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Ranger's Hawk
( 1)
Creature — Bird
(1/1)
Flying , , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Ranger's Longbow
( 2)
Artifact — Equipment
Equipped creature gets +2/+1 and has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rangers of Ithilien
( 4)
Creature — Human Ranger
(3/3)
Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
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Ranger's Path
( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Ranging Raptors
( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Rankle, Master of Pranks
( 4)
Legendary Creature — Faerie Rogue
(3/3)
Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.
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Rankle's Prank
( 4)
Sorcery
Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures.
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Ransack
( 4)
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Ransack the Lab
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Ransom Note
( 1)
Artifact — Clue
When Ransom Note enters the battlefield, surveil 1. , Sacrifice Ransom Note: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
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Rapacious Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Rapacious Guest
( 3)
Creature — Halfling Citizen
(2/2)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
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Rapacious One
( 6)
Creature — Eldrazi Drone
(5/4)
Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Raphael, Fiendish Savior
( 5)
Legendary Creature — Devil Noble
(4/4)
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Rappelling Scouts
( 4)
Creature — Human Rebel Scout
(1/4)
Flying : Rappelling Scouts gains protection from the color of your choice until end of turn.
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Rasaad yn Bashir
( 3)
Legendary Creature — Human Monk
(0/3)
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
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Rashida Scalebane
( 5)
Legendary Creature — Human Soldier
(3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
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Rashka the Slayer
( 5)
Legendary Creature — Human Archer
(3/3)
Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
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Rashmi and Ragavan
( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Rashmi, Eternities Crafter
( 4)
Legendary Creature — Elf Druid
(2/3)
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
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Rasputin Dreamweaver
( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rasputin, the Oneiromancer
( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much . , Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Rassilon, the War President
( 5)
Legendary Creature — Time Lord Noble
(3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Ratcatcher Trainee
( 2)
Creature — Human Peasant
(2/1)
As long as it's your turn, Ratcatcher Trainee has first strike.
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Ratchet, Rescue Racer
( 0)
Legendary Artifact — Vehicle
(1/4)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
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Rathi Assassin
( 4)
Creature — Phyrexian Zombie Mercenary Assassin
(2/2)
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Rats' Feast
( 1)
Sorcery
Exile X target cards from a single graveyard.
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Rats of Rath
( 2)
Creature — Rat
(2/1)
: Destroy target artifact, creature, or land you control.
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Rattleblaze Scarecrow
( 6)
Artifact Creature — Scarecrow
(5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature.
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Rattlechains
( 2)
Creature — Spirit
(2/1)
Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
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Raucous Entertainer
( 2)
Creature — Plant Bard
(2/2)
, : Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
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Raucous Theater
( 0)
Land — Swamp Mountain
(: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Raul, Trouble Shooter
( 3)
Legendary Creature — Zombie Mutant Rogue
(1/4)
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Ravaged Highlands
( 0)
Land
Ravaged Highlands enters the battlefield tapped. : Add . , Sacrifice Ravaged Highlands: Add one mana of any color.
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Ravager of the Fells
( 0)
Creature — Werewolf
(4/4)
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
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Ravager's Mace
( 3)
Artifact — Equipment
When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip
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Raven of Fell Omens
( 2)
Creature — Bird
(1/2)
Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Raven Wings
( 2)
Artifact — Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ravenous Baboons
( 4)
Creature — Monkey
(2/2)
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
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Ravenous Baloth
( 4)
Creature — Beast
(4/4)
Sacrifice a Beast: You gain 4 life.
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Ravenous Bloodseeker
( 2)
Creature — Vampire Berserker
(1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
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Ravenous Chupacabra
( 4)
Creature — Beast Horror
(2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
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Ravenous Daggertooth
( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
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Ravenous Demon
( 5)
Creature — Demon
(4/4)
Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.
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Ravenous Giant
( 4)
Creature — Giant
(5/5)
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
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Ravenous Gigamole
( 4)
Creature — Mole Horror
(2/3)
When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)
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Ravenous Gigantotherium
( 7)
Creature — Beast
(3/3)
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.
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Ravenous Harpy
( 3)
Creature — Harpy
(1/2)
Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
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Ravenous Intruder
( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Ravenous Leucrocota
( 4)
Creature — Beast
(2/4)
Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ravenous Lindwurm
( 6)
Creature — Wurm
(6/6)
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
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Ravenous Necrotitan
( 4)
Creature — Phyrexian Horror
(6/6)
Corrupted — When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.
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Ravenous Pursuit
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
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Ravenous Rotbelly
( 5)
Creature — Zombie Horror
(4/5)
When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.
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Ravenous Sailback
( 5)
Creature — Dinosaur
(3/4)
When Ravenous Sailback enters the battlefield, choose one — • Ravenous Sailback gains haste until end of turn. • Destroy target artifact or enchantment.
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Ravenous Skirge
( 3)
Creature — Phyrexian Imp
(1/1)
Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
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Ravenous Slime
( 3)
Creature — Ooze
(1/1)
Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
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Ravenous Squirrel
( 1)
Creature — Squirrel
(1/1)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card.
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Ravenous Trap
( 4)
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.
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Ravenous Tyrannosaurus
( 6)
Creature — Dinosaur
(6/6)
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
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Ravenous Vampire
( 5)
Creature — Vampire
(3/3)
Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
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Raven's Crime
( 1)
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Raven's Run Dragoon
( 4)
Creature — Elf Knight
(3/3)
Raven's Run Dragoon can't be blocked by black creatures.
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Raving Oni-Slave
( 2)
Creature — Ogre Warrior
(3/3)
When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
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Ravos, Soultender
( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
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Ray of Distortion
( 4)
Instant
Destroy target artifact or enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ray of Erasure
( 1)
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
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Ray of Frost
( 2)
Enchantment — Aura
Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
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Rayami, First of the Fallen
( 4)
Legendary Creature — Vampire
(5/4)
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Razaketh's Rite
( 5)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling (, Discard this card: Draw a card.)
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Razia, Boros Archangel
( 8)
Legendary Creature — Angel
(6/3)
Flying, vigilance, haste : The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
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Razia's Purification
( 6)
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
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Razing Snidd
( 6)
Creature — Beast
(3/3)
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land.
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Razor Swine
( 3)
Creature — Phyrexian Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Razorgrass Screen
( 1)
Artifact Creature — Wall
(2/1)
Defender (This creature can't attack.) Razorgrass Screen blocks each combat if able.
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Razormane Masticore
( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Razortooth Rats
( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Reach for the Sky
( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
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Reach of Branches
( 5)
Tribal Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
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Read the Bones
( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life.
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Read the Runes
( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Read the Tides
( 6)
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
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Reality Heist
( 7)
Instant
This spell costs less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Scramble
( 4)
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Reality Shift
( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Reality Smasher
( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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