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Combat Professor
( 4)
Creature — Bird Cleric
(2/3)
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
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Constable of the Realm
( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
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Consuming Bonfire
( 5)
Tribal Sorcery — Elemental
Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature.
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Contract from Below
( 1)
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
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Corsairs of Umbar
( 4)
Creature — Human Pirate
(3/3)
: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Court of Ambition
( 4)
Enchantment
When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
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Court of Embereth
( 4)
Enchantment
When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
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Craterhoof Behemoth
( 8)
Creature — Beast
(5/5)
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Curse of the Bloody Tome
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Dance of the Tumbleweeds
( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + — Create an X/X green Elemental creature token, where X is the number of lands you control.
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Distemper of the Blood
( 2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Divebomber Griffin
( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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Domri, Anarch of Bolas
( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
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Drana, Liberator of Malakir
( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Dream-Thief's Bandana
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip
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Eidolon of Blossoms
( 4)
Enchantment Creature — Spirit
(2/2)
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
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Virtue of Courage (Embereth Blaze)
( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Ember-Eye Wolf
( 2)
Creature — Wolf
(1/2)
Haste : Ember-Eye Wolf gets +2/+0 until end of turn.
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Ember-Fist Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Emblem of the Warmind
( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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Embodiment of Flame
( 0)
Creature — Elemental Wizard
(3/3)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
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Embodiment of Fury
( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embodiment of Insight
( 5)
Creature — Elemental
(4/4)
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embrose, Dean of Shadow
( 4)
Legendary Creature — Human Warlock
(4/4)
: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Enfeeblement
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.
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Erebor Flamesmith
( 2)
Creature — Dwarf Artificer
(2/1)
Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
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Esix, Fractal Bloom
( 6)
Legendary Creature — Fractal
(4/4)
Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
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Evil Eye of Orms-by-Gore
( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
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Fable of the Mirror-Breaker
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Faerie Macabre
( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
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Faerie Slumber Party
( 6)
Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
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Falcon Abomination
( 3)
Creature — Zombie Bird
(2/2)
Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Falling Timber
( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Familiar Beeble Mascot
( 0)
Stickers
2 — Whenever this creature attacks, untap target permanent. 4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2 — 2/3 3 — 5/3
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Fathom Fleet Boarder
( 3)
Creature — Orc Pirate
(3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
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Fathom Fleet Firebrand
( 2)
Creature — Human Pirate
(2/2)
: Fathom Fleet Firebrand gets +1/+0 until end of turn.
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Felidar Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. : Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Fell Beast of Mordor
( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
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Feral Abomination
( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Bramble Familiar (Fetch Quest)
( 7)
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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Fieldmist Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters the battlefield tapped. : Add or .
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Fiery Bombardment
( 2)
Enchantment
Chroma — , Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
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Fiery Gambit
( 3)
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fire Ambush
( 2)
Sorcery
Fire Ambush deals 3 damage to any target.
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Fire and Brimstone
( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Fire Bowman
( 1)
Creature — Human Soldier Archer
(1/1)
Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Flame Blitz
( 1)
Enchantment
At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. Cycling (, Discard this card: Draw a card.)
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Flame Burst
( 2)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
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Flame Jab
( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flameblade Adept
( 1)
Creature — Jackal Warrior
(1/2)
Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
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Flameblade Angel
( 6)
Creature — Angel
(4/4)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
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Flameblast Dragon
( 6)
Creature — Dragon
(5/5)
Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
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Flame-Blessed Bolt
( 1)
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Flameborn Hellion
( 6)
Creature — Hellion
(5/4)
Haste Flameborn Hellion attacks each combat if able.
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Flamebreak
( 3)
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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Flamekin Bladewhirl
( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flamekin Brawler
( 1)
Creature — Elemental Warrior
(0/2)
: Flamekin Brawler gets +1/+0 until end of turn.
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Flamekin Harbinger
( 1)
Creature — Elemental Shaman
(1/1)
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
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Flames of the Blood Hand
( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
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Flames of the Firebrand
( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flames of the Raze-Boar
( 6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Flamescroll Celebrant
( 2)
Creature — Human Shaman
(2/1)
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. : Flamescroll Celebrant gets +2/+0 until end of turn.
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Flaming Gambit
( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Fleshbag Marauder
( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Flight Spellbomb
( 1)
Artifact
, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Floating-Dream Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
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Flourishing Bloom-Kin
( 2)
Creature — Plant Elemental
(0/0)
Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
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Flowering Lumberknot
( 4)
Creature — Treefolk
(5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
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Flowstone Embrace
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +2/-2 until end of turn.
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Flowstone Shambler
( 3)
Creature — Beast
(2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
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Focused Funambulist
( 2)
Creature — Human Performer
(2/1)
Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
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Footbottom Feast
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Forbidden Alchemy
( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Foreboding Steamboat
( 5)
Artifact — Vehicle
(5/7)
When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Forked-Branch Garami
( 5)
Creature — Spirit
(4/4)
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
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Promise of Aclazotz (Foul Rebirth)
( 3)
Sorcery — Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
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Foundry Assembler
( 5)
Artifact Creature — Assembly-Worker
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
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Frolicking Familiar
( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
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From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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From the Catacombs
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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From the Rubble
( 6)
Enchantment
As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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From Under the Floorboards
( 5)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frostveil Ambush
( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)
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Fumble
( 2)
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
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Fumiko the Lowblood
( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
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Fungal Bloom
( 2)
Enchantment
: Put a spore counter on target Fungus.
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Fungal Shambler
( 7)
Creature — Fungus Beast
(6/4)
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
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Furnace Skullbomb
( 1)
Artifact
, Sacrifice Furnace Skullbomb: Draw a card. , Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
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Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
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Gallifrey Council Chamber
( 0)
Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
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Garbage Elemental (Garbage Elemental (f))
( 5)
Creature — Elemental
(6/5)
Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
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Garna, the Bloodflame
( 5)
Legendary Creature — Human Warrior
(3/3)
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
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Gem of Becoming
( 3)
Artifact
, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
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