Red (4)
Creature — Elemental Scout (2/4)

When another creature enters, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

Dissension (Uncommon)
Flubs, the Fool
Flubs, the Fool GreenBlueRed (3)
Legendary Creature — Frog Scout (0/5)

You may play an additional land on each of your turns.

Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

Bloomburrow Commander (Mythic Rare)
Forerunner of the Heralds
Forerunner of the Heralds 3Green (4)
Creature — Merfolk Scout (3/2)

When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.

Rivals of Ixalan (Uncommon)
Frodo Baggins
Frodo Baggins GreenWhite (2)
Legendary Creature — Halfling Scout (1/3)

Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Frodo, Adventurous Hobbit
Frodo, Adventurous Hobbit WhiteBlack (2)
Legendary Creature — Halfling Scout (1/3)

Partner with Sam, Loyal Attendant

Vigilance

Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Frontier Explorer (playtest)
Frontier Explorer (playtest) White (1)
Creature — — Cat Scout (2/1)

3, Tap: Until end of turn, you may play one basic Plains card from outside the game.

Mystery Booster (Common)
Frontier Guide
Frontier Guide 1Green (2)
Creature — Elf Scout (1/1)

3Green, Tap: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Zendikar (Uncommon)
Frontier Seeker
Frontier Seeker 1White (2)
Creature — Human Scout (2/1)

When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Outlaws of Thunder Junction (Uncommon)
Galadhrim Guide
Galadhrim Guide 3Green (4)
Creature — Elf Scout (3/4)

When Galadhrim Guide enters, scry 2.

The Lord of the Rings: Tales of Middle Earth (Common)
Ghirapur Guide
Ghirapur Guide 2Green (3)
Creature — Elf Scout (3/2)

2Green: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Kaladesh (Uncommon)
Core Set 2019 (Uncommon)
Jumpstart (Uncommon)
Gladecover Scout
Gladecover Scout Green (1)
Creature — Elf Scout (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Goblin Guide
Goblin Guide Red (1)
Creature — Goblin Scout (2/2)

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Zendikar (Rare)
Modern Masters 2017 Edition (Rare)
Double Masters (Rare)
Goblin Mountaineer
Goblin Mountaineer Red (1)
Creature — Goblin Scout (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Shards of Alara (Common)
Starter 1999 (Common)
Goblin Outlander
Goblin Outlander BlackRed (2)
Creature — Goblin Scout (2/2)

Protection from white

Conflux (Common)
Goblin Shortcutter
Goblin Shortcutter 1Red (2)
Creature — Goblin Scout (2/1)

When Goblin Shortcutter enters, target creature can't block this turn.

Jumpstart (Common)
Other Versions
Zendikar (Common)
Magic 2014 Core Set (Common)
Golos, Tireless Pilgrim
Golos, Tireless Pilgrim 5 (5)
Legendary Artifact Creature — Scout (3/5)

When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.

2WhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

Core Set 2020 (Rare)
Gor Muldrak, Amphinologist
Gor Muldrak, Amphinologist 1GreenBlue (3)
Legendary Creature — Human Scout (3/2)

You and permanents you control have protection from Salamanders.

At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

Commander Legends (Rare)
Greenwood Sentinel
Greenwood Sentinel 1Green (2)
Creature — Elf Scout (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Arena Base Set (Common)
Other Versions
Core Set 2019 (Common)
Core Set 2020 (Common)
Gremlin Tamer
Gremlin Tamer WhiteBlue (2)
Creature — Human Scout (2/2)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

Duskmourn: House of Horror (Uncommon)
Gwenna, Eyes of Gaea
Gwenna, Eyes of Gaea 2Green (3)
Legendary Creature — Elf Druid Scout (2/3)

Tap: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.

Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

The Brothers' War (Rare)
Hakbal of the Surging Soul
Hakbal of the Surging Soul 2GreenBlue (4)
Legendary Creature — Merfolk Scout (3/3)

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Hans Eriksson
Hans Eriksson 2RedGreen (4)
Legendary Creature — Human Scout (1/4)

Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.

Commander Legends (Rare)
Hillcomber Giant
Hillcomber Giant 2WhiteWhite (4)
Creature — Giant Scout (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Hinterland Chef
Hinterland Chef 2Green (3)
Creature — — Human Scout (3/3)

When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "2, Tap, Sacrifice this creature: You gain 3 life."

Innistrad: Midnight Hunt Alchemy (Rare)
Homarid Explorer
Homarid Explorer 3Blue (4)
Creature — Homarid Scout (3/3)

When Homarid Explorer enters, target player mills four cards.

Dominaria (Common)
Honorable Scout
Honorable Scout White (1)
Creature — Human Soldier Scout (1/1)

When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.

Planeshift (Common)
House Cartographer
House Cartographer 1Green (2)
Creature — Human Scout Survivor (2/2)

Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.

Duskmourn: House of Horror (Uncommon)
Hyrax Tower Scout
Hyrax Tower Scout 2Green (3)
Creature — Human Scout (3/3)

When Hyrax Tower Scout enters, untap target creature.

Theros Beyond Death (Common)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Fallen Empires (Common)
Intrepid Adversary
Intrepid Adversary 1White (2)
Creature — Human Scout (3/1)

Lifelink

When Intrepid Adversary enters, you may pay 1White any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.

Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

Innistrad: Midnight Hunt (Mythic Rare)
Intrepid Provisioner
Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)

Trample

When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Intrepid Stablemaster
Intrepid Stablemaster 1Green (2)
Creature — Human Scout (2/2)

Reach

Tap: Add Green.

Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Outlaws of Thunder Junction (Uncommon)
Ironclaw Buzzardiers
Ironclaw Buzzardiers 2Red (3)
Creature — Orc Scout (2/2)

Ironclaw Buzzardiers can't block creatures with power 2 or greater.

Red: Ironclaw Buzzardiers gains flying until end of turn.

Time Spiral (Common)
Jadelight Ranger
Jadelight Ranger 1GreenGreen (3)
Creature — Merfolk Scout Ranger (2/1)

When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Rivals of Ixalan (Rare)
Jadelight Spelunker
Jadelight Spelunker Variable ColorlessGreen (1)
Creature — Merfolk Scout (1/1)

When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Jem Lightfoote, Sky Explorer
Jem Lightfoote, Sky Explorer 2WhiteBlue (4)
Legendary Creature — Human Scout (3/3)

Flying, vigilance

At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.

Outlaws of Thunder Junction (Uncommon)
Jeskai Windscout
Jeskai Windscout 2Blue (3)
Creature — Bird Scout (2/1)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Jhessian Lookout
Jhessian Lookout 1Blue (2)
Creature — Human Scout (2/1)

Shards of Alara (Common)
Kellan, Daring Traveler (Journey On)
Kellan, Daring Traveler (Journey On) Green (1)
Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

The Lost Caverns of Ixalan (Rare)
Jungleborn Pioneer
Jungleborn Pioneer 2Green (3)
Creature — Merfolk Scout (2/2)

When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

Rivals of Ixalan (Common)
Kastral, the Windcrested
Kastral, the Windcrested 3WhiteBlue (5)
Legendary Creature — Bird Scout (4/5)

Flying

Whenever one or more Birds you control deal combat damage to a player, choose one —

• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.

• Put a +1/+1 counter on each Bird you control.

• Draw a card.

Bloomburrow (Rare)
Kavu Scout
Kavu Scout 2Red (3)
Creature — Kavu Scout (0/2)

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

Invasion (Common)
Keen-Eyed Curator
Keen-Eyed Curator GreenGreen (2)
Creature — Raccoon Scout (3/3)

As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.

1: Exile target card from a graveyard.

Bloomburrow (Rare)
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