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Agent of Shauku
Agent of Shauku 1Black (2)
Creature — Human Mercenary (1/1)

1Black, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Prophecy (Common)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Bog Glider
Bog Glider 2Black (3)
Creature — Human Mercenary (1/1)

Flying

Tap, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Prophecy (Common)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Mercadian Masques (Common)
Boneyard Desecrator
Boneyard Desecrator 3Black (4)
Creature — Zombie Mercenary (3/4)

Menace

1Black, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Common)
Cactusfolk Sureshot
Cactusfolk Sureshot 2RedGreen (4)
Creature — Plant Mercenary (4/4)

Reach

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

Outlaws of Thunder Junction (Uncommon)
Cateran Brute
Cateran Brute 2Black (3)
Creature — Horror Mercenary (2/2)

2, Tap: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cateran Enforcer
Cateran Enforcer 3BlackBlack (5)
Creature — Horror Mercenary (4/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

4, Tap: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Overlord
Cateran Overlord 4BlackBlackBlack (7)
Creature — Horror Mercenary (7/5)

Sacrifice a creature: Regenerate Cateran Overlord.

6, Tap: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cateran Slaver
Cateran Slaver 4BlackBlack (6)
Creature — Horror Mercenary (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

5, Tap: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Charred Graverobber
Charred Graverobber 2Black (3)
Creature — Skeleton Mercenary (3/1)

When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.

Escape—3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Charred Graverobber escapes with a +1/+1 counter on it.

Outlaws of Thunder Junction Commander (Rare)
Claim Jumper
Claim Jumper 2White (3)
Creature — Rabbit Mercenary (3/3)

Vigilance

When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Outlaws of Thunder Junction (Rare)
Crown-Hunter Hireling
Crown-Hunter Hireling 4Red (5)
Creature — Ogre Mercenary (4/4)

When Crown-Hunter Hireling enters the battlefield, you become the monarch.

Crown-Hunter Hireling can't attack unless defending player is the monarch.

Conspiracy: Take the Crown (Common)
Dauthi Mercenary
Dauthi Mercenary 2Black (3)
Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black: Dauthi Mercenary gets +1/+0 until end of turn.

Vintage Masters (Common)
Other Versions
Tempest (Uncommon)
Death Charmer
Death Charmer 2Black (3)
Creature — Worm Mercenary (2/2)

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay 2.

Prophecy (Common)
Deepmuck Desperado
Deepmuck Desperado 2Blue (3)
Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Doomed Necromancer
Doomed Necromancer 2Black (3)
Creature — Human Cleric Mercenary (2/2)

Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Onslaught (Rare)
Tenth Edition (Rare)
Commander 2019 (Rare)
Double Masters (Rare)
Freestrider Commando
Freestrider Commando 2Green (3)
Creature — Centaur Mercenary (3/3)

Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Goblin Turncoat
Goblin Turncoat 1Black (2)
Creature — Goblin Mercenary (2/1)

Sacrifice a Goblin: Regenerate Goblin Turncoat.

Dominaria Remastered (Common)
Other Versions
Legions (Common)
Graywater's Fixer
Graywater's Fixer 2BlackRed (4)
Creature — Lizard Mercenary (4/4)

Each outlaw creature card in your graveyard has encore Variable Colorless, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Outlaws of Thunder Junction Commander (Rare)
Gunner Conscript
Gunner Conscript 1Green (2)
Creature — Human Mercenary (2/2)

Trample

Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.

When Gunner Conscript dies, if it was enchanted, create a Junk token.

When Gunner Conscript dies, if it was equipped, create a Junk token.

Magic The Gathering—Fallout (Uncommon)
Hellspur Brute
Hellspur Brute 4Red (5)
Creature — Minotaur Mercenary (5/4)

Affinity for outlaws (This spell costs 1 less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)

Trample

Outlaws of Thunder Junction (Uncommon)
Highway Robber
Highway Robber 2BlackBlack (4)
Creature — Human Mercenary (2/2)

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Ninth Edition (Common)
Mercadian Masques (Common)
Tenth Edition (Common)
Jedit Ojanen, Mercenary
Jedit Ojanen, Mercenary 1WhiteBlue (3)
Legendary Creature — Cat Mercenary (3/3)

Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay Green. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Dominaria United Commander (Mythic Rare)
Jolene, Plundering Pugilist
Jolene, Plundering Pugilist 1RedGreen (3)
Legendary Creature — Human Mercenary (4/2)

Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.

1Red, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.

Outlaws of Thunder Junction (Uncommon)
Kellogg, Dangerous Mind
Kellogg, Dangerous Mind 1BlackRed (3)
Legendary Creature — Human Mercenary (3/2)

First strike, haste

Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

Magic The Gathering—Fallout (Rare)
Mercenaries
Mercenaries 3White (4)
Creature — Human Mercenary (3/3)

3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ice Age (Rare)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Mercenary Knight
Mercenary Knight 2Black (3)
Creature — Human Mercenary Knight (4/4)

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

Portal (Rare)
Misshapen Fiend
Misshapen Fiend 1Black (2)
Creature — Horror Mercenary (1/1)

Flying

Mercadian Masques (Common)
Moggcatcher
Moggcatcher 2RedRed (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Molting Harpy
Molting Harpy Black (1)
Creature — Harpy Mercenary (2/1)

Flying

At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.

