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Demon's Jester
Demon's Jester 3Black (4)
Creature — Imp (2/2)

Flying

Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Dissension (Common)
Duel Decks: Divine vs. Demonic (Common)
Dispense Justice
Dispense Justice 2White (3)
Instant

Target player sacrifices an attacking creature.

Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

Scars of Mirrodin (Uncommon)
Distinguished Conjurer
Distinguished Conjurer 1White (2)
Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.

4White, Tap: Exile another target creature you control, then return it to the battlefield under its owner's control.

Jumpstart 2022 (Uncommon)
Djeru and Hazoret
Djeru and Hazoret 2RedRedWhite (5)
Legendary Creature — Human God (5/4)

As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

March of the Machine (Rare)
Djeru, With Eyes Open
Djeru, With Eyes Open 3WhiteWhite (5)
Legendary Creature — Human Warrior (4/3)

Vigilance

When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

Hour of Devastation (Rare)
Djeru's Renunciation
Djeru's Renunciation 1White (2)
Instant

Tap up to two target creatures.

Cycling White (White, Discard this card: Draw a card.)

Jumpstart: Historic Horizons (Common)
Other Versions
Hour of Devastation (Common)
Djeru's Resolve
Djeru's Resolve White (1)
Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Djinn Illuminatus
Djinn Illuminatus 5Blue or RedBlue or Red (7)
Creature — Djinn (3/5)

(Blue or Red can be paid with either Blue or Red.)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Ikoria Commander (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Guild Kit: Izzet (Rare)
Djinn of Fool's Fall
Djinn of Fool's Fall 4Blue (5)
Creature — Djinn (4/3)

Flying

Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Djinn of Infinite Deceits
Djinn of Infinite Deceits 4BlueBlue (6)
Creature — Djinn (2/7)

Flying

Tap: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Djinn of the Fountain
Djinn of the Fountain 4BlueBlue (6)
Creature — Djinn (4/4)

Flying

Whenever you cast an instant or sorcery spell, choose one —

• Djinn of the Fountain gets +1/+1 until end of turn.

• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.

• Scry 1.

Dominaria United (Uncommon)
Djinn of the Lamp
Djinn of the Lamp 5BlueBlue (7)
Creature — Djinn (5/6)

Flying

Portal (Rare)
Djinn of Wishes
Djinn of Wishes 3BlueBlue (5)
Creature — Djinn (4/4)

Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

2BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Jumpstart 2022 (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2012 (Rare)
Core Set 2019 (Rare)
Commander 2018 (Rare)
Djinni Windseer
Djinni Windseer 3Blue (4)
Creature — Djinn (3/3)

Flying

When Djinni Windseer enters the battlefield, roll a d20.

1–9 | Scry 1.

10–19 | Scry 2.

20 | Scry 3.

Adventures in the Forgotten Realms (Common)
Dodgy Jalopy
Dodgy Jalopy 2Green (3)
Artifact — Vehicle (*/5)

Trample

Dodgy Jalopy's power is equal to the highest mana value among creatures you control.

Crew 3

Scavenge 2Green (2Green, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Streets of New Capenna Commander (Rare)
Dominaria's Judgment
Dominaria's Judgment 2White (3)
Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Planeshift (Rare)
Double Major
Double Major GreenBlue (2)
Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Strixhaven: School of Mages (Rare)
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph 2GreenWhite (4)
Legendary Creature (4/4)

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Unstable (Mythic Rare)
Dragonlord Ojutai
Dragonlord Ojutai 3WhiteBlue (5)
Legendary Creature — Elder Dragon (5/4)

Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Drifting Djinn
Drifting Djinn 4BlueBlue (6)
Creature — Djinn (5/5)

Flying

At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1Blue.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Eiganjo Castle
Eiganjo Castle (0)
Legendary Land

Tap: Add White.

White, Tap: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Champions of Kamigawa (Rare)
Eiganjo Exemplar
Eiganjo Exemplar 1White (2)
Enchantment Creature — Human Samurai (2/1)

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Eiganjo Free-Riders
Eiganjo Free-Riders 3White (4)
Creature — Human Soldier (3/4)

Flying

At the beginning of your upkeep, return a white creature you control to its owner's hand.

Saviors of Kamigawa (Uncommon)
Eiganjo Uprising
Eiganjo Uprising Variable ColorlessRedWhite (2)
Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Kamigawa: Neon Dynasty (Rare)
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire (0)
Legendary Land

Tap: Add White.

