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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Halls of Mist
( 0)
Land
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
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High Market
( 0)
Land
: Add . , Sacrifice a creature: You gain 1 life.
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Homeward Path
( 0)
Land
: Add . : Each player gains control of all creatures they own.
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Hostile Desert
( 0)
Land — Desert
: Add . , Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Inkmoth Nexus
( 0)
Land
: Add . : Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
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Library of Alexandria
( 0)
Land
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
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Lost Vale
( 0)
Land
(Transforms from Dowsing Dagger.) : Add three mana of any one color.
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Lotus Field
( 0)
Land
Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. : Add three mana of any one color.
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Lotus Vale
( 0)
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. : Add three mana of any one color.
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Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Maze of Shadows
( 0)
Land
: Add . : Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Mirage Mesa
( 0)
Land — Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Mirrodin's Core
( 0)
Land
: Add . : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color.
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Mishra's Factory
( 0)
Land
: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mutavault
( 0)
Land
: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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Nearby Planet
( 0)
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay .
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Petrified Field
( 0)
Land
: Add . , Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
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Pillar of the Paruns
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Pit of Offerings
( 0)
Land — Cave
Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. : Add . : Add one mana of any of the exiled cards' colors.
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Plaza of Harmony
( 0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. : Add . : Add one mana of any type that a Gate you control could produce.
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Plaza of Heroes
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell. : Add one mana of any color among legendary permanents you control. , , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
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Power Depot
( 0)
Artifact Land
Power Depot enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
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Primal Beyond
( 0)
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Public Thoroughfare
( 0)
Land
Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.
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Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Radiant Fountain
( 0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life. : Add .
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Rainbow Vale
( 0)
Land
: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Rhystic Cave
( 0)
Land
: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.
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Rift (playtest)
( 0)
Legendary Land
Before drawing your hand, you may start the game with CARDNAME in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) CARDNAME enters the battlefield tapped. : Add .
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Ruins of Oran-Rief
( 0)
Land
Ruins of Oran-Rief enters the battlefield tapped. : Add . ( represents colorless mana.) : Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
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Rupture Spire
( 0)
Land
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Safe Haven
( 0)
Land
, : Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
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Sanctum of the Sun
( 0)
Legendary Land
(Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.
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Scene of the Crime
( 0)
Artifact Land — Clue
Scene of the Crime enters the battlefield tapped. : Add . , Tap an untapped creature you control: Add one mana of any color. , Sacrifice Scene of the Crime: Draw a card.
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Seafarer's Quay
( 0)
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Secluded Courtyard
( 0)
Land
As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
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Secret Base
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add .
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Sheltered Valley
( 0)
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Shimmerdrift Vale
( 0)
Snow Land
Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. : Add one mana of the chosen color.
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Sorrow's Path
( 0)
Land
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
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Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
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Stalking Stones
( 0)
Land
: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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