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Briarblade Adept
Briarblade Adept 4Black (5)
Creature — Elf Assassin (3/4)

Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore 3Black (3Black, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Briarbridge Patrol
Briarbridge Patrol 3Green (4)
Creature — Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Brimaz, Blight of Oreskos
Brimaz, Blight of Oreskos 2WhiteBlack (4)
Legendary Creature — Phyrexian Cat (3/4)

Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

March of the Machine Commander (Mythic Rare)
Broken Visage
Broken Visage 4Black (5)
Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Rare)
Homelands (Rare)
Brokers Ascendancy
Brokers Ascendancy GreenWhiteBlue (3)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Streets of New Capenna (Rare)
Brood of Cockroaches
Brood of Cockroaches 1Black (2)
Creature — Insect (1/1)

When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.

Visions (Uncommon)
Brooding Saurian
Brooding Saurian 2GreenGreen (4)
Creature — Lizard (4/4)

At the beginning of each end step, each player gains control of all nontoken permanents they own.

Commander 2013 Edition (Rare)
Other Versions
Coldsnap (Rare)
Broodrage Mycoid
Broodrage Mycoid 3Black (4)
Creature — Fungus (4/3)

At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Budoka Pupil
Budoka Pupil 1GreenGreen (3)
Creature — Human Monk (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

Betrayers of Kamigawa (Uncommon)
Bulette
Bulette 3Green (4)
Creature — Beast (3/3)

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

Adventures in the Forgotten Realms (Common)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Unglued (Rare)
Butterbur, Bree Innkeeper
Butterbur, Bree Innkeeper 2GreenWhite (4)
Legendary Creature — Human Peasant (3/3)

At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Cabaretti Confluence
Cabaretti Confluence 3RedGreenWhite (6)
Sorcery

Choose three. You may choose the same mode more than once.

• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.

• Exile target artifact or enchantment.

• Creatures target player controls get +1/+1 and gain first strike until end of turn.

Streets of New Capenna Commander (Rare)
Cadric, Soul Kindler
Cadric, Soul Kindler 2RedWhite (4)
Legendary Creature — Dwarf Wizard (4/3)

The "legend rule" doesn't apply to tokens you control.

Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay 1. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.

Dominaria United Commander (Rare)
Caetus, Sea Tyrant of Segovia
Caetus, Sea Tyrant of Segovia (0)
Legendary Creature — Serpent (3/3)

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)

At the beginning of your end step, untap up to four target creatures.

March of the Machine (Rare)
Calamity, Galloping Inferno
Calamity, Galloping Inferno 4RedRed (6)
Legendary Creature — Horse Mount (4/6)

Haste

Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.

Saddle 1

Outlaws of Thunder Junction (Rare)
Caldaia Guardian
Caldaia Guardian 3Green (4)
Creature — Human Soldier (4/3)

Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.

Blitz 2Green (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna Commander (Rare)
Caldaia Strongarm
Caldaia Strongarm 4Green (5)
Creature — Human Warrior (2/3)

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.

Blitz 3Green (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Common)
Call for Unity
Call for Unity 3WhiteWhite (5)
Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Aether Revolt (Rare)
Call to the Grave
Call to the Grave 4Black (5)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Magic 2012 (Rare)
Other Versions
Scourge (Rare)
Callow Jushi
Callow Jushi 1BlueBlue (3)
Creature — Human Wizard (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.

Betrayers of Kamigawa (Uncommon)
Canonized in Blood
Canonized in Blood 1Black (2)
Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)

5BlackBlack, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

The Lost Caverns of Ixalan (Uncommon)
Canoptek Tomb Sentinel
Canoptek Tomb Sentinel 4 (4)
Artifact Creature — Insect (4/3)

Vigilance

Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.

Unearth 7 (7: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Canyon Crab
Canyon Crab 1Blue (2)
Creature — Crab (0/5)

1Blue: Canyon Crab gets +2/-2 until end of turn.

At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.

Outlaws of Thunder Junction (Uncommon)
Captain N'ghathrod
Captain N'ghathrod 3BlueBlack (5)
Legendary Creature — Horror Pirate (3/6)

Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Captivating Glance
Captivating Glance 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Uncommon)
Case of the Burning Masks
Case of the Burning Masks 1RedRed (3)
Enchantment — Case

When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.

To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Murders at Karlov Manor (Uncommon)
Case of the Crimson Pulse
Case of the Crimson Pulse 2Red (3)
Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Murders at Karlov Manor (Rare)
Case of the Filched Falcon
Case of the Filched Falcon Blue (1)
Enchantment — Case

When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)

Solved — 2Blue, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Murders at Karlov Manor (Uncommon)
Case of the Gateway Express
Case of the Gateway Express 1White (2)
Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Murders at Karlov Manor (Uncommon)
Case of the Gorgon's Kiss
Case of the Gorgon's Kiss Black (1)
Enchantment — Case

When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.

To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)

Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Murders at Karlov Manor (Uncommon)
Case of the Locked Hothouse
Case of the Locked Hothouse 3Green (4)
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Murders at Karlov Manor (Rare)
Case of the Pilfered Proof
Case of the Pilfered Proof 1White (2)
Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Case of the Ransacked Lab
Case of the Ransacked Lab 2Blue (3)
Enchantment — Case

Instant and sorcery spells you cast cost 1 less to cast.

To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast an instant or sorcery spell, draw a card.

Murders at Karlov Manor (Rare)
Case of the Shattered Pact
Case of the Shattered Pact 2 (2)
Enchantment — Case

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Shifting Visage
Case of the Shifting Visage 1BlueBlue (3)
Enchantment — Case

At the beginning of your upkeep, surveil 1.

To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

Murders at Karlov Manor Commander (Rare)
Case of the Stashed Skeleton
Case of the Stashed Skeleton 1Black (2)
Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved — 1Black, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Murders at Karlov Manor (Rare)
Case of the Trampled Garden
Case of the Trampled Garden 2Green (3)
Enchantment — Case

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Uneaten Feast
Case of the Uneaten Feast White (1)
Enchantment — Case

Whenever a creature enters the battlefield under your control, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Murders at Karlov Manor (Rare)
Cathar's Call
Cathar's Call 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Innistrad: Midnight Hunt (Uncommon)
Cauldron Dance
Cauldron Dance 4BlackRed (6)
Instant

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Commander 2017 (Uncommon)
Other Versions
Invasion (Uncommon)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Celestine, the Living Saint
Celestine, the Living Saint 4White (5)
Legendary Creature — Human Warrior (3/4)

Flying, lifelink

Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Warhammer 40,000 Commander (Rare)
Cement Shoes
Cement Shoes 1 (1)
Artifact — Equipment

Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."

Equipped creature doesn't untap during its controller's untap step.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Uncommon)
Chance for Glory
Chance for Glory 1RedWhite (3)
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Guilds of Ravnica (Mythic Rare)
Chandra, Acolyte of Flame
Chandra, Acolyte of Flame 1RedRed (3)
Legendary Planeswalker — Chandra (4)

0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.

−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

Core Set 2020 (Rare)
Chandra, Flamecaller
Chandra, Flamecaller 4RedRed (6)
Legendary Planeswalker — Chandra (4)

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

−X: Chandra, Flamecaller deals X damage to each creature.

Ikoria Commander (Mythic Rare)
Other Versions
Oath of the Gatewatch (Mythic Rare)
Chandra, Legacy of Fire
Chandra, Legacy of Fire 4Red (5)
Legendary Planeswalker — Chandra (3)

At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.

+1: Add Red for each planeswalker you control.

0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.

Commander Masters (Rare)
Charging Cinderhorn
Charging Cinderhorn 3Red (4)
Creature — Elemental Ox (4/2)

Haste

At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

Commander 2016 (Rare)
Charming Prince
Charming Prince 1White (2)
Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Throne of Eldraine (Rare)
Child of the Volcano
Child of the Volcano 3Red (4)
Creature — Elemental (3/3)

Trample

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Chimeric Coils
Chimeric Coils 1 (1)
Artifact

Variable Colorless1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

Fifth Dawn (Uncommon)
Chimil, the Inner Sun
Chimil, the Inner Sun 6 (6)
Legendary Artifact

Spells you control can't be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
The Lost Caverns of Ixalan (Mythic Rare)
Chishiro, the Shattered Blade
Chishiro, the Shattered Blade 2RedGreen (4)
Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Chronomancer
Chronomancer 1Black (2)
Artifact Creature — Necron Wizard (1/1)

Flying

Atomic Transmutation — 1, Tap, Sacrifice another artifact: Draw a card.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
Cloakwood Hermit
Cloakwood Hermit 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Coastline Marauders
Coastline Marauders 2Red (3)
Creature — Human Pirate (0/3)

Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore 4RedRed (4RedRed, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Cogwork Assembler
Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)

7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Double Masters (Uncommon)
Colfenor's Urn
Colfenor's Urn 3 (3)
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Lorwyn (Rare)
Combat Courier
Combat Courier 1 (1)
Artifact Creature — Construct (1/1)

2, Sacrifice Combat Courier: Draw a card.

Unearth Blue (Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Common)
Commodore Guff
Commodore Guff 1BlueRedWhite (4)
Legendary Planeswalker — Guff (5)

At the beginning of your end step, put a loyalty counter on another target planeswalker you control.

+1: Create a 1/1 red Wizard creature token with "Tap: Add Red. Spend this mana only to cast a planeswalker spell."

−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.

Commodore Guff can be your commander.

Commander Masters (Mythic Rare)
Compy Swarm
Compy Swarm 1BlackGreen (3)
Creature — Dinosaur (2/2)

At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.

Jurassic World Collection Cards (Rare)
Concord with the Kami
Concord with the Kami 3Green (4)
Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Kamigawa: Neon Dynasty Commander (Rare)
Conjurer's Closet
Conjurer's Closet 5 (5)
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Double Masters (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Consuming Blob
Consuming Blob 3GreenGreen (5)
Creature — Ooze (*/*+1)

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

Innistrad: Midnight Hunt (Mythic Rare)
Consuming Oni
Consuming Oni 2BlackBlack (4)
Creature — — Ogre Demon (6/6)

Flying, menace

At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."

Kamigawa: Neon Dynasty Alchemy (Mythic Rare)
Contaminant Grafter
Contaminant Grafter 4Green (5)
Creature — Phyrexian Druid (5/5)

Trample, toxic 1

Whenever one or more creatures you control deal combat damage to one or more players, proliferate.

Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.

Phyrexia: All Will Be One Commander (Rare)
Contortionist Troupe
Contortionist Troupe Variable ColorlessGreen (1)
Creature — Human (0/0)

Contortionist Troupe enters the battlefield with X +1/+1 counters on it.

Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Corpse Connoisseur
Corpse Connoisseur 4Black (5)
Creature — Zombie Wizard (3/3)

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth 3Black (3Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Masters 2017 Edition (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Archenemy (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Corpse Dance
Corpse Dance 2Black (3)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Corpses of the Lost
Corpses of the Lost 2Black (3)
Enchantment

Skeletons you control get +1/+0 and have haste.

When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Rare)
Cosmic Intervention
Cosmic Intervention 3White (4)
Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.

Foretell 1White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Cosmos Elixir
Cosmos Elixir 4 (4)
Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Kaldheim (Rare)
Crazed Armodon
Crazed Armodon 2GreenGreen (4)
Creature — Elephant (3/3)

Green: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

Tempest (Rare)
Crested Sunmare
Crested Sunmare 3WhiteWhite (5)
Creature — Horse (5/5)

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

Amonkhet Remastered (Mythic Rare)
Other Versions
Hour of Devastation (Mythic Rare)
Crimson Honor Guard
Crimson Honor Guard 3RedRed (5)
Creature — Vampire Knight (4/5)

Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Crystal Golem
Crystal Golem 4 (4)
Artifact Creature — Golem (3/3)

At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Mirage (Uncommon)
Cunning Bandit
Cunning Bandit 1RedRed (3)
Creature — Human Warrior (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.

At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.

Betrayers of Kamigawa (Uncommon)
Curious Obsession
Curious Obsession Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Jumpstart (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Curse of Obsession
Curse of Obsession 4Red (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's draw step, that player draws two additional cards.

At the beginning of enchanted player's end step, that player discards their hand.

Innistrad: Midnight Hunt Commander (Rare)
Daretti, Scrap Savant
Daretti, Scrap Savant 3Red (4)
Legendary Planeswalker — Daretti (3)

+2: Discard up to two cards, then draw that many cards.

−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander 2016 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Commander 2021 (Mythic Rare)
Daring Piracy
Daring Piracy 2Red (3)
Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Dark Maze
Dark Maze 4Blue (5)
Creature — Wall (4/5)

Defender (This creature can't attack.)

0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Davros, Dalek Creator
Davros, Dalek Creator 1BlueBlackRed (4)
Legendary Artifact Creature — Alien Scientist (3/4)

Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

Doctor Who Commander (Mythic Rare)
Dawn of a New Age
Dawn of a New Age 1White (2)
Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.

At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Dawn of the Dead
Dawn of the Dead 2BlackBlackBlack (5)
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Torment (Rare)
Dawnbreak Reclaimer
Dawnbreak Reclaimer 4WhiteWhite (6)
Creature — Angel (5/5)

Flying

At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Death-Greeter's Champion
Death-Greeter's Champion 2Red (3)
Creature — Human Warrior (2/1)

Dash 3Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

March of the Machine Commander (Rare)
Deathknell Kami
Deathknell Kami 1Black (2)
Creature — Spirit (0/1)

Flying

2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.

Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Death-Priest of Myrkul
Death-Priest of Myrkul 2BlackBlack (4)
Creature — Tiefling Cleric (2/2)

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay 1. If you do, create a 1/1 black Skeleton creature token.

Adventures in the Forgotten Realms (Uncommon)
Deathreap Ritual
Deathreap Ritual 2BlackGreen (4)
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Streets of New Capenna Commander (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Uncommon)
Deep Goblin Skulltaker
Deep Goblin Skulltaker 2Black (3)
Creature — Goblin Warrior (2/2)

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Demonic Lore
Demonic Lore 2Black (3)
Enchantment

When Demonic Lore enters the battlefield, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.

Commander Legends (Uncommon)
Demonic Rising
Demonic Rising 3BlackBlack (5)
Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Avacyn Restored (Rare)
Denethor, Ruling Steward
Denethor, Ruling Steward 1WhiteBlack (3)
Legendary Creature — Human Noble (2/4)

At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.

2, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Desolation
Desolation 1BlackBlack (3)
Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Visions (Uncommon)
Determined Iteration
Determined Iteration 1Red (2)
Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Streets of New Capenna Commander (Rare)
Dimir Strandcatcher
Dimir Strandcatcher 2Blue or BlackBlue or Black (4)
Creature — Faerie Rogue (3/3)

Flying

Whenever you attack, surveil X, where X is the number of opponents being attacked.

At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.

Ravnica Clue Edition (Rare)
Discordant Spirit
Discordant Spirit 2BlackRed (4)
Creature — Spirit (2/2)

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.

At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Mirage (Rare)
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