|
Scab-Clan Giant
( 6)
Creature — Giant Warrior
(4/5)
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
|
|
|
Showstopper
( 3)
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
|
|
|
Sin Collector
( 3)
Creature — Human Cleric
(2/1)
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
|
|
|
Sire of Insanity
( 6)
Creature — Demon
(6/4)
At the beginning of each end step, each player discards their hand.
|
|
|
Species Gorger
( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
|
|
|
Tajic, Blade of the Legion
( 4)
Legendary Creature — Human Soldier
(2/2)
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
|
|
|
Teysa, Envoy of Ghosts
( 7)
Legendary Creature — Human Advisor
(4/4)
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
|
|
|
Tithe Drinker
( 2)
Creature — Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
|
|
|
Trostani's Summoner
( 7)
Creature — Elf Shaman
(1/1)
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
|
|
|
Unflinching Courage
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
|
|
|
Varolz, the Scar-Striped
( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
|
|
|
Viashino Firstblade
( 3)
Creature — Viashino Soldier
(2/2)
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
|
|
|
Voice of Resurgence
( 2)
Creature — Elemental
(2/2)
Whenever an opponent casts a spell during your turn and when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
|
|
|
Warleader's Helix
( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
|
|
|
Warped Physique
( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
|
|
|
Woodlot Crawler
( 2)
Creature — Insect
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green
|
|
|
Zhur-Taa Ancient
( 5)
Creature — Beast
(7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
|
|
Zhur-Taa Druid
( 2)
Creature — Human Druid
(1/1)
: Add . Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
|
|
|
Alive // Well (Alive)
( 4)
Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Alive // Well (Well)
( 1)
Sorcery
You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Armed // Dangerous (Armed)
( 2)
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Armed // Dangerous (Dangerous)
( 4)
Sorcery
All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Beck // Call (Beck)
( 2)
Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Beck // Call (Call)
( 6)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Breaking // Entering (Entering)
( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Catch // Release (Catch)
( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Catch // Release (Release)
( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Down // Dirty (Dirty)
( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Down // Dirty (Down)
( 4)
Sorcery
Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Far // Away (Away)
( 3)
Instant
Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Far // Away (Far)
( 2)
Instant
Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Flesh // Blood (Blood)
( 2)
Sorcery
Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Flesh // Blood (Flesh)
( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Give // Take (Give)
( 3)
Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Give // Take (Take)
( 3)
Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Profit // Loss (Loss)
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Profit // Loss (Profit)
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Protect // Serve (Protect)
( 3)
Instant
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Protect // Serve (Serve)
( 2)
Instant
Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Ready // Willing (Ready)
( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Ready // Willing (Willing)
( 3)
Instant
Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Toil // Trouble (Toil)
( 3)
Sorcery
Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Toil // Trouble (Trouble)
( 3)
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Turn // Burn (Burn)
( 2)
Instant
Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Turn // Burn (Turn)
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Wear // Tear (Tear)
( 1)
Instant
Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Wear // Tear (Wear)
( 2)
Instant
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Azorius Guildgate
( 0)
Land — Gate
Azorius Guildgate enters the battlefield tapped. : Add or .
|
|
|
Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
|
|
|
Dimir Guildgate
( 0)
Land — Gate
Dimir Guildgate enters the battlefield tapped. : Add or .
|
|
|
Golgari Guildgate
( 0)
Land — Gate
Golgari Guildgate enters the battlefield tapped. : Add or .
|
|
|
Gruul Guildgate
( 0)
Land — Gate
Gruul Guildgate enters the battlefield tapped. : Add or .
|
|
|
Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
|
|
|
Maze's End
( 0)
Land
Maze's End enters the battlefield tapped. : Add . , , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
|
|
|
Orzhov Guildgate
( 0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped. : Add or .
|
|
|
Rakdos Guildgate
( 0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped. : Add or .
|
|
|
Selesnya Guildgate
( 0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped. : Add or .
|
|
|
Simic Guildgate
( 0)
Land — Gate
Simic Guildgate enters the battlefield tapped. : Add or .
|
|
|