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Bumbling Pangolin
( 4)
Host Creature — Pangolin Beast
(2/2)
When this creature enters the battlefield, you may destroy target artifact.
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Bump in the Night
( 1)
Sorcery
Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Burden of Greed
( 4)
Instant
Target player loses 1 life for each tapped artifact they control.
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Burden of Guilt
( 1)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
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Burgeoning
( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Burglar Rat
( 2)
Creature — Rat
(1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
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Buried in the Garden
( 4)
Enchantment — Aura
Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Buried Ogre (playtest)
( 4)
Creature — — Zombie Ogre
(6/4)
You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.
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Burn Bright
( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Burning Anger
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to any target."
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Burning Cinder Fury of Crimson Chaos Fire
( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
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Burning Cloak
( 1)
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
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Burning Earth
( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Burning Fields
( 5)
Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
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Burning Hands
( 2)
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
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Burning Inquiry
( 1)
Sorcery
Each player draws three cards, then discards three cards at random.
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Burning of Xinye
( 6)
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
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Burning Oil
( 2)
Instant
Burning Oil deals 3 damage to target attacking or blocking creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Burning Prophet
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Burning Sands
( 5)
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
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Burning Shield Askari
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Burning Shield Askari gains first strike until end of turn.
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Burning Sun Cavalry
( 2)
Creature — Human Knight
(2/2)
Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
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Burning Sun's Avatar
( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Burning Sun's Fury
( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.
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Burning Vengeance
( 3)
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
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Burning Wish
( 2)
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
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Burning-Eye Zubera
( 4)
Creature — Zubera Spirit
(3/3)
When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.
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Burning-Fist Minotaur
( 2)
Creature — Minotaur Wizard
(2/1)
First strike , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
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Burning-Rune Demon
( 6)
Creature — Demon Berserker
(6/6)
Flying When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
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Burning-Tree Bloodscale
( 4)
Creature — Viashino Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) : Target creature can't block Burning-Tree Bloodscale this turn. : Target creature blocks Burning-Tree Bloodscale this turn if able.
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Burning-Tree Emissary
( 2)
Creature — Human Shaman
(2/2)
When Burning-Tree Emissary enters the battlefield, add .
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Burning-Tree Shaman
( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
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Burning-Tree Vandal
( 3)
Creature — Human Rogue
(2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
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Burning-Yard Trainer
( 5)
Creature — Human Knight
(3/3)
Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
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Burnt Offering
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.
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Burr Grafter
( 4)
Creature — Spirit
(2/2)
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Burrenton Forge-Tender
( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Burrog Befuddler
( 2)
Creature — Frog Wizard
(2/1)
Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
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Burrowing
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Burrowing Razormaw
( 3)
Creature — Beast
(4/2)
When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)
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Burst Lightning
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
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Bursting Beebles
( 3)
Creature — Beeble
(2/2)
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
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Butcher Ghoul
( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Butcher Orgg
( 7)
Creature — Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Butcher's Glee
( 3)
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Buzz Buggy
( 0)
Artifact — Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
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Buzzing Whack-a-Doodle
( 4)
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. • Whack — : Target player loses 2 life. • Doodle — : You gain 3 life. • Buzz — , : Draw a card.
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Bygone Bishop
( 3)
Creature — Spirit Cleric
(2/3)
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Bygone Marvels
( 2)
Sorcery
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
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Cabal Conditioning
( 7)
Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
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Cackling Counterpart
( 3)
Instant
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cackling Culprit
( 0)
Creature — Human Rogue
(3/5)
Whenever Cackling Culprit or another creature you control dies, you gain 1 life. : Cackling Culprit gains deathtouch until end of turn.
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Cackling Fiend
( 4)
Creature — Zombie
(2/1)
When Cackling Fiend enters the battlefield, each opponent discards a card.
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Cackling Flames
( 4)
Instant
Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
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Cackling Imp
( 4)
Creature — Imp
(2/2)
Flying : Target player loses 1 life.
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Cadaverous Knight
( 3)
Creature — Zombie Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Regenerate Cadaverous Knight.
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Caesar, Legion's Emperor
( 4)
Legendary Creature — Human Soldier
(4/4)
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
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Caetus, Sea Tyrant of Segovia
( 0)
Legendary Creature — Serpent
(3/3)
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for or one mana of that creature's color.) At the beginning of your end step, untap up to four target creatures.
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Cage of Hands
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Return Cage of Hands to its owner's hand.
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Caged Sun
( 6)
Artifact
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Cagemail
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't attack.
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Cait, Cage Brawler
( 2)
Legendary Creature — Human Warrior
(1/1)
As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
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Calculating Lich
( 6)
Creature — Zombie Wizard
(5/5)
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
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Caldaia Guardian
( 4)
Creature — Human Soldier
(4/3)
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Caldaia Strongarm
( 5)
Creature — Human Warrior
(2/3)
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Calix, Guided by Fate
( 3)
Legendary Enchantment Creature — Human Druid
(2/2)
Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
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Call of the Nightwing
( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Call of the Ring
( 2)
Enchantment
At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
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Call the Gatewatch
( 3)
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
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Call to Glory
( 2)
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
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Call to the Grave
( 5)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
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Callous Bloodmage
( 3)
Creature — Vampire Warlock
(2/1)
When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
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Callous Giant
( 6)
Creature — Giant
(4/4)
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
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Callous Sell-Sword
( 2)
Creature — Human Soldier
(2/2)
Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
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Calming Licid
( 3)
Creature — Licid
(2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't attack.
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Calming Verse
( 4)
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
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Camouflage
( 1)
Instant
Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
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Campaign of Vengeance
( 5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Campus Guide
( 2)
Artifact Creature — Golem
(2/1)
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Canal Dredger
( 4)
Artifact Creature — Construct
(1/5)
Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. : Put target card from your graveyard on the bottom of your library.
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Candlegrove Witch
( 2)
Creature — Human Warlock
(2/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
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Candlekeep Sage
( 3)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
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Candlelight Vigil
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+2 and has vigilance.
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Candles' Glow
( 2)
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Candles of Leng
( 2)
Artifact
, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
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Candy Grapple
( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
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Canopy Dragon
( 6)
Creature — Dragon
(4/4)
Trample : Canopy Dragon gains flying and loses trample until end of turn.
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