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Putrid Raptor
   ( 6)
Creature — Zombie Dinosaur Beast
(4/4)
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Grotesque Hybrid
  ( 5)
Creature — Zombie
(3/3)
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
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Grudge Keeper
  ( 2)
Creature — Zombie Wizard
(2/1)
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
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Nightfire Giant
  ( 5)
Creature — Zombie Giant
(4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain.  : Nightfire Giant deals 2 damage to any target.
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The Fallen
    ( 4)
Creature — Zombie
(2/3)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
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Tsabo's Assassin
   ( 4)
Creature — Zombie Assassin
(1/1)
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
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Barrow Ghoul
  ( 2)
Creature — Zombie
(4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
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Plague Dogs
  ( 5)
Creature — Zombie Hound
(3/3)
When Plague Dogs dies, all creatures get -1/-1 until end of turn. , Sacrifice Plague Dogs: Draw a card.
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Zombie Brute
  ( 7)
Creature — Zombie
(5/4)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
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Odunos River Trawler
  ( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Dread Slaver
   ( 5)
Creature — Zombie Horror
(3/5)
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Gloomdrifter
  ( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
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Nim Devourer
   ( 5)
Creature — Zombie
(4/1)
Nim Devourer gets +1/+0 for each artifact you control.  : Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
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Bloodletter
  ( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
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Slavering Nulls
  ( 2)
Creature — Goblin Zombie
(2/1)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
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Null Champion
  ( 2)
Creature — Zombie Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 : Regenerate Null Champion.
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Grixis Grimblade
  ( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Haunted Cadaver
  ( 4)
Creature — Zombie
(2/2)
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Drowned
  ( 2)
Creature — Zombie
(1/1)
: Regenerate Drowned.
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Putrid Warrior
  ( 2)
Creature — Zombie Soldier Warrior
(2/2)
Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
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Dakmor Ghoul
   ( 4)
Creature — Zombie
(2/2)
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Highborn Ghoul
  ( 2)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Maalfeld Twins
  ( 6)
Creature — Zombie
(4/4)
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
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Lim-Dûl's Cohort
   ( 3)
Creature — Zombie
(2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Grave Scrabbler
  ( 4)
Creature — Zombie
(2/2)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Headless Skaab
  ( 3)
Creature — Zombie Warrior
(3/6)
As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped.
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Nim Shrieker
  ( 4)
Creature — Zombie
(0/1)
Flying Nim Shrieker gets +1/+0 for each artifact you control.
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Forlorn Pseudamma
  ( 4)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay  . If you do, create a 2/2 black Zombie enchantment creature token.
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Agent of Erebos
  ( 4)
Enchantment Creature — Zombie
(2/2)
Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.
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Wretched Anurid
  ( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters the battlefield, you lose 1 life.
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Ubul Sar Gatekeepers
  ( 4)
Creature — Zombie Soldier
(2/4)
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
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Waning Wurm
  ( 4)
Creature — Zombie Wurm
(7/6)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Gangrenous Goliath
   ( 5)
Creature — Zombie Giant
(4/4)
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
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Nested Ghoul
   ( 5)
Creature — Zombie Warrior
(4/2)
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Zombie creature token.
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Carrion Wurm
   ( 5)
Creature — Zombie Wurm
(6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
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Zombie Musher
  ( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow permanent.)
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Bog Raiders
  ( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Metathran Zombie
  ( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate Metathran Zombie.
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Walking Desecration
  ( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
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Gangrenous Zombies
   ( 3)
Creature — Zombie
(2/2)
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
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Sedraxis Alchemist
  ( 3)
Creature — Zombie Wizard
(2/2)
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
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Contagious Nim
  ( 3)
Creature — Zombie
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Crypt Creeper
  ( 2)
Creature — Zombie
(2/1)
Sacrifice Crypt Creeper: Exile target card from a graveyard.
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Marrow Chomper
   ( 5)
Creature — Zombie Lizard
(3/3)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
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Armored Skaab
  ( 3)
Creature — Zombie Warrior
(1/4)
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
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Ghastly Remains
   ( 3)
Creature — Zombie
(0/0)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay   . If you do, return Ghastly Remains to your hand.
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Gristle Grinner
  ( 5)
Creature — Zombie
(3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
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Quagmire Druid
  ( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Vedalken Ghoul
  ( 2)
Creature — Vedalken Zombie
(1/1)
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
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Cyclopean Giant
   ( 4)
Creature — Zombie Giant
(4/2)
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
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Gutless Ghoul
  ( 3)
Snow Creature — Zombie
(2/2)
, Sacrifice a creature: You gain 2 life.
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Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
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Zombie Fanboy
  ( 3)
Creature — Zombie Gamer
(1/1)
As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
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Scornful Æther-Lich (Scornful Aether-Lich)
  ( 4)
Artifact Creature — Zombie Wizard
(2/4)
 : Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
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Toxic Nim
   ( 6)
Creature — Zombie
(4/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Regenerate Toxic Nim.
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Brain Gorgers
  ( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Rank and File
   ( 4)
Creature — Zombie
(3/3)
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
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Unliving Psychopath
   ( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn.
, : Destroy target creature with power less than Unliving Psychopath's power.
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Reef Pirates
   ( 3)
Creature — Zombie Pirate
(2/2)
Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.
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Phyrexian Bloodstock
  ( 5)
Creature — Zombie
(3/3)
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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The Fallen Apart
   ( 4)
Creature — Zombie
(4/4)
The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
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Polluted Dead
  ( 5)
Creature — Zombie
(3/3)
When Polluted Dead dies, destroy target land.
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Sangrophage
  ( 2)
Creature — Zombie
(3/3)
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
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Frightshroud Courier
  ( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step.  , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Returned Reveler
  ( 2)
Creature — Zombie Satyr
(1/3)
When Returned Reveler dies, each player puts the top three cards of their library into their graveyard.
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Phyrexian Reaper
  ( 5)
Creature — Zombie
(3/3)
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
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Gravebane Zombie
  ( 4)
Creature — Zombie
(3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
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Zombie Scavengers
  ( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Scavenging Ghoul
  ( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Black Oak of Odunos
  ( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.
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Skulking Knight
  ( 3)
Creature — Zombie Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.
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Zombie Cannibal
 ( 1)
Creature — Zombie
(1/1)
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
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Balduvian Fallen
  ( 4)
Creature — Zombie
(3/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.
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Ragamuffyn
  ( 3)
Creature — Zombie Cleric
(2/2)
Hellbent — , Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.
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Phyrexian Driver
  ( 3)
Creature — Zombie Mercenary
(1/1)
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
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Nim Lasher
  ( 3)
Creature — Zombie
(1/1)
Nim Lasher gets +1/+0 for each artifact you control.
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Forsaken Drifters
  ( 4)
Creature — Zombie
(4/2)
When Forsaken Drifters dies, put the top four cards of your library into your graveyard.
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Deepwood Ghoul
  ( 3)
Creature — Zombie
(2/1)
Pay 2 life: Regenerate Deepwood Ghoul.
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Zombie Mob
   ( 4)
Creature — Zombie
(2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
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Wall of Limbs
  ( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs.   , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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