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Death Cloud
( 3)
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.
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Desolation
( 3)
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. Desolation deals 2 damage to each player who sacrificed a Plains this way.
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Destructive Digger
( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Destructive Flow
( 3)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
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Destructive Force
( 7)
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
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Destructive Urge
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
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Devastating Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
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Devastating Summons
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
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Digsite Conservator
( 2)
Artifact Creature — Gnome
(2/1)
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Diligent Farmhand
( 1)
Creature — Human Druid
(1/1)
, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
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Din of the Fireherd
( 8)
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
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Discerning Financier
( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") : Choose another player. That player gains control of target Treasure you control. You draw a card.
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Doom Foretold
( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
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Draco
( 16)
Artifact Creature — Dragon
(9/9)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.
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Dreamshaper Shaman
( 6)
Enchantment Creature — Minotaur Shaman
(5/4)
At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Dreamwinder
( 4)
Creature — Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Dredge
( 1)
Instant
Sacrifice a creature or land. Draw a card.
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Dwarven Armory
( 4)
Enchantment
, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
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Earthlink
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay . Whenever a creature dies, that creature's controller sacrifices a land of their choice.
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Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Ecologist's Terrarium
( 2)
Artifact
When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Elanor Gardner
( 4)
Legendary Creature — Halfling Scout
(2/4)
When Elanor Gardner enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Elder Spawn
( 7)
Creature — Spawn
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.
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Eldrazi Confluence
( 4)
Instant
Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add ."
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Elsewhere Flask
( 2)
Artifact
When Elsewhere Flask enters, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Elvish Reclaimer
( 1)
Creature — Elf Warrior
(1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Ember Swallower
( 4)
Creature — Elemental
(4/5)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands of their choice.
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Engineered Explosives
( 0)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
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Entish Restoration
( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Epicenter
( 5)
Sorcery
Target player sacrifices a land of their choice. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
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Escape Tunnel
( 0)
Land
, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
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Everythingamajig (Everythingamajig (e))
( 5)
Artifact
Sacrifice a land: You gain 2 life. Sacrifice a creature: Add . , Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Exalted Dragon
( 6)
Creature — Dragon
(5/5)
Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
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Excavating Anurid
( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Excavation
( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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Excavator
( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Expedition Map
( 1)
Artifact
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Eye of Doom
( 4)
Artifact
When Eye of Doom enters, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
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Fabled Passage
( 0)
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Fall of the First Civilization
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Fall of the Thran
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
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Falling Timber
( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Fallow Wurm
( 3)
Creature — Wurm
(4/4)
When Fallow Wurm enters, sacrifice it unless you discard a land card.
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Fatal Grudge
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
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Fault Riders
( 3)
Creature — Human Soldier
(2/2)
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
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Faultgrinder
( 7)
Creature — Elemental
(4/4)
Trample When Faultgrinder enters, destroy target land. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Feast of Worms
( 5)
Sorcery — Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
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Flare of Cultivation
( 3)
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Flood Plain
( 0)
Land
Flood Plain enters tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Flooded Woodlands
( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Floodgate
( 4)
Creature — Wall
(0/5)
Defender When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
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Font of Fertility
( 1)
Enchantment
, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Foul Spirit
( 3)
Creature — Spirit
(3/2)
Flying When Foul Spirit enters, sacrifice a land.
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Fountainport Bell
( 1)
Artifact
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice Fountainport Bell: Draw a card.
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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Gaea's Balance
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Gauntlets of Chaos
( 5)
Artifact
, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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Gem of Becoming
( 3)
Artifact
, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
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Get Your Head in the Game
( 3)
Enchantment
Flash When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
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Ghost Quarter
( 0)
Land
: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Giant Shark
( 6)
Creature — Shark
(4/4)
Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.
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Gitrog, Horror of Zhava
( 4)
Legendary Creature — — Frog Horror
(6/6)
Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains ", , Sacrifice this land: Draw a card."
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Glacial Chasm
( 0)
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
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Global Ruin
( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Firebug
( 2)
Creature — Goblin
(2/2)
When Goblin Firebug leaves the battlefield, sacrifice a land.
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Goblin Grenadiers
( 4)
Creature — Goblin
(2/2)
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
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Goblin Kaboomist
( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
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Goblin Razerunners
( 4)
Creature — Goblin Warrior
(3/4)
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Grabby Giant
( 4)
Creature — Giant
(4/3)
Reach , Sacrifice an artifact or land: Draw a card.
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Grasslands
( 0)
Land
Grasslands enters tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Greater Gargadon
( 10)
Creature — Beast
(9/7)
Suspend 10— Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
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Growth Spasm
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Hammer of Purphoros
( 3)
Legendary Enchantment Artifact
Creatures you control have haste. , , Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
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Harmonious Emergence
( 4)
Enchantment — Aura
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
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Harrow
( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Harvest Wurm
( 2)
Creature — Wurm
(3/2)
When Harvest Wurm enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
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Harvester Troll
( 4)
Creature — Troll
(2/3)
When Harvester Troll enters, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.
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