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Wormwood Dryad
Wormwood Dryad 2Green (3)
Creature — Dryad (3/1)

Green: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

Black: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Wose Pathfinder
Wose Pathfinder 1Green (2)
Creature — Human Shaman (1/1)

Tap: Add one mana of any color.

6Green, Tap: Another target creature gets +3/+3 and gains trample until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Wrack with Madness
Wrack with Madness 3Red (4)
Sorcery

Target creature deals damage to itself equal to its power.

Dark Ascension (Common)
Wrangle
Wrangle 1Red (2)
Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Aether Revolt (Common)
Wrap in Flames
Wrap in Flames 3Red (4)
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Theros Beyond Death (Common)
Other Versions
Rise of the Eldrazi (Common)
Magic: The Gathering—Conspiracy (Common)
Modern Masters 2015 Edition (Common)
Battlebond (Common)
Wrap in Vigor
Wrap in Vigor 1Green (2)
Instant

Regenerate each creature you control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Future Sight (Common)
Wrath of Sod (playtest)
Wrath of Sod (playtest) 2GreenWhite (4)
Sorcery

Put a manabond counter on all creatures. (They lose all other abilities and become lands with "Tap: Add one mana of this card's color.")

Mystery Booster (Common)
Wrathful Jailbreaker
Wrathful Jailbreaker (0)
Creature — Werewolf (6/6)

Wrathful Jailbreaker attacks each combat if able.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Wrecking Ball
Wrecking Ball 2BlackRed (4)
Instant

Destroy target creature or land.

Guild Kit: Rakdos (Common)
Other Versions
Dissension (Common)
Magic: The Gathering-Commander (Common)
Modern Masters 2015 Edition (Uncommon)
Commander Anthology (Common)
Wrecking Beast
Wrecking Beast 5GreenGreen (7)
Creature — Beast (6/6)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

Ravnica Allegiance (Common)
Wrecking Crew
Wrecking Crew 4Red (5)
Creature — Human Warrior (4/5)

Reach, trample

Streets of New Capenna (Common)
Wrench Mind
Wrench Mind BlackBlack (2)
Sorcery

Target player discards two cards unless they discard an artifact card.

Iconic Masters (Common)
Other Versions
Mirrodin (Common)
Wrench-Rigger
Wrench-Rigger Red (1)
Creature — Goblin Rigger (1/1)

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Wrenn's Resolve
Wrenn's Resolve 1Red (2)
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

March of the Machine (Common)
Wretched Anurid
Wretched Anurid 1Black (2)
Creature — Zombie Frog Beast (3/3)

Whenever another creature enters the battlefield, you lose 1 life.

Dominaria Remastered (Common)
Other Versions
Onslaught (Common)
Wretched Banquet
Wretched Banquet Black (1)
Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

Conflux (Common)
Wretched Camel
Wretched Camel 1Black (2)
Creature — Zombie Camel (2/1)

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Hour of Devastation (Common)
Wretched Gryff
Wretched Gryff 7 (7)
Creature — Eldrazi Hippogriff (3/4)

Emerge 5Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Wretched Throng
Wretched Throng 1Blue (2)
Creature — Zombie Horror (2/1)

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

Innistrad: Crimson Vow (Common)
Wring Flesh
Wring Flesh Black (1)
Instant

Target creature gets -3/-1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Wrinkly Monkey Shenanigans
Wrinkly Monkey Shenanigans (0)
Stickers

2 — 1: Target creature can't block this creature this turn.

4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.

2 — 2/4

3 — 7/2

Unfinity (Common)
Writ of Passage
Writ of Passage Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — 1Blue, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Write into Being
Write into Being 2Blue (3)
Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Common)
Other Versions
Fate Reforged (Common)
Writhing Necromass
Writhing Necromass 6Black (7)
Creature — Zombie Giant (5/5)

This spell costs 1 less to cast for each creature card in your graveyard.

Deathtouch

Dominaria United (Common)
Wu Elite Cavalry
Wu Elite Cavalry 3Blue (4)
Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wu Infantry
Wu Infantry 1Blue (2)
Creature — Human Soldier (2/1)

Portal Three Kingdoms (Common)
Wu Light Cavalry
Wu Light Cavalry 1Blue (2)
Creature — Human Soldier (1/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Wu Longbowman
Wu Longbowman 2Blue (3)
Creature — Human Soldier Archer (1/1)

Tap: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Wu Scout
Wu Scout 1Blue (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Wu Scout enters the battlefield, look at target opponent's hand.

