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Soulreaper of Mogis
( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
, Sacrifice a creature: Draw a card.
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Soul's Attendant
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you may gain 1 life.
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Soul's Fire
( 3)
Instant
Target creature you control deals damage equal to its power to any target.
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Soul's Grace
( 2)
Instant
You gain life equal to target creature's power.
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Soul's Majesty
( 5)
Sorcery
Draw cards equal to the power of target creature you control.
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Soul's Might
( 5)
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Souls of the Lost
( 2)
Creature — Spirit
(*/*+1)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
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Soul-Scar Mage
( 1)
Creature — Human Wizard
(1/2)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soulscour
( 10)
Sorcery
Destroy all nonartifact permanents.
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Soulshriek
( 1)
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
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Soulstealer Axe
( 1)
Artifact — — Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip
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Soulstinger
( 4)
Creature — Scorpion Demon
(4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
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Soul-Strike Technique
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Soulsurge Elemental
( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Soulsworn Jury
( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.) , Sacrifice Soulsworn Jury: Counter target creature spell.
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Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Soultether Golem
( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
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Spatula of the Ages
( 4)
Artifact
, , Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
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Spawnsire of Ulamog
( 10)
Creature — Eldrazi
(7/11)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) : Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." : Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
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Spiteful Banditry
( 2)
Enchantment
When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
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Spiteful Blow
( 6)
Sorcery
Destroy target creature and target land.
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Spiteful Bully
( 2)
Creature — Phyrexian Zombie Mercenary
(3/3)
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
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Spiteful Hexmage
( 1)
Creature — Human Warlock
(3/2)
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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Spiteful Motives
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
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Spiteful Prankster
( 3)
Creature — Devil
(3/2)
As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
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Spiteful Repossession
( 5)
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
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Spiteful Returned
( 2)
Enchantment Creature — Zombie
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
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Spiteful Shadows
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
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Spiteful Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
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Spiteful Squad
( 4)
Creature — Human Warlock
(0/0)
Deathtouch Spiteful Squad enters the battlefield with two +1/+1 counters on it. When Spiteful Squad dies, put its counters on target creature you control.
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Spiteful Visions
( 4)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
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Spoils of the Vault
( 1)
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Starlight Spectacular
( 4)
Enchantment
Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)
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Steam Catapult
( 5)
Creature — Human Soldier
(2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
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Stimulus Package
( 4)
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
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Stone Catapult
( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
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Storm Cauldron
( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm of Souls
( 6)
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Storm Sculptor
( 4)
Creature — Merfolk Wizard
(3/2)
Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
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Storm the Vault
( 4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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Stromkirk Occultist
( 3)
Creature — Vampire Horror
(3/2)
Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Structural Assault
( 5)
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
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Subira, Tulzidi Caravanner
( 3)
Legendary Creature — Human Shaman
(2/3)
Haste : Another target creature with power 2 or less can't be blocked this turn. , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
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Sulam Djinn
( 6)
Creature — Djinn
(6/6)
Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
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Suleiman's Legacy
( 2)
Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
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Sulfur Elemental
( 3)
Creature — Elemental
(3/2)
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.
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Sulfur Falls
( 0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .
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Sulfuric Vapors
( 4)
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Sulfuric Vortex
( 3)
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Sulfurous Blast
( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
(: Add or .) Sulfurous Mire enters the battlefield tapped.
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Sultai Ascendancy
( 3)
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Sultai Charm
( 3)
Instant
Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
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Sultai Emissary
( 2)
Creature — Zombie Warrior
(1/1)
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Sultai Flayer
( 4)
Creature — Naga Shaman
(3/4)
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
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Sultai Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
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Sultai Scavenger
( 6)
Creature — Bird Warrior
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying
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Sultai Skullkeeper
( 2)
Creature — Naga Shaman
(2/1)
When Sultai Skullkeeper enters the battlefield, mill two cards.
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Sultai Soothsayer
( 5)
Creature — Naga Shaman
(2/5)
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
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Surgical Skullbomb
( 1)
Artifact
, Sacrifice Surgical Skullbomb: Draw a card. , Sacrifice Surgical Skullbomb: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
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Sutured Ghoul
( 7)
Creature — Zombie
(*/*)
Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
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Syphon Soul
( 3)
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Tainted Indulgence
( 2)
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
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Tangle Hulk
( 5)
Artifact Creature — Phyrexian Beast
(5/3)
: Regenerate Tangle Hulk.
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Tariel, Reckoner of Souls
( 7)
Legendary Creature — Angel
(4/7)
Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
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Tarrian's Soulcleaver
( 1)
Legendary Artifact — Equipment
Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip
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Taurean Mauler
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
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Tenza, Godo's Maul
( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Teroh's Faithful
( 4)
Creature — Human Cleric
(1/4)
When Teroh's Faithful enters the battlefield, you gain 4 life.
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Territorial Hammerskull
( 3)
Creature — Dinosaur
(2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
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Teysa, Opulent Oligarch
( 3)
Legendary Creature — Human Advisor
(2/3)
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
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Tezzeret's Simulacrum
( 3)
Artifact Creature — Golem
(2/3)
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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The Beamtown Bullies
( 4)
Legendary Creature — Ogre Devil Warrior
(4/4)
Vigilance, haste : Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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The Cauldron of Eternity
( 12)
Legendary Artifact
This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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The Key to the Vault
( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip
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The Master, Multiplied
( 6)
Legendary Creature — Time Lord Rogue
(4/3)
Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
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The Pride of Hull Clade
( 11)
Legendary Creature — Crocodile Elk Turtle
(2/15)
This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
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The Skullspore Nexus
( 8)
Legendary Artifact
This spell costs less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. , : Double target creature's power until end of turn.
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Thraben Foulbloods
( 3)
Creature — Zombie Dog
(3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Threefold Thunderhulk
( 7)
Artifact Creature — Gnome
(0/0)
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
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Thrull
( 0)
Creature — Thrull
(0/1)
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Thrull Champion
( 5)
Creature — Thrull
(2/2)
Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control Thrull Champion.
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Thrull Parasite
( 1)
Creature — Thrull
(1/1)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent.
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Thrull Retainer
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
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Thrull Surgeon
( 2)
Creature — Thrull
(1/1)
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Tidehollow Sculler
( 2)
Artifact Creature — Zombie
(2/2)
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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Time Vault
( 2)
Artifact
Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Tireless Hauler
( 5)
Creature — Human Werewolf
(4/5)
Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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