SEARCH:

"Modern Masters" (229)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Keiga, the Tide Star
Keiga, the Tide Star 5Blue (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Keiga, the Tide Star dies, gain control of target creature.

Modern Masters (Mythic Rare)
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker 2RedRedRed (5)
Legendary Creature — Goblin Shaman (2/2)

Haste

Tap: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Modern Masters (Mythic Rare)
Kira, Great Glass-Spinner
Kira, Great Glass-Spinner 1BlueBlue (3)
Legendary Creature — Spirit (2/2)

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Modern Masters (Rare)
Kitchen Finks
Kitchen Finks 1Green or WhiteGreen or White (3)
Creature — Ouphe (3/2)

When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters (Uncommon)
Kithkin Greatheart
Kithkin Greatheart 1White (2)
Creature — Kithkin Soldier (2/1)

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Modern Masters (Common)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Modern Masters (Rare)
Kodama's Reach
Kodama's Reach 2Green (3)
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Modern Masters (Common)
Kokusho, the Evening Star
Kokusho, the Evening Star 4BlackBlack (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Modern Masters (Mythic Rare)
Krosan Grip
Krosan Grip 2Green (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

Modern Masters (Uncommon)
Latchkey Faerie
Latchkey Faerie 3Blue (4)
Creature — Faerie Rogue (3/1)

Flying

Prowl 2Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Modern Masters (Common)
Lava Spike
Lava Spike Red (1)
Sorcery — Arcane

Lava Spike deals 3 damage to target player or planeswalker.

Modern Masters (Common)
Life from the Loam
Life from the Loam 1Green (2)
Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Modern Masters (Rare)
Lightning Helix
Lightning Helix RedWhite (2)
Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Modern Masters (Uncommon)
Logic Knot
Logic Knot Variable ColorlessBlueBlue (2)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Counter target spell unless its controller pays Variable Colorless.

Modern Masters (Common)
Lotus Bloom
Lotus Bloom (0)
Artifact

Suspend 3—0 (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Tap, Sacrifice Lotus Bloom: Add three mana of any one color.

Modern Masters (Rare)
Mad Auntie
Mad Auntie 2Black (3)
Creature — Goblin Shaman (2/2)

Other Goblin creatures you control get +1/+1.

Tap: Regenerate another target Goblin.

Modern Masters (Uncommon)
Maelstrom Pulse
Maelstrom Pulse 1BlackGreen (3)
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Modern Masters (Rare)
Manamorphose
Manamorphose 1Red or Green (2)
Instant

Add two mana in any combination of colors.

Draw a card.

Modern Masters (Uncommon)
Marsh Flitter
Marsh Flitter 3Black (4)
Creature — Faerie Rogue (1/1)

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

Modern Masters (Uncommon)
Masked Admirers
Masked Admirers 2GreenGreen (4)
Creature — Elf Shaman (3/2)

When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay GreenGreen. If you do, return Masked Admirers from your graveyard to your hand.

Modern Masters (Uncommon)
Meadowboon
Meadowboon 2WhiteWhite (4)
Creature — Elemental (3/3)

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.

Evoke 3White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Modern Masters (Uncommon)
Meloku the Clouded Mirror
Meloku the Clouded Mirror 4Blue (5)
Legendary Creature — Moonfolk Wizard (2/4)

Flying

1, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Modern Masters (Rare)
Mind Funeral
Mind Funeral 1BlueBlack (3)
Sorcery

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

Modern Masters (Uncommon)
Mogg War Marshal
Mogg War Marshal 1Red (2)
Creature — Goblin Warrior (1/1)

Echo 1Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Modern Masters (Common)
Moldervine Cloak
Moldervine Cloak 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Modern Masters (Common)
Molten Disaster
Molten Disaster Variable ColorlessRedRed (2)
Sorcery

Kicker Red (You may pay an additional Red as you cast this spell.)

If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.

Modern Masters (Rare)
Mothdust Changeling
Mothdust Changeling Blue (1)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Modern Masters (Common)
Mulldrifter
Mulldrifter 4Blue (5)
Creature — Elemental (2/2)

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke 2Blue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Modern Masters (Uncommon)
Murderous Redcap
Murderous Redcap 2Black or RedBlack or Red (4)
Creature — Goblin Assassin (2/2)

When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters (Uncommon)
Myr Enforcer
Myr Enforcer 7 (7)
Artifact Creature — Myr (4/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Modern Masters (Common)
Myr Retriever
Myr Retriever 2 (2)
Artifact Creature — Myr (1/1)

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Modern Masters (Uncommon)
Nantuko Shaman
Nantuko Shaman 2Green (3)
Creature — Insect Shaman (3/2)

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.

