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"Classic Sixth Edition" (335)

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Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Classic Sixth Edition (Rare)
Fire Diamond
Fire Diamond 2 (2)
Artifact

Fire Diamond enters the battlefield tapped.

Tap: Add Red.

Classic Sixth Edition (Uncommon)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Classic Sixth Edition (Uncommon)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Classic Sixth Edition (Common)
Fit of Rage
Fit of Rage 1Red (2)
Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

Classic Sixth Edition (Common)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Classic Sixth Edition (Common)
Flash
Flash 1Blue (2)
Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by 2.

Classic Sixth Edition (Rare)
Flashfires
Flashfires 3Red (4)
Sorcery

Destroy all Plains.

Classic Sixth Edition (Uncommon)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Classic Sixth Edition (Common)
Flying Carpet
Flying Carpet 4 (4)
Artifact

2, Tap: Target creature gains flying until end of turn.

Classic Sixth Edition (Rare)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Classic Sixth Edition (Common)
Fog Elemental
Fog Elemental 2Blue (3)
Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Classic Sixth Edition (Common)
Forbidden Crypt
Forbidden Crypt 3BlackBlack (5)
Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Classic Sixth Edition (Rare)
Forest
Forest (0)
Basic Land — Forest

Classic Sixth Edition (Land)
Forget
Forget BlueBlue (2)
Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

Classic Sixth Edition (Rare)
Fountain of Youth
Fountain of Youth 0 (0)
Artifact

2, Tap: You gain 1 life.

Classic Sixth Edition (Uncommon)
Fyndhorn Brownie
Fyndhorn Brownie 2Green (3)
Creature — Ouphe (1/1)

2Green, Tap: Untap target creature.

Classic Sixth Edition (Common)
Fyndhorn Elder
Fyndhorn Elder 2Green (3)
Creature — Elf Druid (1/1)

Tap: Add GreenGreen.

Classic Sixth Edition (Uncommon)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Classic Sixth Edition (Common)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Classic Sixth Edition (Common)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Classic Sixth Edition (Common)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Classic Sixth Edition (Common)
Glacial Wall
Glacial Wall 2Blue (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Classic Sixth Edition (Uncommon)
Glasses of Urza
Glasses of Urza 1 (1)
Artifact

Tap: Look at target player's hand.

Classic Sixth Edition (Uncommon)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

Classic Sixth Edition (Common)
Goblin Elite Infantry
Goblin Elite Infantry 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Classic Sixth Edition (Common)
Goblin Hero
Goblin Hero 2Red (3)
Creature — Goblin (2/2)

Classic Sixth Edition (Common)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

Classic Sixth Edition (Rare)
Goblin Recruiter
Goblin Recruiter 1Red (2)
Creature — Goblin (1/1)

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Classic Sixth Edition (Uncommon)
Goblin Warrens
Goblin Warrens 2Red (3)
Enchantment

2Red, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Classic Sixth Edition (Rare)
Gorilla Chieftain
Gorilla Chieftain 2GreenGreen (4)
Creature — Ape (3/3)

1Green: Regenerate Gorilla Chieftain.

Classic Sixth Edition (Common)
Gravebane Zombie
Gravebane Zombie 3Black (4)
Creature — Zombie (3/2)

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

Classic Sixth Edition (Uncommon)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Classic Sixth Edition (Common)
Greed
Greed 3Black (4)
Enchantment

Black, Pay 2 life: Draw a card.

Classic Sixth Edition (Rare)
Grinning Totem
Grinning Totem 4 (4)
Artifact

2, Tap, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Classic Sixth Edition (Rare)
Grizzly Bears
Grizzly Bears 1Green (2)
Creature — Bear (2/2)

Classic Sixth Edition (Common)
Hammer of Bogardan
Hammer of Bogardan 1RedRed (3)
Sorcery

Hammer of Bogardan deals 3 damage to any target.

2RedRedRed: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

Classic Sixth Edition (Rare)
Harmattan Efreet
Harmattan Efreet 2BlueBlue (4)
Creature — Efreet (2/2)

Flying

1BlueBlue: Target creature gains flying until end of turn.

Classic Sixth Edition (Uncommon)
Havenwood Battleground
Havenwood Battleground (0)
Land

Havenwood Battleground enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Havenwood Battleground: Add GreenGreen.

Classic Sixth Edition (Uncommon)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Classic Sixth Edition (Common)
Heavy Ballista
Heavy Ballista 3White (4)
Creature — Human Soldier (2/3)

Tap: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Classic Sixth Edition (Uncommon)
Hecatomb
Hecatomb 1BlackBlack (3)
Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Classic Sixth Edition (Rare)
Hero's Resolve
Hero's Resolve 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+5.

Classic Sixth Edition (Common)
Hidden Horror
Hidden Horror 1BlackBlack (3)
Creature — Horror (4/4)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Classic Sixth Edition (Uncommon)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Classic Sixth Edition (Common)
Howl from Beyond
Howl from Beyond Variable ColorlessBlack (1)
Instant

Target creature gets +X/+0 until end of turn.

Classic Sixth Edition (Common)
Howling Mine
Howling Mine 2 (2)
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Classic Sixth Edition (Rare)
Hulking Cyclops
Hulking Cyclops 3RedRed (5)
Creature — Cyclops (5/5)

Hulking Cyclops can't block.

Classic Sixth Edition (Uncommon)
Hurricane
Hurricane Variable ColorlessGreen (1)
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Classic Sixth Edition (Rare)
Icatian Town
Icatian Town 5White (6)
Sorcery

Create four 1/1 white Citizen creature tokens.

Classic Sixth Edition (Rare)
Illicit Auction
Illicit Auction 3RedRed (5)
Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>

Classic Sixth Edition (Rare)
Infantry Veteran
Infantry Veteran White (1)
Creature — Human Soldier (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Classic Sixth Edition (Common)
Infernal Contract
Infernal Contract BlackBlackBlack (3)
Sorcery

Draw four cards. You lose half your life, rounded up.

Classic Sixth Edition (Rare)
Inferno
Inferno 5RedRed (7)
Instant

Inferno deals 6 damage to each creature and each player.

Classic Sixth Edition (Rare)
Insight
Insight 2Blue (3)
Enchantment

Whenever an opponent casts a green spell, you draw a card.

Classic Sixth Edition (Uncommon)
Inspiration
Inspiration 3Blue (4)
Instant

Target player draws two cards.

Classic Sixth Edition (Common)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Classic Sixth Edition (Uncommon)
Island
Island (0)
Basic Land — Island

Classic Sixth Edition (Land)
Ivory Cup
Ivory Cup 1 (1)
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Classic Sixth Edition (Uncommon)
Jade Monolith
Jade Monolith 4 (4)
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Classic Sixth Edition (Rare)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Classic Sixth Edition (Rare)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Classic Sixth Edition (Rare)
Jokulhaups
Jokulhaups 4RedRed (6)
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Classic Sixth Edition (Rare)
Juxtapose
Juxtapose 3Blue (4)
Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

Classic Sixth Edition (Rare)
Karplusan Forest
Karplusan Forest (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Karplusan Forest deals 1 damage to you.

Classic Sixth Edition (Rare)
Kismet
Kismet 3White (4)
Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Classic Sixth Edition (Uncommon)
Kjeldoran Dead
Kjeldoran Dead Black (1)
Creature — Skeleton (3/1)

When Kjeldoran Dead enters the battlefield, sacrifice a creature.

Black: Regenerate Kjeldoran Dead.

Classic Sixth Edition (Common)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Classic Sixth Edition (Rare)
Lead Golem
Lead Golem 5 (5)
Artifact Creature — Golem (3/5)

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Classic Sixth Edition (Uncommon)
Leshrac's Rite
Leshrac's Rite Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Classic Sixth Edition (Uncommon)
Library of Lat-Nam
Library of Lat-Nam 4Blue (5)
Sorcery

An opponent chooses one —

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.

Classic Sixth Edition (Rare)
Light of Day
Light of Day 3White (4)
Enchantment

Black creatures can't attack or block.

Classic Sixth Edition (Uncommon)
Lightning Blast
Lightning Blast 3Red (4)
Instant

Lightning Blast deals 4 damage to any target.

Classic Sixth Edition (Common)
Living Lands
Living Lands 3Green (4)
Enchantment

All Forests are 1/1 creatures that are still lands.

Classic Sixth Edition (Rare)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Classic Sixth Edition (Common)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Classic Sixth Edition (Uncommon)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Classic Sixth Edition (Rare)
Lost Soul
Lost Soul 1BlackBlack (3)
Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Classic Sixth Edition (Common)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Classic Sixth Edition (Uncommon)
Mana Prism
Mana Prism 3 (3)
Artifact

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Classic Sixth Edition (Uncommon)
Mana Short
Mana Short 2Blue (3)
Instant

Tap all lands target player controls and that player loses all unspent mana.

Classic Sixth Edition (Rare)
Manabarbs
Manabarbs 3Red (4)
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Classic Sixth Edition (Rare)
Marble Diamond
Marble Diamond 2 (2)
Artifact

Marble Diamond enters the battlefield tapped.

Tap: Add White.

Classic Sixth Edition (Uncommon)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Classic Sixth Edition (Rare)
Meekstone
Meekstone 1 (1)
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Classic Sixth Edition (Rare)
Memory Lapse
Memory Lapse 1Blue (2)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Classic Sixth Edition (Common)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Classic Sixth Edition (Common)
Mesa Falcon
Mesa Falcon 1White (2)
Creature — Bird (1/1)

Flying

1White: Mesa Falcon gets +0/+1 until end of turn.

Classic Sixth Edition (Common)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player mills two cards.

Classic Sixth Edition (Rare)
Mind Warp
Mind Warp Variable Colorless3Black (4)
Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

Classic Sixth Edition (Uncommon)
Mischievous Poltergeist
Mischievous Poltergeist 2Black (3)
Creature — Spirit (1/1)

Flying

Pay 1 life: Regenerate Mischievous Poltergeist.

Classic Sixth Edition (Uncommon)
Moss Diamond
Moss Diamond 2 (2)
Artifact

Moss Diamond enters the battlefield tapped.

Tap: Add Green.

Classic Sixth Edition (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Classic Sixth Edition (Land)
Mountain Goat
Mountain Goat Red (1)
Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Classic Sixth Edition (Common)
Mystic Compass
Mystic Compass 2 (2)
Artifact

1, Tap: Target land becomes the basic land type of your choice until end of turn.

Classic Sixth Edition (Uncommon)
Mystical Tutor
Mystical Tutor Blue (1)
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Classic Sixth Edition (Uncommon)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Classic Sixth Edition (Rare)
Necrosavant
Necrosavant 3BlackBlackBlack (6)
Creature — Zombie Giant (5/5)

3BlackBlack, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

Classic Sixth Edition (Rare)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Classic Sixth Edition (Rare)
Obsianus Golem
Obsianus Golem 6 (6)
Artifact Creature — Golem (4/6)

Classic Sixth Edition (Uncommon)
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