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|"Mercadian Masques", |"Nemesis", |"Prophecy" (621)

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Coiling Woodworm
Coiling Woodworm 2Green (3)
Creature — Insect Worm (*/1)

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Nemesis (Uncommon)
Collective Unconscious
Collective Unconscious 4GreenGreen (6)
Sorcery

Draw a card for each creature you control.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Common Cause
Common Cause 2White (3)
Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadian Masques (Rare)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Conspiracy
Conspiracy 3BlackBlack (5)
Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Mercadian Masques (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Copper-Leaf Angel
Copper-Leaf Angel 5 (5)
Artifact Creature — Angel (2/2)

Flying

Tap, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

Prophecy (Rare)
Cornered Market
Cornered Market 2White (3)
Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Mercadian Masques (Rare)
Corrupt Official
Corrupt Official 4Black (5)
Creature — Human Minion (3/1)

2Black: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Mercadian Masques (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Mercadian Masques (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Ice Age (Common)
Tempest (Common)
Starter 1999 (Uncommon)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Jace vs. Chandra (Common)
Masters Edition II (Uncommon)
Masters Edition IV (Common)
Vintage Masters (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Tempest Remastered (Uncommon)
Eternal Masters (Common)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Common)
Signature Spellbook: Jace (Rare)
Commander Legends (Common)
Strixhaven Mystical Archive (Rare)
Modern Horizons 2 (Uncommon)
Game Night: Free-For-All (Uncommon)
Dominaria Remastered (Common)
Commander Masters (Common)
Cowardice
Cowardice 3BlueBlue (5)
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Crackdown
Crackdown 2White (3)
Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Mercadian Masques (Rare)
Crag Saurian
Crag Saurian RedRedRed (3)
Creature — Lizard (4/4)

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

Mercadian Masques (Rare)
Crash
Crash 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Destroy target artifact.

Mercadian Masques (Common)
Credit Voucher
Credit Voucher 2 (2)
Artifact

2, Tap, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Mercadian Masques (Uncommon)
Crenellated Wall
Crenellated Wall 4 (4)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Target creature gets +0/+4 until end of turn.

Mercadian Masques (Uncommon)
Crooked Scales
Crooked Scales 4 (4)
Artifact

4, Tap: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process.

Mercadian Masques (Rare)
Crossbow Infantry
Crossbow Infantry 1White (2)
Creature — Human Soldier Archer (1/1)

Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Mercadian Masques (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Crumbling Sanctuary
Crumbling Sanctuary 5 (5)
Artifact

If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.

Mercadian Masques (Rare)
Customs Depot
Customs Depot 1Blue (2)
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, draw a card, then discard a card.

Mercadian Masques (Uncommon)
Darba
Darba 3Green (4)
Creature — Bird Beast (5/4)

At the beginning of your upkeep, sacrifice Darba unless you pay GreenGreen.

Prophecy (Uncommon)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Mercadian Masques (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Planechase (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Masters Edition IV (Common)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Tempest Remastered (Common)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Common)
Strixhaven Mystical Archive (Rare)
Jumpstart: Historic Horizons (Common)
Warhammer 40,000 Commander (Common)
Dark Triumph
Dark Triumph 4Black (5)
Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.

Nemesis (Uncommon)
Darting Merfolk
Darting Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Blue: Return Darting Merfolk to its owner's hand.

Mercadian Masques (Common)
Dawnstrider
Dawnstrider 1Green (2)
Creature — Dryad Spellshaper (1/1)

Green, Tap, Discard a card: Prevent all combat damage that would be dealt this turn.

Mercadian Masques (Rare)
Daze
Daze 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays 1.

Nemesis (Common)
Other Versions
Duel Decks: Jace vs. Chandra (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Eternal Masters (Uncommon)
Masterpiece Series: Amonkhet Invocations (Special)
Deadly Insect
Deadly Insect 4Green (5)
Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

Mercadian Masques (Common)
Other Versions
Alliances (Common)
Beatdown Box Set (Common)
Death Charmer
Death Charmer 2Black (3)
Creature — Worm Mercenary (2/2)

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay 2.

Prophecy (Common)
Death Pit Offering
Death Pit Offering 2BlackBlack (4)
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Deathgazer
Deathgazer 3Black (4)
Creature — Lizard (2/2)

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defiant Falcon
Defiant Falcon 1White (2)
Creature — Rebel Bird (1/1)

Flying

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Defiant Vanguard
Defiant Vanguard 2White (3)
Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

5, Tap: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Nemesis (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Delraich
Delraich 6Black (7)
Creature — Horror (6/6)

You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample

Mercadian Masques (Rare)
Denying Wind
Denying Wind 7BlueBlue (9)
Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

Prophecy (Rare)
Desert Twister
Desert Twister 4GreenGreen (6)
Sorcery

Destroy target permanent.

Mercadian Masques (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Arabian Nights (Uncommon)
Masters Edition III (Uncommon)
Vintage Masters (Uncommon)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Despoil
Despoil 3Black (4)
Sorcery

Destroy target land. Its controller loses 2 life.

Prophecy (Common)
Devastate
Devastate 3RedRed (5)
Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

Prophecy (Common)
Devout Witness
Devout Witness 2White (3)
Creature — Human Spellshaper (2/2)

1White, Tap, Discard a card: Destroy target artifact or enchantment.

Mercadian Masques (Common)
Other Versions
Vintage Masters (Uncommon)
Diplomatic Escort
Diplomatic Escort 1Blue (2)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: Counter target spell or ability that targets a creature.

Mercadian Masques (Uncommon)
Diplomatic Immunity
Diplomatic Immunity 1Blue (2)
Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Mercadian Masques (Common)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Mercadian Masques (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Time Spiral "Timeshifted" (Special)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Masters Edition II (Common)
Masters Edition III (Common)
Tempest Remastered (Common)
Conspiracy: Take the Crown (Common)
Iconic Masters (Common)
Masters 25 (Common)
Core Set 2020 (Common)
Zendikar Rising (Common)
Commander Legends (Common)
The Brothers' War (Common)
Distorting Lens
Distorting Lens 2 (2)
Artifact

Tap: Target permanent becomes the color of your choice until end of turn.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Diving Griffin
Diving Griffin 1WhiteWhite (3)
Creature — Griffin (2/2)

Flying, vigilance

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Divining Witch
Divining Witch 1Black (2)
Creature — Human Spellshaper (1/1)

1Black, Tap, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Nemesis (Rare)
Dominate
Dominate Variable Colorless1BlueBlue (3)
Instant

Gain control of target creature with mana value X or less.

Nemesis (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Downhill Charge
Downhill Charge 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Nemesis (Common)
Other Versions
Duel Decks: Venser vs. Koth (Common)
Drake Hatchling
Drake Hatchling 2Blue (3)
Creature — Drake (1/3)

Flying

Blue: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.

Mercadian Masques (Common)
Dual Nature
Dual Nature 4GreenGreen (6)
Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Prophecy (Rare)
Dust Bowl
Dust Bowl (0)
Land

Tap: Add Colorless.

3, Tap, Sacrifice a land: Destroy target nonbasic land.

Mercadian Masques (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Outlaws of Thunder Junction Breaking News (Rare)
Elephant Resurgence
Elephant Resurgence 1Green (2)
Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Prophecy (Rare)
Embargo
Embargo 3Blue (4)
Enchantment

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Mercadian Masques (Rare)
Endbringer's Revel
Endbringer's Revel 2Black (3)
Enchantment

4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

Prophecy (Uncommon)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Mercadian Masques (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Masters Edition IV (Uncommon)
Enslaved Horror
Enslaved Horror 3Black (4)
Creature — Horror (4/4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

Mercadian Masques (Uncommon)
Ensnare
Ensnare 3Blue (4)
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.

Nemesis (Uncommon)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Erithizon
Erithizon 2GreenGreen (4)
Creature — Beast (4/4)

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Mercadian Masques (Rare)
Excavation
Excavation 1Blue (2)
Enchantment

1, Sacrifice a land: Draw a card. Any player may activate this ability.

Prophecy (Uncommon)
Excise
Excise Variable ColorlessWhite (1)
Instant

Exile target attacking creature unless its controller pays Variable Colorless.

Prophecy (Common)
Extortion
Extortion 3BlackBlack (5)
Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

Mercadian Masques (Rare)
Extravagant Spirit
Extravagant Spirit 3Blue (4)
Creature — Spirit (4/4)

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

Mercadian Masques (Rare)
Eye of Ramos
Eye of Ramos 3 (3)
Artifact

Tap: Add Blue.

Sacrifice Eye of Ramos: Add Blue.