Portal Three Kingdoms (Common)
Wu Warship
Wu Warship 2Blue (3)
Creature — Human Soldier (3/3)

Wu Warship can't attack unless defending player controls an Island.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wurmskin Forger
Wurmskin Forger 5GreenGreen (7)
Creature — Elf Warrior (2/2)

When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.

Mirrodin (Common)
Wyluli Wolf
Wyluli Wolf 1Green (2)
Creature — Wolf (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition (Common)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Arabian Nights (Common)
Wyrm's Crossing Patrol
Wyrm's Crossing Patrol White (1)
Creature — Human Soldier (1/1)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Xenosquirrels
Xenosquirrels 1Black (2)
Creature — Alien Squirrel (0/0)

Xenosquirrels enters the battlefield with two +1/+1 counters on it.

After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

Unfinity (Common)
Xyru Specter (playtest)
Xyru Specter (playtest) 2BlackBlack (4)
Summon — — Specter (2/2)

Flying

When CARDNAME deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.

Mystery Booster (Common)
Yamabushi's Flame
Yamabushi's Flame 2Red (3)
Instant

Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Champions of Kamigawa (Common)
Yamabushi's Storm
Yamabushi's Storm 1Red (2)
Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Champions of Kamigawa (Common)
Yavimaya Ancients
Yavimaya Ancients 3GreenGreen (5)
Creature — Treefolk (2/7)

Green: Yavimaya Ancients gets +1/-2 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)
Yavimaya Barbarian
Yavimaya Barbarian RedGreen (2)
Creature — Elf Barbarian (2/2)

Protection from blue

Invasion (Common)
Yavimaya Elder
Yavimaya Elder 1GreenGreen (3)
Creature — Human Druid (2/1)

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

2, Sacrifice Yavimaya Elder: Draw a card.

Innistrad: Midnight Hunt Commander (Common)
Other Versions
Urza's Destiny (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Magic: The Gathering-Commander (Common)
Vintage Masters (Uncommon)
Commander Anthology 2018 (Common)
Commander 2018 (Common)
Zendikar Rising Commander (Common)
Commander Legends (Common)
Modern Horizons 2 (Uncommon)
Yavimaya Enchantress
Yavimaya Enchantress 2Green (3)
Creature — Human Druid (2/2)

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Commander 2018 (Common)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Destiny (Uncommon)
Tenth Edition (Uncommon)
Eternal Masters (Common)
Yavimaya Granger
Yavimaya Granger 2Green (3)
Creature — Elf (2/2)

Echo 2Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Urza's Legacy (Common)
Yavimaya Sapherd
Yavimaya Sapherd 2Green (3)
Creature — Fungus (2/2)

When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.

Dominaria (Common)
Yavimaya Scion
Yavimaya Scion 4Green (5)
Creature — Treefolk (4/4)

Protection from artifacts

Urza's Legacy (Common)
Yavimaya Sojourner
Yavimaya Sojourner 7Green (8)
Creature — Treefolk (4/6)

Domain — This spell costs 1 less to cast for each basic land type among lands you control.

Dominaria United (Common)
Yavimaya Steelcrusher
Yavimaya Steelcrusher 1Red (2)
Creature — Ape Warrior (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

1, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.

Dominaria United (Common)
Yavimaya Wurm
Yavimaya Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2011 (Common)
Other Versions
Urza's Legacy (Common)
Beatdown Box Set (Common)
Yawgmoth Merfolk Soul
Yawgmoth Merfolk Soul (0)
Stickers

2 — When this permanent leaves the battlefield, target player discards a card.

5 — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.

2 — 3/3

4 — 6/5

Unfinity (Common)
Yawgmoth's Testament (playtest)
Yawgmoth's Testament (playtest) 2Black (3)
Sorcery

Until end of turn, you may play face-up cards you own from exile.

If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Mystery Booster (Common)
Yawning Fissure
Yawning Fissure 4Red (5)
Sorcery

Each opponent sacrifices a land.

Magic 2010 (Common)
Yellow Scarves Cavalry
Yellow Scarves Cavalry 1Red (2)
Creature — Human Soldier (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Yellow Scarves Cavalry can't block.

Portal Three Kingdoms (Common)
Yellow Scarves Troops
Yellow Scarves Troops 1Red (2)
Creature — Human Soldier (2/2)

Yellow Scarves Troops can't block.

Portal Three Kingdoms (Common)
Yeva's Forcemage
Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Yoke of the Damned
Yoke of the Damned 1Black (2)
Enchantment — Aura

Enchant creature

When a creature dies, destroy enchanted creature.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Conflux (Common)
Yoked Ox
Yoked Ox White (1)
Creature — Ox (0/4)

Core Set 2020 (Common)
Other Versions
Theros (Common)
Magic Origins (Common)
Yoked Plowbeast
Yoked Plowbeast 5WhiteWhite (7)
Creature — Beast (5/5)

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart: Historic Horizons (Common)
Other Versions
Shards of Alara (Common)
Yotian Medic
Yotian Medic 2White (3)
Creature — Human Cleric Soldier (1/4)

Lifelink

The Brothers' War (Common)
Yotian Soldier
Yotian Soldier 3 (3)
Artifact Creature — Soldier (1/4)

Vigilance

Battlebond (Common)
Other Versions
Fourth Edition (Common)
Antiquities (Common)
Mirrodin (Common)
Masters Edition IV (Common)
You Are Already Dead
You Are Already Dead Black (1)
Instant

Destroy target creature that was dealt damage this turn.

Draw a card.

Kamigawa: Neon Dynasty (Common)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
Young Blue Dragon
Young Blue Dragon 4Blue (5)
Creature — Dragon (3/3)

Flying

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Wei Recruits
Young Wei Recruits 1Black (2)
Creature — Human Soldier (2/2)

Young Wei Recruits can't block.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Young Wolf
Young Wolf Green (1)
Creature — Wolf (1/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Shadows of the Past (Common)
Other Versions
Dark Ascension (Common)
Jumpstart 2022 (Common)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Throne of Eldraine (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade 2Black (3)
Creature — Snake Rogue (2/2)

Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Zada's Commando
Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)

First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Zap
Zap 2Red (3)
Instant

Zap deals 1 damage to any target.

Draw a card.

Invasion (Common)
Zarichi Tiger
Zarichi Tiger 3White (4)
Creature — Cat (2/3)

1White, Tap: You gain 2 life.

Gatecrash (Common)
Zealot il-Vec
Zealot il-Vec 2White (3)
Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Time Spiral (Common)
Zealot of the God-Pharaoh
Zealot of the God-Pharaoh 3Red (4)
Creature — Minotaur Archer (4/3)

4Red: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Game Night 2019 (Common)
Zealot's Conviction
Zealot's Conviction White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Phyrexia: All Will Be One (Common)
Zealous Guardian
Zealous Guardian White or Blue (1)
Creature — Kithkin Soldier (1/1)

Flash

Shadowmoor (Common)
Zealous Inquisitor
Zealous Inquisitor 2White (3)
Creature — Human Cleric (2/2)

1White: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)
Other Versions
Ninth Edition (Uncommon)
Zealous Strike
Zealous Strike 1White (2)
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Zektar Shrine Expedition
Zektar Shrine Expedition 1Red (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)
Zendikar Farguide
Zendikar Farguide 4Green (5)
Creature — Elemental (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zendikar (Common)
Zephyr Charge
Zephyr Charge 1Blue (2)
Enchantment

1Blue: Target creature gains flying until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2014 Core Set (Common)
Zephyr Falcon
Zephyr Falcon 1Blue (2)
Creature — Bird (1/1)

Flying, vigilance

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Zephyr Gull
Zephyr Gull Blue (1)
Creature — Bird (1/1)

Flying

Arena Base Set (Common)
Zephyr Net
Zephyr Net 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has defender and flying.

Lorwyn (Common)
Zephyr Scribe
Zephyr Scribe 2Blue (3)
Creature — Human Monk (2/1)

Blue, Tap: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

Dragons of Tarkir (Common)
Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zephyr Winder
Zephyr Winder 1Blue (2)
Creature — Elemental (2/1)

Flying

Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

March of the Machine (Common)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
Zhalfirin Knight
Zhalfirin Knight 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

WhiteWhite: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)
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