Channel — 2White, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Elder Pine of Jukai
Elder Pine of Jukai 2Green (3)
Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
El-Hajjâj
El-Hajjâj 1BlackBlack (3)
Creature — Human Wizard (1/1)

Whenever El-Hajjâj deals damage, you gain that much life.

Arabian Nights (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Elite Javelineer
Elite Javelineer 2White (3)
Creature — Human Soldier (2/2)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Tempest (Common)
Other Versions
Eighth Edition (Uncommon)
Elvish Rejuvenator
Elvish Rejuvenator 2Green (3)
Creature — Elf Druid (1/1)

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Core Set 2019 (Common)
Zendikar Rising Commander (Common)
Kaldheim Commander (Common)
Double Masters 2022 (Common)
Game Night: Free-For-All (Common)
Jumpstart 2022 (Common)
Emberwilde Djinn
Emberwilde Djinn 2RedRed (4)
Creature — Djinn (5/4)

Flying

At the beginning of each player's upkeep, that player may pay RedRed or 2 life. If the player does, they gain control of Emberwilde Djinn.

Mirage (Rare)
Erhnam Djinn
Erhnam Djinn 3Green (4)
Creature — Djinn (4/5)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

Vintage Masters (Uncommon)
Other Versions
Arabian Nights (Rare)
Judgment (Rare)
Chronicles (Uncommon)
Beatdown Box Set (Uncommon)
Ertha Jo, Frontier Mentor
Ertha Jo, Frontier Mentor 2RedWhite (4)
Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

Outlaws of Thunder Junction (Uncommon)
Esper Sojourners
Esper Sojourners WhiteBlueBlack (3)
Artifact Creature — Vedalken Wizard (2/3)

When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

Alara Reborn (Common)
Ethersworn Adjudicator
Ethersworn Adjudicator 4Blue (5)
Artifact Creature — Vedalken Knight (4/4)

Flying

1WhiteBlack, Tap: Destroy target creature or enchantment.

2Blue: Untap Ethersworn Adjudicator.

March of the Machine Commander (Mythic Rare)
Other Versions
Conflux (Mythic Rare)
Commander 2016 (Mythic Rare)
The Brothers' War Commander (Mythic Rare)
Everythingamajig (Everythingamajig (a))
Everythingamajig (Everythingamajig (a)) 5 (5)
Artifact

2, Tap: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

3, Tap: Put a +1/+1 counter on target creature.

4, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Unstable (Rare)
Everythingamajig (Everythingamajig (b))
Everythingamajig (Everythingamajig (b)) 5 (5)
Artifact

2, Tap: Draw a card. Activate only if you have no cards in hand.

8, Tap: You gain 10 life.

4, Tap, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Unstable (Rare)
Everythingamajig (Everythingamajig (c))
Everythingamajig (Everythingamajig (c)) 5 (5)
Artifact

1: Flip a coin. If you win the flip, add ColorlessColorless. Activate only as an instant.

3, Tap: Target player discards a card. Activate only during your turn.

Variable Colorless: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

Unstable (Rare)
Everythingamajig (Everythingamajig (d))
Everythingamajig (Everythingamajig (d)) 6 (6)
Artifact

Tap: Add one mana of any color.

1, Tap: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.

8, Tap: Everythingamajig deals 12 damage to target creature.

Unstable (Rare)
Everythingamajig (Everythingamajig (e))
Everythingamajig (Everythingamajig (e)) 5 (5)
Artifact

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add ColorlessColorless.

2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

Unstable (Rare)
Everythingamajig (Everythingamajig (f))
Everythingamajig (Everythingamajig (f)) 8 (8)
Artifact

1, Tap: Scry 2.

1, Tap, Pay 1 life: Create a 0/1 white Goat creature token.

7, Tap, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unstable (Rare)
Evincar's Justice
Evincar's Justice 2BlackBlack (4)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Commander Anthology (Common)
Other Versions
Tempest (Common)
Magic: The Gathering-Commander (Common)
Tempest Remastered (Uncommon)
Experiment Kraj
Experiment Kraj 2GreenGreenBlueBlue (6)
Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

Tap: Put a +1/+1 counter on target creature.

Commander Masters (Rare)
Other Versions
Dissension (Rare)
Guild Kit: Simic (Rare)
Extraordinary Journey
Extraordinary Journey Variable ColorlessVariable ColorlessBlueBlue (2)
Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Rare)
Eye of Ojer Taq
Eye of Ojer Taq 3 (3)
Artifact

Tap: Add one mana of any color.

Craft with two that share a card type 6 (6, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Faithbound Judge
Faithbound Judge 1WhiteWhite (3)
Creature — Spirit Soldier (4/4)

Defender, flying, vigilance

At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.

As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb 5WhiteWhite

Innistrad: Crimson Vow (Mythic Rare)
Fallaji Archaeologist
Fallaji Archaeologist 1Blue (2)
Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Fallaji Chaindancer
Fallaji Chaindancer 3Red (4)
Creature — Human Soldier (2/4)

2: Fallaji Chaindancer gains double strike until end of turn.

The Brothers' War (Common)
Fallaji Dragon Engine
Fallaji Dragon Engine 8 (8)
Artifact Creature — Dragon (5/5)

Flying

2: Fallaji Dragon Engine gets +1/+0 until end of turn.

//PRT-Prototype_Mech//

2Red

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

1/3

The Brothers' War (Uncommon)
Fallaji Excavation
Fallaji Excavation 3GreenGreen (5)
Sorcery

Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Fallaji Vanguard
Fallaji Vanguard 2RedWhite (4)
Creature — Human Soldier (2/3)

First strike

Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

The Brothers' War (Uncommon)
Fallaji Wayfarer
Fallaji Wayfarer 2Green (3)
Creature — Human Scout (2/4)

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)

Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for 1 or one mana of a color that creature is.)

Dominaria United Commander (Rare)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Favor of Jukai
Favor of Jukai 3Green (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel — 1Green, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

Kamigawa: Neon Dynasty (Common)
Fiery Justice
Fiery Justice RedGreenWhite (3)
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Double Masters 2022 (Rare)
Other Versions
Ice Age (Rare)
Time Spiral "Timeshifted" (Special)
Commander 2013 Edition (Rare)
Modern Masters 2017 Edition (Rare)
Final Judgment
Final Judgment 4WhiteWhite (6)
Sorcery

Exile all creatures.

Betrayers of Kamigawa (Rare)
Fire Juggler
Fire Juggler 2Red (3)
Creature — Goblin Shaman (2/2)

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Morningtide (Common)
Firja, Judge of Valor
Firja, Judge of Valor 2WhiteBlackBlack (5)
Legendary Creature — Angel Cleric (2/4)

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Kaldheim (Uncommon)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Flame Jab
Flame Jab Red (1)
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eternal Masters (Uncommon)
Other Versions
Eventide (Common)
Flame Javelin
Flame Javelin Two or RedTwo or RedTwo or Red (6)
Instant

(Two or Red can be paid with any two mana or with Red. This card's mana value is 6.)

Flame Javelin deals 4 damage to any target.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Flame Jet
Flame Jet 1Red (2)
Sorcery

Flame Jet deals 3 damage to target player or planeswalker.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Destiny (Common)
Flameshadow Conjuring
Flameshadow Conjuring 3Red (4)
Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

March of the Machine Commander (Rare)
Other Versions
Magic Origins (Rare)
Flavor Judge
Flavor Judge 1White (2)
Creature — Bird Advisor (2/2)

Tap: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.

Unsanctioned (Rare)
Fledgling Djinn
Fledgling Djinn 1Black (2)
Creature — Djinn (2/2)

Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Vintage Masters (Common)
Other Versions
Weatherlight (Common)
Flotsam // Jetsam (Flotsam)
Flotsam // Jetsam (Flotsam) 1Green or Blue (2)
Instant

Mill three cards. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
James, Wandering Dad (Follow Him)
James, Wandering Dad (Follow Him) Variable ColorlessBlueBlue (2)
Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

Magic The Gathering—Fallout (Rare)
Fraction Jackson
Fraction Jackson 2Green (3)
Creature — Human Hero (1/1{1/2})

Green, Tap: Return target card with a ½ on it from your graveyard to your hand.

Unhinged (Rare)
Freejam Regent
Freejam Regent 4RedRed (6)
Creature — Dragon (4/4)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying

1Red: Freejam Regent gets +2/+0 until end of turn.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
Fugitive of the Judoon
Fugitive of the Judoon 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token with ward 2 and a 4/4 white Alien Rhino creature token.

II — Investigate.

III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Doctor Who Commander (Rare)
Fylgja
Fylgja White (1)
Enchantment — Aura

Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

2White: Put a healing counter on Fylgja.