Suspend 1—2GreenGreen (Rather than cast this card from your hand, you may pay 2GreenGreen and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Modern Masters (Common)
Narcomoeba
Narcomoeba 1Blue (2)
Creature — Illusion (1/1)

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Modern Masters (Uncommon)
Oona, Queen of the Fae
Oona, Queen of the Fae 3Blue or BlackBlue or BlackBlue or Black (6)
Legendary Creature — Faerie Wizard (5/5)

Flying

Variable ColorlessBlue or Black: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

Modern Masters (Rare)
Otherworldly Journey
Otherworldly Journey 1White (2)
Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Modern Masters (Common)
Pact of Negation
Pact of Negation 0 (0)
Instant

Counter target spell.

At the beginning of your next upkeep, pay 3BlueBlue. If you don't, you lose the game.

Modern Masters (Rare)
Pallid Mycoderm
Pallid Mycoderm 3White (4)
Creature — Fungus (2/4)

At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.

Modern Masters (Common)
Paradise Mantle
Paradise Mantle 0 (0)
Artifact — Equipment

Equipped creature has "Tap: Add one mana of any color."

Equip 1

Modern Masters (Uncommon)
Pardic Dragon
Pardic Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Red: Pardic Dragon gets +1/+0 until end of turn.

Suspend 2—RedRed

Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Modern Masters (Uncommon)
Path to Exile
Path to Exile White (1)
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Modern Masters (Uncommon)
Peer Through Depths
Peer Through Depths 1Blue (2)
Instant — Arcane

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Modern Masters (Common)
Penumbra Spider
Penumbra Spider 2GreenGreen (4)
Creature — Spider (2/4)

Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

Modern Masters (Common)
Peppersmoke
Peppersmoke Black (1)
Tribal Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Modern Masters (Common)
Perilous Research
Perilous Research 1Blue (2)
Instant

Draw two cards, then sacrifice a permanent.

Modern Masters (Common)
Pestermite
Pestermite 2Blue (3)
Creature — Faerie Rogue (2/1)

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

Modern Masters (Common)
Petals of Insight
Petals of Insight 4Blue (5)
Sorcery — Arcane

Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

Modern Masters (Common)
Phthisis
Phthisis 3BlackBlackBlackBlack (7)
Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness.

Suspend 5—1Black (Rather than cast this card from your hand, you may pay 1Black and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Modern Masters (Uncommon)
Plumeveil
Plumeveil White or BlueWhite or BlueWhite or Blue (3)
Creature — Elemental (4/4)

Flash

Defender, flying

Modern Masters (Uncommon)
Progenitus
Progenitus WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen (10)
Legendary Creature — Hydra Avatar (10/10)

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Modern Masters (Mythic Rare)
Pyrite Spellbomb
Pyrite Spellbomb 1 (1)
Artifact

Red, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

1, Sacrifice Pyrite Spellbomb: Draw a card.

Modern Masters (Common)
Pyromancer's Swath
Pyromancer's Swath 2Red (3)
Enchantment

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

At the beginning of each end step, discard your hand.

Modern Masters (Rare)
Rathi Trapper
Rathi Trapper 1Black (2)
Creature — Human Rebel Rogue (1/2)

Black, Tap: Tap target creature.

Modern Masters (Common)
Raven's Crime
Raven's Crime Black (1)
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Modern Masters (Common)
Reach of Branches
Reach of Branches 4Green (5)
Tribal Instant — Treefolk

Create a 2/5 green Treefolk Shaman creature token.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Modern Masters (Uncommon)
Reach Through Mists
Reach Through Mists Blue (1)
Instant — Arcane

Draw a card.

Modern Masters (Common)
Relic of Progenitus
Relic of Progenitus 1 (1)
Artifact

Tap: Target player exiles a card from their graveyard.

1, Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Modern Masters (Uncommon)
Reveillark
Reveillark 4White (5)
Creature — Elemental (4/3)

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke 5White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Modern Masters (Rare)
Rift Bolt
Rift Bolt 2Red (3)
Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1—Red (Rather than cast this card from your hand, you may pay Red and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Modern Masters (Common)
Rift Elemental
Rift Elemental Red (1)
Creature — Elemental (1/1)

1Red, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Modern Masters (Common)
Riftsweeper
Riftsweeper 1Green (2)
Creature — Elf Shaman (2/2)

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

Modern Masters (Uncommon)
Riftwing Cloudskate
Riftwing Cloudskate 3BlueBlue (5)
Creature — Illusion (2/2)

Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Modern Masters (Uncommon)
Rude Awakening
Rude Awakening 4Green (5)
Sorcery

Choose one —

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine 2Green (Choose both if you pay the entwine cost.)

Modern Masters (Rare)
Runed Stalactite
Runed Stalactite 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type.

Equip 2

Modern Masters (Common)
Ryusei, the Falling Star
Ryusei, the Falling Star 5Red (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

Modern Masters (Mythic Rare)
Saltfield Recluse
Saltfield Recluse 2White (3)
Creature — Human Rebel Cleric (1/2)

Tap: Target creature gets -2/-0 until end of turn.

