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Aesi, Tyrant of Gyre Strait
Aesi, Tyrant of Gyre Strait 4GreenBlue (6)
Legendary Creature — Serpent (5/5)

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

Commander Legends (Mythic Rare)
Benthic Behemoth
Benthic Behemoth 5BlueBlueBlue (8)
Creature — Serpent (7/6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Biolume Egg
Biolume Egg 2Blue (3)
Creature — Serpent Egg (0/4)

Defender

When Biolume Egg enters the battlefield, scry 2.

When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Innistrad: Crimson Vow (Uncommon)
Biolume Serpent
Biolume Serpent (0)
Creature — Serpent (4/4)

Sacrifice two Islands: Biolume Serpent can't be blocked this turn.

Innistrad: Crimson Vow (Uncommon)
Bladecoil Serpent
Bladecoil Serpent Variable Colorless6 (0)
Artifact Creature — Serpent (5/4)

When Bladecoil Serpent enters the battlefield, for each BlueBlue spent to cast it, draw a card.

When Bladecoil Serpent enters the battlefield, for each BlackBlack spent to cast it, each opponent discards a card.

When Bladecoil Serpent enters the battlefield, for each RedRed spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

The Brothers' War (Mythic Rare)
Bog Serpent
Bog Serpent 5Black (6)
Creature — Serpent (5/5)

Bog Serpent can't attack unless defending player controls a Swamp.

When you control no Swamps, sacrifice Bog Serpent.

Planar Chaos (Common)
Caetus, Sea Tyrant of Segovia
Caetus, Sea Tyrant of Segovia (0)
Legendary Creature — Serpent (3/3)

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)

At the beginning of your end step, untap up to four target creatures.

March of the Machine (Rare)
Sword Coast Serpent (Capsizing Wave)
Sword Coast Serpent (Capsizing Wave) 1Blue (2)
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Cryptic Serpent
Cryptic Serpent 5BlueBlue (7)
Creature — Serpent (6/5)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Commander Masters (Common)
Other Versions
Amonkhet (Uncommon)
Game Night 2019 (Uncommon)
Jumpstart (Uncommon)
Amonkhet Remastered (Uncommon)
Jumpstart 2022 (Uncommon)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Denizen of the Deep
Denizen of the Deep 6BlueBlue (8)
Creature — Serpent (11/11)

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Dominaria Remastered (Rare)
Other Versions
Tenth Edition (Rare)
Starter 1999 (Rare)
Portal Second Age (Rare)
Dirgur Nemesis
Dirgur Nemesis 5Blue (6)
Creature — Serpent (6/5)

Defender

Megamorph 6Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Dreamwinder
Dreamwinder 3Blue (4)
Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land becomes an Island until end of turn.

Odyssey (Common)
Floodtide Serpent
Floodtide Serpent 4Blue (5)
Creature — Serpent (4/4)

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Born of the Gods (Common)
Frilled Sea Serpent
Frilled Sea Serpent 4BlueBlue (6)
Creature — Serpent (4/6)

5BlueBlue: Frilled Sea Serpent can't be blocked this turn.

Arena Base Set (Common)
Other Versions
Core Set 2019 (Common)
Core Set 2020 (Common)
Gearseeker Serpent
Gearseeker Serpent 5BlueBlue (7)
Creature — Serpent (5/6)

This spell costs 1 less to cast for each artifact you control.

5Blue: Gearseeker Serpent can't be blocked this turn.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Kaladesh Remastered (Common)
Harbor Serpent
Harbor Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Junk Winder
Junk Winder 5BlueBlue (7)
Creature — Serpent (5/6)

Affinity for tokens (This spell costs 1 less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
March of the Machine Commander (Uncommon)
Koma, Cosmos Serpent
Koma, Cosmos Serpent 3GreenGreenBlueBlue (7)
Legendary Creature — Serpent (6/6)

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma, Cosmos Serpent gains indestructible until end of turn.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Kaldheim (Mythic Rare)
Kukemssa Serpent
Kukemssa Serpent 3Blue (4)
Creature — Serpent (4/3)

Kukemssa Serpent can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.

When you control no Islands, sacrifice Kukemssa Serpent.

Mirage (Common)
Lava Serpent
Lava Serpent 5Red (6)
Creature — Elemental Serpent (5/5)

Haste

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Lightning Serpent
Lightning Serpent Variable ColorlessRed (1)
Creature — Elemental Serpent (2/1)

Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.