Mercadian Masques (Uncommon)
Omenport Vigilante
Omenport Vigilante 1White (2)
Creature — Human Mercenary (2/2)

Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Outcaster Greenblade
Outcaster Greenblade 2Green (3)
Creature — Human Mercenary (1/2)

When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

Outcaster Greenblade gets +1/+1 for each Desert you control.

Outlaws of Thunder Junction (Uncommon)
Overzealous Muscle
Overzealous Muscle 4Black (5)
Creature — Ogre Mercenary (5/4)

Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)

Outlaws of Thunder Junction (Common)
Phyrexian Driver
Phyrexian Driver 2Black (3)
Creature — Phyrexian Zombie Mercenary (1/1)

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Nemesis (Common)
Phyrexian Prowler
Phyrexian Prowler 3Black (4)
Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Nemesis (Uncommon)
Pit Raptor
Pit Raptor 2BlackBlack (4)
Creature — Bird Mercenary (4/3)

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BlackBlack.

Prophecy (Uncommon)
Prickly Pair
Prickly Pair 2Red (3)
Creature — Plant Mercenary (2/2)

When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Primeval Shambler
Primeval Shambler 4Black (5)
Creature — Horror Mercenary (3/3)

Black: Primeval Shambler gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Rakdos, the Muscle
Rakdos, the Muscle 2BlackBlackRed (5)
Legendary Creature — Demon Mercenary (6/5)

Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.

Outlaws of Thunder Junction (Mythic Rare)
Rampart Crawler
Rampart Crawler Black (1)
Creature — Lizard Mercenary (1/1)

Rampart Crawler can't be blocked by Walls.

Mercadian Masques (Common)
Rathi Assassin
Rathi Assassin 2BlackBlack (4)
Creature — Phyrexian Zombie Mercenary Assassin (2/2)

1BlackBlack, Tap: Destroy target tapped nonblack creature.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Promo set for Gatherer (Rare)
Other Versions
Nemesis (Rare)
Rathi Fiend
Rathi Fiend 3Black (4)
Creature — Phyrexian Horror Mercenary (2/2)

When Rathi Fiend enters the battlefield, each player loses 3 life.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Uncommon)
Rathi Intimidator
Rathi Intimidator 1BlackBlack (3)
Creature — Phyrexian Horror Mercenary (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2, Tap: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Rebel Informer
Rebel Informer 2Black (3)
Creature — Human Mercenary Rebel (1/2)

Rebel Informer can't be the target of white spells or abilities from white sources.

3: Put target nontoken Rebel on the bottom of its owner's library.

Prophecy (Rare)
Robaran Mercenaries
Robaran Mercenaries 3White (4)
Creature — Human Mercenary (3/4)

Vigilance

Robaran Mercenaries has all activated abilities of all legendary creatures you control.

Dominaria United Commander (Rare)
Rodeo Pyromancers
Rodeo Pyromancers 3Red (4)
Creature — Human Mercenary (3/4)

Whenever you cast your first spell each turn, add RedRed.

Outlaws of Thunder Junction (Common)
Rogue Skycaptain
Rogue Skycaptain 2Red (3)
Creature — Human Rogue Mercenary (3/4)

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay 2 for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Seahunter
Seahunter 2BlueBlue (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Sell-Sword Brute
Sell-Sword Brute 1Red (2)
Creature — Human Mercenary (2/2)

When Sell-Sword Brute dies, it deals 2 damage to you.

Ravnica: City of Guilds (Common)
Silent Assassin
Silent Assassin BlackBlack (2)
Creature — Human Mercenary Assassin (2/1)

3Black: Destroy target blocking creature at end of combat.

Mercadian Masques (Rare)
Silver Deputy
Silver Deputy 2 (2)
Artifact Creature — Mercenary (1/2)

When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.

Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Common)
Skulking Fugitive
Skulking Fugitive 2Black (3)
Creature — Horror Mercenary (3/4)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Mercadian Masques (Common)
Sokenzan Renegade
Sokenzan Renegade 2Red (3)
Creature — Ogre Samurai Mercenary (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

Saviors of Kamigawa (Uncommon)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles their library.

Alliances (Uncommon)
Spineless Thug
Spineless Thug 1Black (2)
Creature — Phyrexian Zombie Mercenary (2/2)

Spineless Thug can't block.

Tenth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Nemesis (Common)
Spiteful Bully
Spiteful Bully 1Black (2)
Creature — Phyrexian Zombie Mercenary (3/3)

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Nemesis (Common)
Sterling Keykeeper
Sterling Keykeeper 1White (2)
Creature — Human Mercenary (2/2)

2, Tap: Tap target non-Mount creature.

Outlaws of Thunder Junction (Common)
Strongarm Thug
Strongarm Thug 2Black (3)
Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot RedWhite (2)
Legendary Creature — Human Mercenary (2/3)

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.

Variable Colorless, Tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

Outlaws of Thunder Junction (Rare)
Thrill-Kill Disciple
Thrill-Kill Disciple 2Red (3)
Creature — Human Mercenary (3/2)

Squad—1, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Thrill-Kill Disciple dies, create a Junk token.

Magic The Gathering—Fallout (Rare)
Vial Smasher, Gleeful Grenadier
Vial Smasher, Gleeful Grenadier BlackRed (2)
Legendary Creature — Goblin Mercenary (3/2)

Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction (Uncommon)
Wasteland Raider
Wasteland Raider 2BlackBlack (4)
Creature — Human Mercenary (4/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Magic The Gathering—Fallout (Rare)
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