Modern Masters (Common)
Sanctum Gargoyle
Sanctum Gargoyle 3White (4)
Artifact Creature — Gargoyle (2/3)

Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

Modern Masters (Common)
Sandsower
Sandsower 3White (4)
Creature — Spirit (1/3)

Tap three untapped creatures you control: Tap target creature.

Modern Masters (Uncommon)
Sarkhan Vol
Sarkhan Vol 2RedGreen (4)
Legendary Planeswalker — Sarkhan (4)

+1: Creatures you control get +1/+1 and gain haste until end of turn.

−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

−6: Create five 4/4 red Dragon creature tokens with flying.

Modern Masters (Mythic Rare)
Scion of Oona
Scion of Oona 2Blue (3)
Creature — Faerie Soldier (1/1)

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Modern Masters (Rare)
Search for Tomorrow
Search for Tomorrow 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Modern Masters (Common)
Shrapnel Blast
Shrapnel Blast 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.

Modern Masters (Uncommon)
Skeletal Vampire
Skeletal Vampire 4BlackBlack (6)
Creature — Vampire Skeleton (3/3)

Flying

When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.

3BlackBlack, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate Skeletal Vampire.

Modern Masters (Rare)
Skyreach Manta
Skyreach Manta 5 (5)
Artifact Creature — Fish (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying

Modern Masters (Common)
Slaughter Pact
Slaughter Pact 0 (0)
Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay 2Black. If you don't, you lose the game.

Modern Masters (Rare)
Spell Snare
Spell Snare Blue (1)
Instant

Counter target spell with mana value 2.

Modern Masters (Uncommon)
Spellstutter Sprite
Spellstutter Sprite 1Blue (2)
Creature — Faerie Wizard (1/1)

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

Modern Masters (Common)
Sporesower Thallid
Sporesower Thallid 2GreenGreen (4)
Creature — Fungus (4/4)

At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

Modern Masters (Uncommon)
Sporoloth Ancient
Sporoloth Ancient 3GreenGreen (5)
Creature — Fungus (4/4)

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

Modern Masters (Common)
Squee, Goblin Nabob
Squee, Goblin Nabob 2Red (3)
Legendary Creature — Goblin (1/1)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Modern Masters (Rare)
Stingscourger
Stingscourger 1Red (2)
Creature — Goblin Warrior (2/2)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Modern Masters (Common)
Stinkdrinker Daredevil
Stinkdrinker Daredevil 2Red (3)
Creature — Goblin Rogue (1/3)

Giant spells you cast cost 2 less to cast.

Modern Masters (Common)
Stinkweed Imp
Stinkweed Imp 2Black (3)
Creature — Imp (1/2)

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Modern Masters (Common)
Stir the Pride
Stir the Pride 4White (5)
Instant

Choose one —

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine 1White (Choose both if you pay the entwine cost.)

Modern Masters (Uncommon)
Stonehewer Giant
Stonehewer Giant 3WhiteWhite (5)
Creature — Giant Warrior (4/4)

Vigilance

1White, Tap: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Modern Masters (Rare)
Street Wraith
Street Wraith 3BlackBlack (5)
Creature — Wraith (3/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Modern Masters (Common)
Sudden Shock
Sudden Shock 1Red (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to any target.

Modern Masters (Uncommon)
Summoner's Pact
Summoner's Pact 0 (0)
Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay 2GreenGreen. If you don't, you lose the game.

Modern Masters (Rare)
Sword of Fire and Ice
Sword of Fire and Ice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip 2

Modern Masters (Mythic Rare)
Sword of Light and Shadow
Sword of Light and Shadow 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip 2

Modern Masters (Mythic Rare)
Sylvan Bounty
Sylvan Bounty 5Green (6)
Instant

Target player gains 8 life.

Basic landcycling 1Green (1Green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Masters (Common)
Syphon Life
Syphon Life 1BlackBlack (3)
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Modern Masters (Common)
Take Possession
Take Possession 5BlueBlue (7)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Modern Masters (Uncommon)
Tar Pitcher
Tar Pitcher 3Red (4)
Creature — Goblin Shaman (2/2)

Tap, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

Modern Masters (Uncommon)
Tarmogoyf
Tarmogoyf 1Green (2)
Creature — Lhurgoyf (*/1+*)

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Modern Masters (Mythic Rare)
Terashi's Grasp
Terashi's Grasp 2White (3)
Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

Modern Masters (Uncommon)
Terramorphic Expanse
Terramorphic Expanse (0)
Land

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Modern Masters (Common)
Test of Faith
Test of Faith 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Modern Masters (Common)
Thallid
Thallid Green (1)
Creature — Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

Modern Masters (Common)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Modern Masters (Common)
Thallid Shell-Dweller
Thallid Shell-Dweller 1Green (2)
Creature — Fungus (0/5)

Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Modern Masters (Common)
123 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue