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Balancing Act
Balancing Act 2WhiteWhite (4)
Sorcery

Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Odyssey (Rare)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Ninth Edition (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ice Age (Common)
Balduvian Bears
Balduvian Bears 1Green (2)
Creature — Bear (2/2)

Ice Age (Common)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Common)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Balduvian Fallen
Balduvian Fallen 3Black (4)
Creature — Zombie (3/5)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each Black or Red spent this way.

Coldsnap (Uncommon)
Balduvian Frostwaker
Balduvian Frostwaker 2Blue (3)
Creature — Human Wizard (1/1)

Blue, Tap: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Coldsnap (Uncommon)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Classic Sixth Edition (Rare)
Other Versions
Alliances (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Balduvian Rage
Balduvian Rage Variable ColorlessRed (1)
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Uncommon)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Ice Age (Common)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed to your mana pool.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Balduvian Warlord
Balduvian Warlord 3Red (4)
Creature — Human Barbarian (3/2)

Tap: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

Coldsnap (Uncommon)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Alliances (Common)
Balefire Dragon
Balefire Dragon 5RedRed (7)
Creature — Dragon (6/6)

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Innistrad (Mythic Rare)
Balefire Liege
Balefire Liege 2Red or WhiteRed or WhiteRed or White (5)
Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.

Whenever you cast a white spell, you gain 3 life.

Planechase (Rare)
Other Versions
Eventide (Rare)
Baleful Ammit
Baleful Ammit 2Black (3)
Creature — Crocodile Demon (4/3)

Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

Amonkhet (Uncommon)
Baleful Eidolon
Baleful Eidolon 1Black (2)
Enchantment Creature — Spirit (1/1)

Bestow 4Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

Theros (Common)
Baleful Force
Baleful Force 5BlackBlackBlack (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you draw a card and you lose 1 life.

Commander 2013 Edition (Rare)
Other Versions
Vintage Masters (Rare)
Baleful Stare
Baleful Stare 2Blue (3)
Sorcery

Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Ninth Edition (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Portal (Uncommon)
Baleful Strix
Baleful Strix BlueBlack (2)
Artifact Creature — Bird (1/1)

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Commander 2016 (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Vintage Masters (Rare)
Eternal Masters (Rare)
Planechase Anthology (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

Magic 2010 (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
The Dark (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Ballista Charger
Ballista Charger 5 (5)
Artifact — Vehicle (6/6)

Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh (Uncommon)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Tenth Edition (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mercadian Masques (Uncommon)
Balloon Peddler
Balloon Peddler 2Blue (3)
Creature — Human Spellshaper (2/2)

Blue, Tap, Discard a card: Target creature gains flying until end of turn.

Mercadian Masques (Common)
Ballot Broker
Ballot Broker 2White (3)
Creature — Human Advisor (2/3)

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Conspiracy: Take the Crown (Common)
Ballynock Cohort
Ballynock Cohort 2White (3)
Creature — Kithkin Soldier (2/2)

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

Shadowmoor (Common)
Other Versions
Eternal Masters (Common)
Ballynock Trapper
Ballynock Trapper 3White (4)
Creature — Kithkin Soldier (2/2)

Tap: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

Eventide (Common)
Ballyrush Banneret
Ballyrush Banneret 1White (2)
Creature — Kithkin Soldier (2/1)

Kithkin spells and Soldier spells you cast cost 1 less to cast.

Morningtide (Common)
Balm of Restoration
Balm of Restoration 2 (2)
Artifact

1, Tap, Sacrifice Balm of Restoration: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to target creature or player this turn.

Fallen Empires (Rare)
Baloth Cage Trap
Baloth Cage Trap 3GreenGreen (5)
Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1Green rather than pay Baloth Cage Trap's mana cost.

Create a 4/4 green Beast creature token.

Zendikar (Uncommon)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Baloth Null
Baloth Null 4BlackGreen (6)
Creature — Zombie Beast (4/5)

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

Oath of the Gatewatch (Uncommon)
Baloth Pup
Baloth Pup 1Green (2)
Creature — Beast (3/1)

Baloth Pup has trample as long as it has a +1/+1 counter on it.

Oath of the Gatewatch (Uncommon)
Baloth Woodcrasher
Baloth Woodcrasher 4GreenGreen (6)
Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Commander 2013 Edition (Uncommon)
Other Versions
Zendikar (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Balshan Beguiler
Balshan Beguiler 2Blue (3)
Creature — Human Wizard (1/1)

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Odyssey (Uncommon)
Balshan Collaborator
Balshan Collaborator 3Blue (4)
Creature — Bird Soldier (2/2)

Flying

Black: Balshan Collaborator gets +1/+1 until end of turn.

Torment (Uncommon)
Balshan Griffin
Balshan Griffin 3BlueBlue (5)
Creature — Griffin (3/2)

Flying

1Blue, Discard a card: Return Balshan Griffin to its owner's hand.

Odyssey (Uncommon)
Balthor the Defiled
Balthor the Defiled 2BlackBlack (4)
Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.

BlackBlackBlack, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

Judgment (Rare)
Balthor the Stout
Balthor the Stout 1RedRed (3)
Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.

Red: Another target Barbarian creature gets +1/+0 until end of turn.

Torment (Rare)
Balustrade Spy
Balustrade Spy 3Black (4)
Creature — Vampire Rogue (2/3)

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Gatecrash (Common)
Other Versions
Iconic Masters (Common)
Bamboozle
Bamboozle 2Blue (3)
Sorcery

Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Odyssey (Uncommon)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Tenth Edition (Common)
Other Versions
Stronghold (Common)
Tempest Remastered (Common)
Bane Alley Blackguard
Bane Alley Blackguard 1Black (2)
Creature — Human Rogue (1/3)

Dragon's Maze (Common)
Bane Alley Broker
Bane Alley Broker 1BlueBlack (3)
Creature — Human Rogue (0/3)

Tap: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

BlueBlack, Tap: Return a card exiled with Bane Alley Broker to its owner's hand.

Gatecrash (Uncommon)
Bane of Bala Ged
Bane of Bala Ged 7 (7)
Creature — Eldrazi (7/5)

Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.

Battle for Zendikar (Uncommon)
Bane of Hanweir
Bane of Hanweir (0)
Creature — Werewolf (5/5)

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Innistrad (Uncommon)
Bane of Progress
Bane of Progress 4GreenGreen (6)
Creature — Elemental (2/2)

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Commander 2015 (Rare)
Other Versions
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Bane of the Living
Bane of the Living 2BlackBlack (4)
Creature — Insect (4/3)

Morph Variable ColorlessBlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Commander 2016 (Rare)
Other Versions
Legions (Rare)
Banefire
Banefire Variable ColorlessRed (1)
Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Conflux (Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Rare)
Modern Masters 2015 Edition (Rare)
Baneful Omen
Baneful Omen 4BlackBlackBlack (7)
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

Rise of the Eldrazi (Rare)
Baneslayer Angel
Baneslayer Angel 3WhiteWhite (5)
Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

Magic 2011 (Mythic Rare)
Other Versions
Magic 2010 (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Banewasp Affliction
Banewasp Affliction 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Shards of Alara (Common)
Banewhip Punisher
Banewhip Punisher 2Black (3)
Creature — Human Warrior (2/2)

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.

Black, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.

Hour of Devastation (Uncommon)
Banisher Priest
Banisher Priest 1WhiteWhite (3)
Creature — Human Cleric (2/2)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Magic 2014 Core Set (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Kiora (Uncommon)
Banishing Knack
Banishing Knack Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Eventide (Common)
Banishing Light
Banishing Light 2White (3)
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Commander 2015 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Banishing Stroke
Banishing Stroke 5White (6)
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Uncommon)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Banishment Decree
Banishment Decree 3WhiteWhite (5)
Instant

Put target artifact, creature, or enchantment on top of its owner's library.

Mirrodin Besieged (Common)
Banners Raised
Banners Raised Red (1)
Instant

Creatures you control get +1/+0 until end of turn.

Avacyn Restored (Common)
Banshee
Banshee 2BlackBlack (4)
Creature — Spirit (0/1)

Variable Colorless, Tap: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Chronicles (Uncommon)
Other Versions
The Dark (Uncommon)
Masters Edition III (Uncommon)
Banshee of the Dread Choir
Banshee of the Dread Choir 3BlackBlack (5)
Creature — Spirit (4/4)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

Commander 2015 (Uncommon)
Other Versions
Commander Anthology (Uncommon)
Banshee's Blade
Banshee's Blade 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Uncommon)
Bant Battlemage
Bant Battlemage 2White (3)
Creature — Human Wizard (2/2)

Green, Tap: Target creature gains trample until end of turn.

Blue, Tap: Target creature gains flying until end of turn.

Shards of Alara (Uncommon)
Bant Charm
Bant Charm GreenWhiteBlue (3)
Instant

Choose one —

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.

Shards of Alara (Uncommon)
Bant Panorama
Bant Panorama (0)
Land

Tap: Add Colorless to your mana pool.

1, Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Commander 2013 Edition (Common)
Other Versions
Shards of Alara (Common)
Commander Anthology (Common)
Bant Sojourners
Bant Sojourners 1GreenWhiteBlue (4)
Creature — Human Soldier (2/4)

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.

Cycling 2White (2White, Discard this card: Draw a card.)