Mercadian Masques (Rare)
Eye of Yawgmoth
Eye of Yawgmoth 3 (3)
Artifact

3, Tap, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Nemesis (Rare)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Other Versions
Alliances (Common)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fault Riders
Fault Riders 2Red (3)
Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Prophecy (Common)
Fen Stalker
Fen Stalker 3Black (4)
Creature — Nightstalker (3/2)

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

Prophecy (Common)
Ferocity
Ferocity 1Green (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Mercadian Masques (Common)
Fickle Efreet
Fickle Efreet 3Red (4)
Creature — Efreet (5/2)

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Prophecy (Rare)
Flailing Manticore
Flailing Manticore 3Red (4)
Creature — Manticore (3/3)

Flying, first strike

1: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Rare)
Flailing Ogre
Flailing Ogre 2Red (3)
Creature — Ogre (3/3)

1: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Flailing Soldier
Flailing Soldier Red (1)
Creature — Human Soldier (2/2)

1: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Common)
Flame Rift
Flame Rift 1Red (2)
Sorcery

Flame Rift deals 4 damage to each player.

Nemesis (Common)
Other Versions
Modern Horizons 2 (Uncommon)
Flameshot
Flameshot 3Red (4)
Sorcery

You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Prophecy (Uncommon)
Flaming Sword
Flaming Sword 1Red (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Mercadian Masques (Common)
Flay
Flay 3Black (4)
Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay 1.

Prophecy (Common)
Flint Golem
Flint Golem 4 (4)
Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

Nemesis (Uncommon)
Flowering Field
Flowering Field 1White (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Prophecy (Uncommon)
Flowstone Armor
Flowstone Armor 3 (3)
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, Tap: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Nemesis (Uncommon)
Flowstone Crusher
Flowstone Crusher 3RedRed (5)
Creature — Beast (4/4)

Red: Flowstone Crusher gets +1/-1 until end of turn.

Nemesis (Common)
Other Versions
Ninth Edition (Uncommon)
Flowstone Overseer
Flowstone Overseer 2RedRedRed (5)
Creature — Beast (4/4)

RedRed: Target creature gets +1/-1 until end of turn.

Nemesis (Rare)
Flowstone Slide
Flowstone Slide Variable Colorless2RedRed (4)
Sorcery

All creatures get +X/-X until end of turn.

Nemesis (Rare)
Other Versions
Ninth Edition (Rare)
Tenth Edition (Rare)
Flowstone Strike
Flowstone Strike 1Red (2)
Instant

Target creature gets +1/-1 and gains haste until end of turn.

Nemesis (Common)
Flowstone Surge
Flowstone Surge 1Red (2)
Enchantment

Creatures you control get +1/-1.

Nemesis (Uncommon)
Flowstone Thopter
Flowstone Thopter 7 (7)
Artifact Creature — Thopter (4/4)

1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Nemesis (Uncommon)
Flowstone Wall
Flowstone Wall 2Red (3)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Red: Flowstone Wall gets +1/-1 until end of turn.

Nemesis (Common)
Fog Patch
Fog Patch 1Green (2)
Instant

Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Nemesis (Common)
Foil
Foil 2BlueBlue (4)
Instant

You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.

Prophecy (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Ultimate Masters (Common)
Food Chain
Food Chain 2Green (3)
Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Mercadian Masques (Rare)
Other Versions
Double Masters 2022 (Mythic Rare)
Forced March
Forced March Variable ColorlessBlackBlackBlack (3)
Sorcery

Destroy all creatures with mana value X or less.

Mercadian Masques (Rare)
Forest
Forest (0)
Basic Land — Forest

Mercadian Masques (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Duel Decks: Elves vs. Goblins (Land)
Masters Edition (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
Duel Decks: Knights vs. Dragons (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Magic 2014 Core Set (Land)
Duel Decks: Heroes vs. Monsters (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Magic 2015 Core Set (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Elves vs. Goblins (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Duel Decks: Elspeth vs. Kiora (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Duel Decks: Mind vs. Might (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Duel Decks: Elves vs. Inventors (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Golgari (Land)
Guild Kit: Selesnya (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Gruul (Land)
Guild Kit: Simic (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Commander Legends (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Forgotten Harvest
Forgotten Harvest 1Green (2)
Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Prophecy (Rare)
Foster
Foster 2GreenGreen (4)
Enchantment

Whenever a creature you control dies, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Mercadian Masques (Rare)
Other Versions
Commander 2013 Edition (Rare)
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