At the beginning of the end step, sacrifice Lightning Serpent.

Coldsnap (Rare)
Lochmere Serpent
Lochmere Serpent 4BlueBlack (6)
Creature — Serpent (7/7)

Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.

Black, Sacrifice a Swamp: You gain 1 life and draw a card.

BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.

Throne of Eldraine (Rare)
Marjhan
Marjhan 5BlueBlue (7)
Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.

BlueBlue, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

BlueBlue: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

Masters Edition II (Rare)
Other Versions
Homelands (Rare)
River Serpent
River Serpent 5Blue (6)
Creature — Serpent (5/5)

River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet (Common)
Ronom Serpent
Ronom Serpent 5Blue (6)
Snow Creature — Serpent (5/6)

Ronom Serpent can't attack unless defending player controls a snow land.

When you control no snow lands, sacrifice Ronom Serpent.

Coldsnap (Common)
Sandbar Serpent
Sandbar Serpent 4Blue (5)
Creature — Serpent (3/4)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Scrapdiver Serpent
Scrapdiver Serpent 5BlueBlue (7)
Creature — Serpent (5/5)

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

Commander Legends (Common)
Other Versions
Scars of Mirrodin (Common)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Serpent of Yawning Depths
Serpent of Yawning Depths 4BlueBlue (6)
Enchantment Creature — Serpent (6/6)

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

Theros Beyond Death (Rare)
Shoal Serpent
Shoal Serpent 5Blue (6)
Creature — Serpent (5/5)

Defender

Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

Zendikar (Common)
Shrouded Serpent
Shrouded Serpent 4BlueBlueBlue (7)
Creature — Serpent (4/4)

Whenever Shrouded Serpent attacks, defending player may pay 4. If that player doesn't, Shrouded Serpent can't be blocked this turn.

Prophecy (Rare)
Slinking Serpent
Slinking Serpent 2BlueBlack (4)
Creature — Serpent (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Invasion (Uncommon)
Slipstream Serpent
Slipstream Serpent 7Blue (8)
Creature — Serpent (6/6)

Slipstream Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph 5Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Sliptide Serpent
Sliptide Serpent 4BlueBlue (6)
Creature — Serpent (4/4)

3Blue: Return Sliptide Serpent to its owner's hand.

Nemesis (Rare)
Spire Serpent
Spire Serpent 4Blue (5)
Creature — Serpent (3/5)

Defender

Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

Mirrodin Besieged (Common)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Striped Riverwinder
Striped Riverwinder 6Blue (7)
Creature — Serpent (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Sword Coast Serpent
Sword Coast Serpent 5BlueBlue (7)
Creature — Serpent Dragon (6/6)

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Taniwha
Taniwha 3BlueBlue (5)
Legendary Creature — Serpent (7/7)

Trample

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

Mirage (Rare)
Tolarian Serpent
Tolarian Serpent 5BlueBlue (7)
Creature — Serpent (7/7)

At the beginning of your upkeep, mill seven cards.

Weatherlight (Rare)
Tolarian Terror
Tolarian Terror 6Blue (7)
Creature — Serpent (5/5)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Dominaria United (Common)
Verazol, the Split Current
Verazol, the Split Current Variable ColorlessGreenBlue (2)
Legendary Creature — Serpent (0/0)

Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.

Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Zendikar Rising (Rare)
Vodalian Serpent
Vodalian Serpent 3Blue (4)
Creature — Serpent (2/2)

Kicker 2 <I>(You may pay an additional </I>2<I> as you cast this spell.)</I>

Vodalian Serpent can't attack unless defending player controls an Island.

If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

Invasion (Common)
Wormhole Serpent
Wormhole Serpent 4Blue (5)
Creature — Serpent (3/5)

3Blue: Target creature can't be blocked this turn.

Strixhaven: School of Mages (Uncommon)
Xolatoyac, the Smiling Flood
Xolatoyac, the Smiling Flood 4GreenBlue (6)
Legendary Creature — Salamander Serpent (6/6)

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.

At the beginning of your end step, untap each permanent you control with a counter on it.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Yorion, Sky Nomad
Yorion, Sky Nomad 3White or BlueWhite or Blue (5)
Legendary Creature — Bird Serpent (4/5)

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
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