Alara Reborn (Common)
Bant Sureblade
Bant Sureblade Green or BlueWhite (2)
Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Alara Reborn (Common)
Bar the Door
Bar the Door 2White (3)
Instant

Creatures you control get +0/+4 until end of turn.

Dark Ascension (Common)
Baral, Chief of Compliance
Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Aether Revolt (Rare)
Baral's Expertise
Baral's Expertise 3BlueBlue (5)
Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

Aether Revolt (Rare)
Barbarian Bully
Barbarian Bully 2Red (3)
Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

Judgment (Common)
Barbarian General
Barbarian General 4Red (5)
Creature — Human Barbarian Soldier (3/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Uncommon)
Barbarian Guides
Barbarian Guides 2Red (3)
Creature — Human Barbarian (1/2)

2Red, Tap: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Ice Age (Common)
Barbarian Horde
Barbarian Horde 3Red (4)
Creature — Human Barbarian Soldier (3/3)

Portal Three Kingdoms (Common)
Barbarian Lunatic
Barbarian Lunatic 2Red (3)
Creature — Human Barbarian (2/1)

2Red, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Odyssey (Common)
Barbarian Outcast
Barbarian Outcast 1Red (2)
Creature — Human Barbarian Beast (2/2)

When you control no Swamps, sacrifice Barbarian Outcast.

Torment (Common)
Barbarian Riftcutter
Barbarian Riftcutter 4Red (5)
Creature — Human Barbarian (3/3)

Red, Sacrifice Barbarian Riftcutter: Destroy target land.

Ravnica: City of Guilds (Common)
Barbarian Ring
Barbarian Ring (0)
Land

Tap: Add Red to your mana pool. Barbarian Ring deals 1 damage to you.

Threshold — Red, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Other Versions
Premium Deck Series: Fire and Lightning (Uncommon)
Barbary Apes
Barbary Apes 1Green (2)
Creature — Ape (2/2)

Legends (Common)
Barbed Battlegear
Barbed Battlegear 3 (3)
Artifact — Equipment

Equipped creature gets +4/-1.

Equip 2

Scars of Mirrodin (Uncommon)
Barbed Field
Barbed Field 2RedRed (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to target creature or player."

Prophecy (Uncommon)
Barbed Foliage
Barbed Foliage 2GreenGreen (4)
Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Mirage (Uncommon)
Barbed Lightning
Barbed Lightning 2Red (3)
Instant

Choose one —

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player.

Entwine 2 (Choose both if you pay the entwine cost.)

Darksteel (Common)
Barbed Sextant
Barbed Sextant 1 (1)
Artifact

1, Tap, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Other Versions
Ice Age (Common)
Masters Edition II (Common)
Barbed Shocker
Barbed Shocker 3Red (4)
Creature — Insect (2/2)

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Time Spiral (Uncommon)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest (Uncommon)
Other Versions
Premium Deck Series: Slivers (Uncommon)
Tempest Remastered (Common)
Barbed Wire
Barbed Wire 3 (3)
Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Mercadian Masques (Uncommon)
Barbed-Back Wurm
Barbed-Back Wurm 4Black (5)
Creature — Wurm (4/3)

Black: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Mirage (Uncommon)
Barbtooth Wurm
Barbtooth Wurm 5Green (6)
Creature — Wurm (6/4)

Starter 1999 (Common)
Other Versions
Portal Second Age (Common)
Bargain
Bargain 2White (3)
Sorcery

Target opponent draws a card.

You gain 7 life.

Starter 1999 (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Bargaining Table
Bargaining Table 5 (5)
Artifact

Variable Colorless, Tap: Draw a card. X is the number of cards in an opponent's hand.

Mercadian Masques (Rare)
Barishi
Barishi 2GreenGreen (4)
Creature — Elemental (4/3)

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Weatherlight (Uncommon)
Barkhide Mauler
Barkhide Mauler 4Green (5)
Creature — Beast (4/4)

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Common)
Barkshell Blessing
Barkshell Blessing Green or White (1)
Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Barktooth Warbeard
Barktooth Warbeard 4BlackRedRed (7)
Legendary Creature — Human Warrior (6/5)

Legends (Uncommon)
Other Versions
Masters Edition III (Common)
Barl's Cage
Barl's Cage 4 (4)
Artifact

3: Target creature doesn't untap during its controller's next untap step.

Fifth Edition (Rare)
Other Versions
The Dark (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Homelands (Rare)
Other Versions
Masters Edition (Rare)
Barony Vampire
Barony Vampire 2Black (3)
Creature — Vampire (3/2)

Magic 2011 (Common)
Barrage of Boulders
Barrage of Boulders 2Red (3)
Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Khans of Tarkir (Common)
Barrage of Expendables
Barrage of Expendables Red (1)
Enchantment

Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Magic 2014 Core Set (Uncommon)
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