Ice Age (Common)
Gahiji, Honored One
Gahiji, Honored One 2RedGreenWhite (5)
Legendary Creature — Beast (4/4)

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Galvanic Juggernaut
Galvanic Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/5)

Galvanic Juggernaut attacks each combat if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Gaze of Justice
Gaze of Justice White (1)
Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback 5White (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Time Spiral (Common)
General Jarkeld
General Jarkeld 3White (4)
Legendary Creature — Human Soldier (1/2)

Tap: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

Ice Age (Rare)
Genju of the Cedars
Genju of the Cedars Green (1)
Enchantment — Aura

Enchant Forest

2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Genju of the Falls
Genju of the Falls Blue (1)
Enchantment — Aura

Enchant Island

2: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Genju of the Fens
Genju of the Fens Black (1)
Enchantment — Aura

Enchant Swamp

2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "Black: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Genju of the Fields
Genju of the Fields White (1)
Enchantment — Aura

Enchant Plains

2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Betrayers of Kamigawa (Uncommon)
Genju of the Realm
Genju of the Realm WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Aura

Enchant land

2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Betrayers of Kamigawa (Rare)
Genju of the Spires
Genju of the Spires Red (1)
Enchantment — Aura

Enchant Mountain

2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Ghitu Journeymage
Ghitu Journeymage 2Red (3)
Creature — Human Wizard (3/2)

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Dominaria (Common)
Gideon Jura
Gideon Jura 3WhiteWhite (5)
Legendary Planeswalker — Gideon (6)

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Commander Masters (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Magic 2012 (Mythic Rare)
Archenemy: Nicol Bolas (Mythic Rare)
Signature Spellbook: Gideon (Mythic Rare)
Gideon, Champion of Justice
Gideon, Champion of Justice 2WhiteWhite (4)
Legendary Planeswalker — Gideon (4)

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

−15: Exile all other permanents.

Jumpstart 2022 (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Commander 2021 (Mythic Rare)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Goblin Battle Jester
Goblin Battle Jester 3Red (4)
Creature — Goblin (2/2)

Whenever you cast a red spell, target creature can't block this turn.

Magic 2013 (Common)
Goblin Javelineer
Goblin Javelineer Red (1)
Creature — Goblin Warrior (1/1)

Haste

Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

Adventures in the Forgotten Realms (Common)
Godtracker of Jund
Godtracker of Jund 1RedGreen (3)
Creature — Elf Shaman (2/2)

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.

Alara Reborn (Common)
Goham Djinn
Goham Djinn 5Black (6)
Creature — Djinn (5/5)

1Black: Regenerate Goham Djinn.

Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Initiate of Blood (Goka the Unjust)
Initiate of Blood (Goka the Unjust) 3Red (4)
Legendary Creature — Ogre Shaman (4/4)

Tap: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.

Champions of Kamigawa (Uncommon)
Graaz, Unstoppable Juggernaut
Graaz, Unstoppable Juggernaut 8 (8)
Legendary Artifact Creature — Juggernaut (7/5)

Juggernauts you control attack each combat if able.

Juggernauts you control can't be blocked by Walls.

Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.

Phyrexia: All Will Be One (Rare)
Grixis Sojourners
Grixis Sojourners 1BlueBlackRed (4)
Creature — Zombie Ogre (4/3)

When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.

Cycling 2Black (2Black, Discard this card: Draw a card.)

Alara Reborn (Common)
Guardian Project
Guardian Project 3Green (4)
Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Magic The Gathering—Fallout (Rare)
Other Versions
Ravnica Allegiance (Rare)
Ravnica Remastered (Mythic Rare)
Hajar, Loyal Bodyguard
Hajar, Loyal Bodyguard RedGreen (2)
Legendary Creature — Human Soldier (3/3)

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

The Brothers' War (Rare)
Halam Djinn
Halam Djinn 5Red (6)
Creature — Djinn (6/5)

Haste

Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Hammer Jammer
Hammer Jammer 3Red (4)
Creature — Goblin Warrior (0/0)

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Unstable (Uncommon)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Harrowing Journey
Harrowing Journey 4Black (5)
Sorcery

Target player draws three cards and loses 3 life.

Dark Ascension (Uncommon)
Harsh Judgment
Harsh Judgment 2WhiteWhite (4)
Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Invasion (Rare)
Harsh Justice
Harsh Justice 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Haughty Djinn
Haughty Djinn 1BlueBlue (3)
Creature — Djinn (*/4)

Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost 1 less to cast.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United (Rare)
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