|
Light Up the Stage
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
|
|
|
Lightning Berserker
( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
|
|
|
Lightning Helix
( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
|
|
|
Lightning Shrieker
( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
|
|
|
Lightwalker
( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
|
|
|
Liquimetal Coating
( 2)
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
|
|
|
Livewire Lash
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip
|
|
|
Living Death
( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
|
|
|
Living Lore
( 4)
Creature — Avatar
(*/*)
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
|
|
|
Living Wish
( 2)
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
|
|
|
Lobe Lobber
( 2)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip
|
|
|
Lorescale Coatl
( 3)
Creature — Snake
(2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
|
|
|
Lost Leonin
( 2)
Creature — Phyrexian Cat Soldier
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|
Lotleth Giant
( 7)
Creature — Zombie Giant
(6/5)
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
|
|
|
Lotleth Troll
( 2)
Creature — Zombie Troll
(2/1)
Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. : Regenerate Lotleth Troll.
|
|
|
Lotus Path Djinn
( 4)
Creature — Djinn Monk
(2/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Lotus-Eye Mystics
( 4)
Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
|
|
|
Loxodon Hierarch
( 4)
Creature — Elephant Cleric
(4/4)
When Loxodon Hierarch enters the battlefield, you gain 4 life. , Sacrifice Loxodon Hierarch: Regenerate each creature you control.
|
|
|
Loxodon Partisan
( 5)
Creature — Elephant Soldier
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
|
|
|
Loxodon Restorer
( 6)
Creature — Elephant Cleric
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life.
|
|
|
Loxodon Smiter
( 3)
Creature — Elephant Soldier
(4/4)
This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
|
|
|
Loyal Sentry
( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
|
|
|
Lull
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
|
|
|
Lumengrid Drake
( 4)
Creature — Drake
(2/2)
Flying Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
|
|
|
Luminarch Ascension
( 2)
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
|
|
|
Lunarch Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
|
|
|
Lurking Arynx
( 5)
Creature — Cat Beast
(3/5)
Formidable — : Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
|
|
|
Lux Cannon
( 4)
Artifact
: Put a charge counter on Lux Cannon. , Remove three charge counters from Lux Cannon: Destroy target permanent.
|
|
|
Lyev Decree
( 2)
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
|
|
|
Lyev Skyknight
( 3)
Creature — Human Knight
(3/1)
Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
|
|
|
Lyzolda, the Blood Witch
( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
|
|
|
Macabre Mockery
( 4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
|
|
|
Mad Science Fair Project
( 3)
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
|
|
|
Magic Word
( 3)
Enchantment — Aura
Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.
|
|
|
Magnetic Mine
( 4)
Artifact
Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
|
|
|
Mandatory Friendship Shackles
( 0)
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
|
|
|
Man-o'-War
( 3)
Creature — Jellyfish
(2/2)
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
|
|
|
Map the Wastes
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Marang River Prowler
( 3)
Creature — Human Rogue
(2/1)
Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
|
|
|
March of the Multitudes
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
|
|
|
Mardu Ascendancy
( 3)
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
|
|
|
Mardu Blazebringer
( 3)
Creature — Ogre Warrior
(4/4)
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
|
|
|
Mardu Charm
( 3)
Instant
Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
|
|
|
Mardu Hateblade
( 1)
Creature — Human Warrior
(1/1)
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Mardu Heart-Piercer
( 4)
Creature — Human Archer
(2/3)
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
|
|
|
Mardu Hordechief
( 3)
Creature — Human Warrior
(2/3)
Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
|
|
|
Mardu Roughrider
( 5)
Creature — Orc Warrior
(5/4)
Whenever Mardu Roughrider attacks, target creature can't block this turn.
|
|
|
Mardu Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
|
|
|
Mardu Scout
( 2)
Creature — Goblin Scout
(3/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Mardu Shadowspear
( 1)
Creature — Human Warrior
(1/1)
Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Mardu Skullhunter
( 2)
Creature — Human Warrior
(2/1)
Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
|
|
|
Mardu Strike Leader
( 3)
Creature — Human Warrior
(3/2)
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Mardu Woe-Reaper
( 1)
Creature — Human Warrior
(2/1)
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
|
|
|
Marrow Shards
( 1)
Instant
( can be paid with either or 2 life.) Marrow Shards deals 1 damage to each attacking creature.
|
|
|
Martial Glory
( 2)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
|
|
|
Martial Law
( 4)
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Mary O'Kill
( 6)
Legendary Creature — Human Villain
(5/5)
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
|
|
|
Massacre Wurm
( 6)
Creature — Phyrexian Wurm
(6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
|
|
|
Master Biomancer
( 4)
Creature — Elf Wizard
(2/4)
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
|
|
|
Master of Cruelties
( 5)
Creature — Demon
(1/4)
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
|
|
|
Master of the Wild Hunt
( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
|
|
|
Master Splicer
( 4)
Creature — Phyrexian Human Artificer
(1/1)
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
|
|
|
Master Warcraft
( 4)
Instant
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
|
|
|
Masterful Ninja
( 3)
Creature — Troll Ninja
(1/1)
Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. : Masterful Ninja gets +1/+1 until end of turn.
|
|
|
Master's Call
( 3)
Instant
Create two 1/1 colorless Myr artifact creature tokens.
|
|
|
Maul Splicer
( 7)
Creature — Phyrexian Human Artificer
(1/1)
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample.
|
|
|
Mausoleum Secrets
( 2)
Instant
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
|
|
|
Maw of the Obzedat
( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
|
|
|
Maximize Altitude
( 1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
|
|
Maximize Velocity
( 1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
|
|
Meandering Towershell
( 5)
Creature — Turtle
(5/9)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
|
|
|
Melek, Izzet Paragon
( 6)
Legendary Creature — Weird Wizard
(2/4)
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
|
|
|
Melira, Sylvok Outcast
( 2)
Legendary Creature — Human Scout
(2/2)
You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect.
|
|
|
Melira's Keepers
( 5)
Creature — Human Warrior
(4/4)
Melira's Keepers can't have counters put on it.
|
|
|
Melt Terrain
( 4)
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
|
|
|
Memnite
( 0)
Artifact Creature — Construct
(1/1)
|
|
|
Memoricide
( 4)
Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
|
|
|
Mental Misstep
( 1)
Instant
( can be paid with either or 2 life.) Counter target spell with mana value 1.
|
|
|
Mental Vapors
( 4)
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Mephitic Vapors
( 3)
Sorcery
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Merciless Eviction
( 6)
Sorcery
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
|
|
|
Merciless Executioner
( 3)
Creature — Orc Warrior
(3/1)
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
|
|
|
Mer-Ek Nightblade
( 4)
Creature — Orc Assassin
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
|
|
|
Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
|
|
|
Merfolk of the Depths
( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
|
|
|
Mesmeric Fiend
( 2)
Creature — Nightmare Horror
(1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
|
|
|
Metallic Mastery
( 3)
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
|
|
|